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441. Single/Burst Fire Weapons and Lag - in General Discussions [original thread]
Patrick57 wrote: I had unbelievable lag on the SRL just a minute ago. Couldn't hit anything with my Shotgun, but the Heavies were dead on with their HMG shots. Your CR and TAR aren't the only ones feeling the effects of the lag. In a br...
- by Funkmaster Whale - at 2014.03.28 23:47:00
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442. Single/Burst Fire Weapons and Lag - in General Discussions [original thread]
Anyone else have issues with guns like the CR or TAR and playing in laggy conditions, mainly in places like the Gallentr Research Lab or Orbital Artillery installations? Everytime I get lag in these installations the gun seems to lock up and not ...
- by Funkmaster Whale - at 2014.03.28 23:38:00
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443. How Do You Envision Planetary Conquest? - in General Discussions [original thread]
Able to run at 30+ FPS.
- by Funkmaster Whale - at 2014.03.28 23:33:00
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444. CCP. There is a forge gun bug - in General Discussions [original thread]
They know about it. How quickly they'll fix it is the important thing. AV nerf compounded with non-functioning weapon is pretty devastating
- by Funkmaster Whale - at 2014.03.28 00:56:00
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445. Brick Tanking - in General Discussions [original thread]
I used to brick tank in 1.7 but have switched. I play with 3 extenders, recharger, cardiac and shield regulators, CR, core Nades, Ishukone assault SMG, and Ishukone gauged hives. The one thing I hate about brick tanking is how slow you are to rec...
- by Funkmaster Whale - at 2014.03.27 19:03:00
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446. Should the hotfix for Vehicles Be the 1.6 Stats for AV? - in General Discussions [original thread]
FG needs its charge time reverted to what it was. Hardeners need a shared cooldown of 60s to prevent stacking while scaling resistances 40%, 50%, 60% from basic to proto. Passive armor reps need their values tuned and should have some detriment ...
- by Funkmaster Whale - at 2014.03.25 19:04:00
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447. i finally got my proto min assualt suit! - in General Discussions [original thread]
You're wasting your high slots by putting precision enhancers on them. They're not gonna do you any good. Even with precision enhancers, you very likely wouldn't even be able to see a Scout. At best, they'd help you see other Assaults and Logis as...
- by Funkmaster Whale - at 2014.03.23 22:20:00
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448. Any one else tired of scanners? - in General Discussions [original thread]
Scanners = Wallhacks. Seriously. In any other FPS, being able to see your targets through walls would be considered hacking. It completely and utterly ruins the point of actually using your eyes and ears to detect your enemy because you constantl...
- by Funkmaster Whale - at 2014.03.22 16:49:00
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449. EVE VALKYRIE ON PS4 CONFIRMED!!!!!!! - in General Discussions [original thread]
Himiko Kuronaga wrote: My pc is a console? I guess my hat is a sneaker, too. We've been deceived...
- by Funkmaster Whale - at 2014.03.19 01:47:00
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450. Vehicle Damage WP is a Buff to Vehicles - in General Discussions [original thread]
Face it, the only things that are going to effectively kill tanks is other tanks and maybe ADS pilots. So in essence, the buff leans more towards vehicle users as they're very likely the ones going to be destroying the most vehicles.
- by Funkmaster Whale - at 2014.03.18 19:14:00
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451. AV in 1.8 has been buffed - in General Discussions [original thread]
Arbitrary little numbers appearing on your screen to make you feel useful does not count as a buff. You're delusional. The fact is tanks and dropships are going to be even harder to kill now with severely reduced AV efficacy. FG got yet another 1...
- by Funkmaster Whale - at 2014.03.18 19:10:00
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452. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
I don't understand how we can go 3 months with rampant vehicle spam, overpowered tanks, and underperforming AV, and CCP's response is to FURTHER nerf AV into the ground. At the same time, there is absolutely no communication from their end on add...
- by Funkmaster Whale - at 2014.03.18 18:32:00
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453. Viable 1.8 AV Options: Rail Tanks - in General Discussions [original thread]
/thread
- by Funkmaster Whale - at 2014.03.18 18:29:00
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454. What are your intentions for AV CCP? - in General Discussions [original thread]
Ivy Zalinto wrote: Baal Omniscient wrote: What is your plan here CCP? I don't see it. You nerfed our swarms. You are nerfing them again when they are already borderline useless by changing their proficiency skill. Then you are double nerfing...
- by Funkmaster Whale - at 2014.03.18 18:27:00
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455. Caldari Assault vs Logi Maths - in General Discussions [original thread]
BL4CKST4R wrote: Instead of nerfing the logistics buff the Assault, unless you want TWO under performing suits, then by all means need the crap out of it. I never called for a nerf to Logistics. I'm just pointing out what the current iterati...
- by Funkmaster Whale - at 2014.03.16 21:29:00
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456. Caldari Assault vs Logi Maths - in General Discussions [original thread]
stlcarlos989 wrote: I agree with funk that the cal assault stats are very underwhelming and need some rebalancing... But I want to point this out I have 30 million SP and 1 protosuit that being the Cal Logi and I can safely say easily 70% of ...
- by Funkmaster Whale - at 2014.03.16 21:25:00
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457. Caldari Assault vs Logi Maths - in General Discussions [original thread]
Rusty Shallows wrote: Funkmaster Whale, are you trying to get CCP to jack the CPU/PG for Shield Extenders? No I'm trying to get them to fix the stats and bonuses on the Assault suit to actually make them worthy.
- by Funkmaster Whale - at 2014.03.16 21:04:00
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458. Caldari Assault vs Logi Maths - in General Discussions [original thread]
AP Grasshopper wrote: your so silly, I guess 10% ROF means nothing to you. Even after damage mods are nerfed. 10% ROF? That bonus was nerfed quite a while ago. Assault suits now get a paltry 25% fitting bonus to light weapons/sidearms . W...
- by Funkmaster Whale - at 2014.03.16 21:02:00
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459. Caldari Assault vs Logi Maths - in General Discussions [original thread]
Bendtner92 wrote: TL;DR: Logis shouldn't have more high/low slots than Assaults. Of course there's other things like they shouldn't have lower shield recharge delays, but I think the slots are the biggest thing. But good post nonetheless. I...
- by Funkmaster Whale - at 2014.03.16 20:57:00
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460. Caldari Assault vs Logi Maths - in General Discussions [original thread]
Current suit stats at Proto: Assault 300 CPU / 60 PG 210 Shield / 110 Armor 1 Weapon / 1 Sidearm / 4 H / 3 L / 1 Eq 5s Shield rechard delay / 8s Depleted 30/s Shield Recharge 5 m/s Run speed 175 Stamina / 20 Recharge Logistics 350 CP...
- by Funkmaster Whale - at 2014.03.16 20:35:00
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