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2061. My stance on aim assist - in General Discussions [original thread]
Assert Dominance wrote: 2. Aim assist was on all throughout chromosome, you know "the good ol days" when dust was "fun" and at its best. And all through Chromosome, people were asking for CCP to rewind back to the previous build, and asking f...
- by Garrett Blacknova - at 2013.09.04 11:44:00
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2062. Kill assist worst nightmare for scouts - in General Discussions [original thread]
What are all those top-tier Logis doing with positive K/D? They're meant to be providing ammo, repairs and revives, not killing. What are all those Heavies doing getting kills? They're just meant to soak damage and let the Assault/DPS class do all...
- by Garrett Blacknova - at 2013.09.04 11:39:00
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2063. Don't blame aim assist - in General Discussions [original thread]
Smooth Assassin wrote: hit detection got worse According to people using every weapon but Shotguns (some reports add Nova Knives and/or Burst Scrambler Pistols), hit detection got better. Devs have confirmed the issue with Shotguns is known,...
- by Garrett Blacknova - at 2013.09.04 11:08:00
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2064. Stamina recovery question - in General Discussions [original thread]
When aim assist is turned on, weapons that benefit from aim assist automatically follow the enemy in the crosshairs. Basically, you can line up NEAR a target, and your aim will drift until you have them centred. Sniper Rifle, Mass Driver, Forge G...
- by Garrett Blacknova - at 2013.09.04 11:04:00
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2065. Suggestion for CCP .... GM or DEV read here - in General Discussions [original thread]
raex001 wrote: Maybe the problem with this option is that players could take advantage of this option to test new weapons or new settings. Yes, because having the new content tested before release is a problem...
- by Garrett Blacknova - at 2013.09.04 10:44:00
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2066. Shotgun fixed with dev post inside - in General Discussions [original thread]
BARDAS wrote: Lurchasaurus wrote: CCP Wolfman wrote: Hi guys, We've fixed the problem and we should be able to roll it out in an update tomorrow. 1 day later than we would have liked but we don't have enough time to test it properly be...
- by Garrett Blacknova - at 2013.09.04 10:34:00
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2067. Stamina recovery question - in General Discussions [original thread]
Every time I go prone, my stamina stops recovering entirely. And aim assist works by assisting your aim. Basically, it lines up your shot and keeps you on target, so you don't have to.
- by Garrett Blacknova - at 2013.09.04 10:23:00
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2068. pew pew ...pew....................pewpewpew goes my scrambler rifle - in General Discussions [original thread]
Get closer. Scrambler Rifles are better in close than Laser Rifles.
- by Garrett Blacknova - at 2013.09.04 10:17:00
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2069. Don't blame aim assist - in General Discussions [original thread]
So "improved hit detection" is the reason why, in my first 1.4 game, my AR shots chased a nearby Scout instead of the Heavy I had been lining up with a headshot? Seems legit.
- by Garrett Blacknova - at 2013.09.04 10:12:00
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2070. [Petition] Disable Aim Assist in PC, or all together. - in General Discussions [original thread]
Kiiran-B wrote: It's interesting how this conversation never happened during chromosome, or any build before that included aim assist. The reason you are all noticing aim assist is because it wasn't completely removed until uprising, giving y...
- by Garrett Blacknova - at 2013.09.04 10:09:00
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2071. [Petition] Disable Aim Assist in PC, or all together. - in General Discussions [original thread]
Outside of PC, aim assist needs toning down. For PC, this argument is solid and disabling it entirely would be a smart move.
- by Garrett Blacknova - at 2013.09.04 10:02:00
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2072. Aim-bot QQers, for Your Consideration - in General Discussions [original thread]
medomai grey wrote: Aim-assist bothers you more than how difficult it is to currently get into a match? REALLY!? Two flaws with this argument: 1. CCP have not only acknowledged the problems with matchmaking, but have a patch already on the...
- by Garrett Blacknova - at 2013.09.04 09:58:00
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2073. TANK petition for 1.5 KEEP infinite ammo - in General Discussions [original thread]
I'm worried about how they'll implement ammo limits, but done right, this COULD be a good improvement.
- by Garrett Blacknova - at 2013.09.04 09:51:00
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2074. hit detection fixes! mostly :) - in General Discussions [original thread]
My Shotgun is coming back? Excellent...
- by Garrett Blacknova - at 2013.09.04 09:47:00
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2075. Has anyone noticed... - in General Discussions [original thread]
Unfortunately, I'm not a pubstomper. I'm not even a particularly great player. And even I can tell you that the aim assist/bot is WAY too heavy-handed in its current state. All console players need - if they're competent with a controller - is t...
- by Garrett Blacknova - at 2013.09.04 09:45:00
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2076. Is Uprising 1.4 really that bad? - in General Discussions [original thread]
Kensa Marine wrote: 4 hours and not one battle joined, seriously I know there are bugs within patches, but this is a complete F-up! Everyone who's had this problem that I know of has fixed it by logging out and back in, or by quitting the gam...
- by Garrett Blacknova - at 2013.09.03 23:23:00
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2077. My only problem with 1.4 - in General Discussions [original thread]
Monkey MAC wrote: Killar-12 wrote: Monkey MAC wrote: So are the two pipes connected or just extended? Connected Then this map is slightly more awsome than before, however will the skirmish map not have the same problem? The Skirmi...
- by Garrett Blacknova - at 2013.09.03 23:20:00
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2078. Wow.but I dont want to play ambush? - in General Discussions [original thread]
Testing every possible setting: Domination: Usually gives Domination. Sometimes Skirmish or Ambush, with Skirmish more likely. Skirmish: Usually gives Ambush. Sometimes Skirmish or Domination, with Domination more likely. Ambush: Usually gives Sk...
- by Garrett Blacknova - at 2013.09.03 23:18:00
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2079. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
As with every build since Uprising started, random inconsistencies with passive scanning (still). In some ways, less of an issue, because we're not missing the chance to give targeting data to teammates, but in others, MUCH worse, because we don'...
- by Garrett Blacknova - at 2013.09.03 23:01:00
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2080. Update on scanning. (EDIT: Passive, not with Active Scanners) - in General Discussions [original thread]
And another... uhhh... "interesting" match just now. ENEMY SCOUT lights up at almost the 15m limit of my scan range. I pop out and take a look, and yep, it's a Scout suit. He's even facing the other way with a Sniper Rifle. So I rush at him. AND...
- by Garrett Blacknova - at 2013.09.03 22:58:00
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