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21. Zero Ammo - in Feedback/Requests [original thread]
The automatic icon over your head would be best, but an arrow pointing you toward the nearest nanohive or supply depot would be nice too.
- by FullOf Ideas - at 2016.01.23 19:46:00
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22. ISK "KDR" - in Feedback/Requests [original thread]
In dust 514, you buy stuff, lose it on the battlefield, and destroy other peoples stuff. What if there was something to keep track of the value of how much you destroyed versus how much you lost? Both at the end of the battle and lifetime amount. ...
- by FullOf Ideas - at 2016.01.23 19:44:00
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23. Fixing the AV/vehicle conundrum by introducing cloaks. - in Feedback/Requests [original thread]
Not sure if it will help with balance, but cloaks seem like fun for vehicles provided 1) that they cost lots of PG/CPU to balance it out and 2) CCP has the resources to dedicate to this seemingly major update.
- by FullOf Ideas - at 2015.07.15 20:52:00
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24. PvE Militery Complex Missions - in Feedback/Requests [original thread]
Adis Riefha wrote: Nice idea, could maybe even made with those experimental rogue drone assets Dust has allegedly lying around somewhere. Yes please Also, I think that sending dust 514 mecs to get points in fw complexes in addition to the on...
- by FullOf Ideas - at 2015.06.10 19:00:00
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25. Brutor logistics opening 1 strongbox - in General Discussions [original thread]
I once thought that I got a bpo, only to realize that it was a bpc. Imagine my disappointment when I didn't have "free" jeeps anymore
- by FullOf Ideas - at 2015.06.09 14:52:00
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26. Orbital Strike Contracts - in Feedback/Requests [original thread]
The idea of an orbital strike contract is that dust players on pc who are unable to secure orbital support just pay a capsuleer to do it. The payment could be for the whole battle or for each strike. I do not know if any corps have this problem, b...
- by FullOf Ideas - at 2015.06.08 15:20:00
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27. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
I think the best bet out of everything we have here is a gun that is good against infantry at long, but takes a long time to position/reload and gives a huge signature that is almost impossible to miss when fired. A sniper killing vehicles is op, ...
- by FullOf Ideas - at 2015.06.07 17:57:00
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28. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
DJINN Jecture wrote: FullOf Ideas wrote: DJINN Jecture wrote: We need a Galente variant though and an Amarr variant, not necessarily another caldari one, it really fits to make a Rail Sniper Heavy weapon for Galente, the cadari are more ...
- by FullOf Ideas - at 2015.06.06 12:28:00
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29. Custom MCC's for PC - in Feedback/Requests [original thread]
Lenz Hong wrote: Since the corp would have to buy the MCC(example: a MLT ~ 100M unplated and ~140M full dual tanked), why not do as.. If you win, the corp gain 40% of the price of the enemy's MCC If you lose, you have back 20% of what you pay...
- by FullOf Ideas - at 2015.06.06 12:28:00
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30. Custom MCC's for PC - in Feedback/Requests [original thread]
MRBH1997 wrote: Starter ships or 'rookie ships' in EVE are free. And if I remember correctly, MCC's are about the size of either a destroyer or cruiser. A normal destroyer is worth a little more than a million ISK. A normal cruiser I believe is...
- by FullOf Ideas - at 2015.06.06 12:25:00
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31. Custom MCC's for PC - in Feedback/Requests [original thread]
Heimdallr69 wrote: PC would have to be a hell of a lot more profitable to have to be buying something that'll cost 100-200m every time you lose Other than that I like it MCC's should not cost nearly that much. I don't pretend to know what a g...
- by FullOf Ideas - at 2015.06.03 22:42:00
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32. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
DJINN Jecture wrote: We need a Galente variant though and an Amarr variant, not necessarily another caldari one, it really fits to make a Rail Sniper Heavy weapon for Galente, the cadari are more missiles and hybrid but it does fit. I'm thinki...
- by FullOf Ideas - at 2015.06.03 22:40:00
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33. Request- weapon best range chart - in General Discussions [original thread]
Ok, I see, thanks for clearing that up.
- by FullOf Ideas - at 2015.06.03 22:37:00
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34. Custom MCC's for PC - in Feedback/Requests [original thread]
MCCs are currently the same thing everywhere, 2 varieties, evenly matched. My idea is that they make MCC's that can be fitted. PC battles could have an MCC commander to command the battle and control support like CCP has spoken about for a long ti...
- by FullOf Ideas - at 2015.06.03 16:27:00
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35. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
DJINN Jecture wrote: Honestly I would just like to see more better or at least different weapons for Heavys. Heck it could be a mini-nuke launcher for all I care so long as there is more variety. My feelings exactly, which is why I started t...
- by FullOf Ideas - at 2015.06.03 16:15:00
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36. Mission idea that would help the game. - in Feedback/Requests [original thread]
Joel II X wrote: I wish we had Role Missions. For example, have a UI where a player chooses what roles they have unlocked, and the missions roll out accordingly. So, if I'm only specced into scouts, I only get hack, run, scan, or killing miss...
- by FullOf Ideas - at 2015.06.03 00:18:00
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37. Equipment Skill Tree Extension - in Feedback/Requests [original thread]
Not anything game breaking, just 2 percent boost per level, and cost over a million skill point to train to level five. The scout cloak definitely does not need to switch any faster.
- by FullOf Ideas - at 2015.06.03 00:14:00
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38. orbital artillery and other ways to strengthen the dust-eve connecti... - in Feedback/Requests [original thread]
I think that CCP ought to somehow implement orbital artillery, they have the building made, they just need to integrate it. In factional warfare, orbital artillery would allow the mercs on the ground decide if the player in orbit will be allowed t...
- by FullOf Ideas - at 2015.06.02 18:46:00
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39. Equipment Skill Tree Extension - in Feedback/Requests [original thread]
The idea of this is that the skill tree offers three or four upgrade skills that improve equipment just like it has for weapons. For example, nanohives would have skills that boost range, nanites, reduce fitting cost, etc. Nothing game breaking, j...
- by FullOf Ideas - at 2015.06.02 18:28:00
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40. Mission idea that would help the game. - in Feedback/Requests [original thread]
Jenni Welsh wrote: Okay, kills work but only for infantry (vehicles destroyed don't count as kills... unless there is a suit in them), as for assists you don't get anything for assists against vehicles or installations (don't know cause I use ...
- by FullOf Ideas - at 2015.06.02 18:24:00
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