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1. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
Jagganath88 wrote: So he pretty much wants FG's range nerfed to Railgun"s range... sounds like you lost some tanks to FG : p Not really I rarely loose tanks to FGs, maybe I am so silly for petitioning to CCP that a proto forge gun that costs...
- by GVGISDEAD - at 2014.03.29 20:25:00
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2. Railgun Range Nerf is Bad - in Feedback/Requests [original thread]
FYI The current 175 m lock-on favors the ADS more. Swarm have an effective range of 400m and an absolute range of 500 m
- by GVGISDEAD - at 2014.03.29 19:58:00
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3. [Request] Sprint Speed - in Feedback/Requests [original thread]
Facts: EHP: 700~800 Sprint Speed: 9.00+ Stamina: ~250 Overview: As of the current status the aim mechanics allow speed dodging to be a very viable build which is fine for scouts that are considered to be as fragile as glass. The issue I observe...
- by GVGISDEAD - at 2013.07.16 14:26:00
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4. [Feedback] - Skill requirments added to Complex Shield Module - in Feedback/Requests [original thread]
Meconium Blue wrote: calisk galern wrote: seriously? sorry but it was obvious that the mods were meant to have skill requirements. be happy you got to try them out at least. also I do hope they fix your character NAH I say it was not...
- by GVGISDEAD - at 2013.07.05 14:13:00
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5. Reward Player Aim [lower splash damage] - in Feedback/Requests [original thread]
CCP doesn't cares about balancing such noobtubes, just give up and move on
- by GVGISDEAD - at 2013.07.05 14:09:00
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6. Shield Recharge [Ninja Change] - in Feedback/Requests [original thread]
madd greazy wrote: I don't know what your talking about shield rechargers changing bro, they always required lvl 5 for complex in uprising... smoke enough crack lately? I would like to politely inform you that you just look worst making arg...
- by GVGISDEAD - at 2013.07.05 03:46:00
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7. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Assault Class > Logistics Double Core Flaylocks > Logi MD+ Core Flaylock > Logi
- by GVGISDEAD - at 2013.07.04 19:24:00
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8. Shield Recharge [Ninja Change] - in Feedback/Requests [original thread]
Cosgar wrote: ladwar wrote: Cosgar wrote: madd greazy wrote: actually if you were on the forums enough you would have seen an extended downtime post where they said they would be fixing the shield energizer module not requiring a skill...
- by GVGISDEAD - at 2013.07.04 18:19:00
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9. Shield Recharge [Ninja Change] - in Feedback/Requests [original thread]
madd greazy wrote: actually if you were on the forums enough you would have seen an extended downtime post where they said they would be fixing the shield energizer module not requiring a skill and other things like remove the pilot dropsuit sk...
- by GVGISDEAD - at 2013.07.04 18:12:00
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10. Shield Recharge [Ninja Change] - in Feedback/Requests [original thread]
As of 1.2 the skill affects two types of modules "Shield Recharger" and "Shield Energizer". a) Since uprising 1.1 and previous builds the module "Shield Recharger" has only required Level 4 to reach "complex shield recharger" (42% shield recharge...
- by GVGISDEAD - at 2013.07.04 16:58:00
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11. [Feedback] - Skill requirments added to Complex Shield Module - in Feedback/Requests [original thread]
I have been loosing my faith in the developers and the game, when they can't even get right something as simple as changing the skill requirements for Shield Energizers but leaving Shield Recharger module where it belongs. Even more annoying is t...
- by GVGISDEAD - at 2013.07.04 15:25:00
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12. Respec System - in Feedback/Requests [original thread]
Vell0cet wrote: zapfrog wrote: This is my problem. Even though I've been playing for over a year I come up with new fits only to realize that it's going to take me another 6-8 months to be able to do them. This is the core of my issue and wh...
- by GVGISDEAD - at 2013.06.29 18:05:00
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13. [Request] game mode variations with 3+ teams - in Feedback/Requests [original thread]
i like this idea. 3 teams hired by different contractors fighting for control of a production facility that has 2 panels of control.
- by GVGISDEAD - at 2013.06.07 14:50:00
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14. [REQUEST] Weekly Skill Point Cap - in Feedback/Requests [original thread]
CCP Frame wrote: Dear players, Thank you for voting on the following options on the Skill Point system. We carefully followed the discussion and the voting process, and in the upcoming days we will be deploying the following system to t...
- by GVGISDEAD - at 2013.05.31 23:05:00
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15. [REQUEST] Weekly Skill Point Cap - in Feedback/Requests [original thread]
Even they can also accrue the sp cap based on the person with the highest SP pool, so that if you have Player "A" per se with 20 m SP and a Player "B" who is beginning and has only 1 m of SP. The cap for Player "B" is 19 m and the cap for Player...
- by GVGISDEAD - at 2013.05.31 16:54:00
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16. [REQUEST] Weekly Skill Point Cap - in Feedback/Requests [original thread]
TcuBe3 wrote: I'm not going to send out a wall of text but I think if I could para phrase all of this it would be. 1. Allow a higher SP cap for lower end users to keep a healthy level of rewards going. 2. Players that are just starting out ha...
- by GVGISDEAD - at 2013.05.31 16:36:00
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17. [REQUEST] Weekly Skill Point Cap - in Feedback/Requests [original thread]
Warning: Metastasis below All of us picture this game to be at least decent after some time period. The SP cap mainly keeps the SP of some top gamers at a margin but instead it is killing the incoming players by setting a huge barrier of entr...
- by GVGISDEAD - at 2013.05.31 16:35:00
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18. [REQUEST] Weekly Skill Point Cap - in Feedback/Requests [original thread]
Daedric Lothar wrote: Umm.. you will have to check the other forums, but CCP held a vote and the players decided that we would just keep the skill cap while we are waiting for the rollover - So give them some time, we got what we wanted for now...
- by GVGISDEAD - at 2013.05.30 18:11:00
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19. [REQUEST] Weekly Skill Point Cap - in Feedback/Requests [original thread]
It is said to be a "squad-based game" but I have played games with more relevant interaction between squads than this, it is said to be a tactical shooter but all you see is a dance of pellets between players and their guns, you can clearly apprec...
- by GVGISDEAD - at 2013.05.30 17:57:00
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20. [REQUEST] Weekly Skill Point Cap - in Feedback/Requests [original thread]
In my opinion CCP Frame , CCP Cmdr Wang and CCP Eterne have failed to deliver, people can read the ORIGINAL POST HERE Quote: Once again, we would like to remind you that weekly skill point rollover system is being worke...
- by GVGISDEAD - at 2013.05.30 16:49:00
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