Pages: [1] 2 |
1. [Hotfix bug] Vehicle tank quota counts LAVs and Dropships - in Technical Support/Bugs [original thread]
If people want to run and gun, there are a lot of games out there that can satisfy their dreams.
- by GVGMODE - at 2014.03.29 19:27:00
|
2. [Bug] Missle Installations etc. - in Technical Support/Bugs [original thread]
True, the Large Turret Installations in general can follow your movements without even rendering lmao Large Rail Gun has a 300 meters absolute range. Ishukone Assault Forge Gun has a 400 m effective range (who knows what the absolute range is).
- by GVGMODE - at 2014.03.29 08:07:00
|
3. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
fyi you missed the ADV and PRO Shield Hardeners in the hot fix
- by GVGMODE - at 2014.03.28 04:08:00
|
4. Shield Hardeners (1.8 Hotfix Issue) - in Technical Support/Bugs [original thread]
Denn Maell wrote: Armor hardeners were flayloGǪ'Hotfixed' today. Shield hardener 'Fix' coming tomorrow. Armor hardeners were nerfed from MLT to PRO Shield Hardeners were nerfed from MLT to STD ADV to PRO were left untouched.
- by GVGMODE - at 2014.03.28 00:58:00
|
5. Shield Hardeners (1.8 Hotfix Issue) - in Technical Support/Bugs [original thread]
bump...
- by GVGMODE - at 2014.03.27 22:30:00
|
6. Shield Hardeners (1.8 Hotfix Issue) - in Technical Support/Bugs [original thread]
Not even you (CCP) fixed your own "hotfix" correctly. Issue Enhanced and Complex shield hardeners still have a 60% reduction, instead of the 40% reduction that was intended.
- by GVGMODE - at 2014.03.27 20:23:00
|
7. tank chassis shield/armor targeting differance. - in Technical Support/Bugs [original thread]
Known issue since uprising 1.0 Quote: Gallente tank turret motion range bigger than Caldari tanks - Thread Known issue, and we're working on it. However, initial impressions are it isn't an easy fix, so no timeline for this one.
- by GVGMODE - at 2014.03.27 20:18:00
|
8. My unallocated skill points is -1'20 7'616 because of CCP mi... - in Technical Support/Bugs [original thread]
People were told about his issue in day one only a few mins after the patch was available
- by GVGMODE - at 2014.03.27 20:16:00
|
9. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Amarr Logistics Bonus (Level V) is not currently applying to the uplinks in the field that were deployed using such dropsuit.
- by GVGMODE - at 2014.03.25 16:49:00
|
10. [Bug] uplinks not reflecting Amarr Logi Bonus - in Technical Support/Bugs [original thread]
Confirmed. I tested to see if the bonus was applied with the Amarr Logistics Dropsuits at Basic/Advance/Prototype levels but the bonus did not carried applied during the "bleeding out" time and after dying. It was tested using bpo militia, basic...
- by GVGMODE - at 2014.03.25 16:44:00
|
11. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
CCP Logibro wrote: Hey guys, as always, we'll be posting known issues for Uprising 1.8 in this thread Amarr Scout Dropsuits skill has a 4x multiplier, should be 8x
If we spec'd into Amarr Scout level V, do we get to keep the skill...
- by GVGMODE - at 2014.03.25 14:30:00
|
12. [BUG] Swarms damage is Broken - in Technical Support/Bugs [original thread]
Judge Rhadamanthus wrote: As I point out in this detailed video, swarms do not seem to be applying damage correctly. The base damage is lower then the patch notes imply. Base seems to be 156 not 220. And it would appear that amour hardeners a...
- by GVGMODE - at 2014.03.13 15:54:00
|
13. [Bug] Large Rail Guns fail to fire. Again! Wow, repeating bugs. Agai... - in Technical Support/Bugs [original thread]
it happens very often but is mainly random
- by GVGMODE - at 2014.02.05 01:55:00
|
14. Twice now, I go to the map as a driver of a tank and... - in Technical Support/Bugs [original thread]
If your tank os beneath a building, near the roof of a building, in a position that is not flat or stable... Never open any sort of user interface.
- by GVGMODE - at 2014.01.26 21:07:00
|
15. Railgun damage incorrect - in Technical Support/Bugs [original thread]
KenKaniff69 wrote: Jason Pearson wrote: Railguns do bonus damage to Armor, less to shields, it's like that for the forge, sniper rifle and rail rifle, why is the railgun reversed? Just noticed this. ^
- by GVGMODE - at 2014.01.17 02:53:00
|
16. 12Days didn't issue day 12 item. - in Technical Support/Bugs [original thread]
If you are missing an item make a support ticket with screenshots of the wallet demonstrating the date and day. it will be easier for them to look you up.
- by GVGMODE - at 2014.01.06 15:22:00
|
17. [Bug/intended design?] Footsteps Can't Be Heard From Behind - in Technical Support/Bugs [original thread]
I love when CCP quotes itself and only for them to do nothing relevant, but a video would help as I haven't actually noticed this bug.
- by GVGMODE - at 2014.01.06 15:18:00
|
18. Factional Warfare Sabotage. - in Technical Support/Bugs [original thread]
IP and MAC ban from faction warfare
- by GVGMODE - at 2014.01.04 17:53:00
|
19. [BUG] Gallente tank turret's range of motion compared to Caldari tanks - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Hi, thank you for contacting us. This is a known issue. Please donGÇÖt shoot yourself like that. Thank you. And yet it hasn't been fixed for so long... shame on you CCP
- by GVGMODE - at 2014.01.04 17:39:00
|
20. [BUG] Gallente tank turret's range of motion compared to Caldari tanks - in Technical Support/Bugs [original thread]
ladwar wrote: i am pretty sure that armor tanks are not meant to shoot under them while going though the actually armor of their own vehicle. ^ Gallente Tank & Turrets Not working as intended that is for sure.
- by GVGMODE - at 2013.12.29 02:53:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |