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2181. Killer Taxi solution - in General Discussions [original thread]
Mossellia Delt wrote: Keep in mind the M113 APC has the armour thinkness of 12 - 38mm armour and could easily plow through a moose at top speed Minimum armour thickness is less than half what a Heavy suit has. We don't know the maximum, but l...
- by Garrett Blacknova - at 2013.09.02 21:57:00
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2182. Killer Taxi solution - in General Discussions [original thread]
At what point in my post are you seeing me state that the guy in the Heavy suit should survive being splattered through the inside of his suit? I said the LAV needs to be taking significant damage from the impact. I never said the Heavy suit shou...
- by Garrett Blacknova - at 2013.09.02 21:54:00
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2183. Respec Petition - in General Discussions [original thread]
New Eden is a good reason why not. Choices having consequences for once in a console game is a good reason why not. There was plenty of prior warning that things would change and you aren't getting a respec is a good reason why not. And while S...
- by Garrett Blacknova - at 2013.09.02 21:26:00
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2184. Weapon Juggling - in General Discussions [original thread]
Needless Sacermendor wrote: Flux Raeder wrote: Garrett Blacknova wrote: We need options for quick-select to only cycle weapons, or to cycle through equipment as well. Exactly, or even an ability to detonate an RE without having to switc...
- by Garrett Blacknova - at 2013.09.02 21:20:00
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2185. Killer Taxi solution - in General Discussions [original thread]
Spkr4theDead wrote: But you're not putting a 1" plate on a dropsuit, because you won't be able to move. You've never read the description on the Heavy suits, have you? The official lore states that WITHOUT ADDING PLATES, the minimum thicknes...
- by Garrett Blacknova - at 2013.09.02 21:15:00
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2186. Scout LAV ideas - in General Discussions [original thread]
Lightning Bolt2 wrote: I GET IT NOW You're just a Cal assault with only MLT swarm launchers against enforcer tanks thinking "WHY CANT I SCRATCH THIS TANK!!! I NEED A DEAD TANK ON A SILVER PLATTER CCP NERF IT ALL SO I CAN KILL IT!!!" I just rea...
- by Garrett Blacknova - at 2013.09.02 20:41:00
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2187. So anyone remembers how... - in General Discussions [original thread]
If you have a PC, you could track down an old freeware or abandonware shooter (you don't need a competent gaming rig for that) and practice?
- by Garrett Blacknova - at 2013.09.02 20:38:00
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2188. Scout LAV ideas - in General Discussions [original thread]
Lightning Bolt2 wrote: lol... 1 MLT swarm volly at a SLAV and it's dead As it should be. If you heavily shield-tank you SLAV, and the Militia Swarms are without any damage mods or damage-buffing skills on the shooter, then MAYBE you can surv...
- by Garrett Blacknova - at 2013.09.02 20:32:00
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2189. Weapon Juggling - in General Discussions [original thread]
I think a detonate option without switching is a good idea, but I ALSO think - particularly for Logis and some Scout builds, a quick-select that cycles through your equipment as well as weapons would be beneficial (but shouldn't be forced on players)
- by Garrett Blacknova - at 2013.09.02 20:29:00
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2190. 1.4 daily activity bonus - in General Discussions [original thread]
Ryme Intrinseca wrote: Tectonic Fusion wrote: Wait... You guys care about just 28k SP??? If so, don't be. It should take less than 7 matches to get that much. Unless you hit your cap, in which case it will take you at least 28 matches (wit...
- by Garrett Blacknova - at 2013.09.02 20:19:00
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2191. Scout LAV ideas - in General Discussions [original thread]
If anything needs to change, all LAV types need LESS HP, not MORE. Scouts are "underpowered" only in comparison with other LAVs which are too strong. I wouldn't mind a sensor drone active module for vehicles, with Scout LAVs getting a fitting bo...
- by Garrett Blacknova - at 2013.09.02 20:12:00
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2192. Weapon Juggling - in General Discussions [original thread]
We need options for quick-select to only cycle weapons, or to cycle through equipment as well.
- by Garrett Blacknova - at 2013.09.02 20:10:00
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2193. Effects of deactivated "squad vision" - in General Discussions [original thread]
Actually, with Gallente Scout skills, you can get your scan radius above 15m on that suit - but ONLY that suit. Add mods and it's possible to break 30m scan radius.
- by Garrett Blacknova - at 2013.09.02 18:59:00
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2194. I'm the world fastest heavy( maybe) - in General Discussions [original thread]
Rudy Vandersario wrote: Just to clarify, the kinetic modules only affect sprinting and not movement? So armour that slows movement by 5% isn't cancelled out by a kinetic that increases speed by 5%? That's correct. And even if it wasn't, -5% ...
- by Garrett Blacknova - at 2013.09.02 18:57:00
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2195. Respec Petition - in General Discussions [original thread]
Tek Hound wrote: Garrett Blacknova wrote: Soldiersaint wrote: Remember keep signing but it will take some time to get your names on the list. And even longer to clean up the double-signs and the significant collection of people who have...
- by Garrett Blacknova - at 2013.09.02 18:53:00
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2196. Announcement:Unscheduled Server Downtime - in General Discussions [original thread]
They're OFFICER Hamsters. The fluffiness rating on them is probably higher than my Gunnlogi's EHP!
- by Garrett Blacknova - at 2013.09.02 15:59:00
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2197. how do active scanners work Against profile dampners? - in General Discussions [original thread]
Look at your suit's base "Scan Profile" stat. Calculate the reduction given by skills, and apply it. Calculate the reduction given by modules, and apply each one individually. The more modules you stack, the less benefit you get from each, but ...
- by Garrett Blacknova - at 2013.09.02 15:51:00
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2198. How to balance Dust 514 - in General Discussions [original thread]
Opened straight up to page 3. Only saw "bump". That's not a helpful method of balancing the game at all!
- by Garrett Blacknova - at 2013.09.02 15:47:00
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2199. Tank Petition (List of Tank Supporters) - in General Discussions [original thread]
I don't agree 100% with the original thread's proposals, but I agree with the end goal, and that the changes will mostly be beneficial to the game as a whole and not just to tanks. This from someone who runs AV at least as often as tanks. Signed...
- by Garrett Blacknova - at 2013.09.02 15:43:00
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2200. All rotation speeds are the same? - in General Discussions [original thread]
mr musturd wrote: Garrett Blacknova wrote: OZAROW wrote: Not to mention in 1.2 they made the scouts collision model increase in size with speed so you can die even after turning a corner I love how people say this without knowing what t...
- by Garrett Blacknova - at 2013.09.02 15:38:00
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