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41. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
DJINN Jecture wrote: Pokey Dravon wrote: I would expect nothing along the lines of 400m for a weapon of this type, it would have to be much shorter range. Something more along 150-200m most likely I disagree, with a heavy weapon and limite...
- by FullOf Ideas - at 2015.06.02 18:21:00
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42. Fitting Sorting - in Feedback/Requests [original thread]
I often have trouble sorting through my drop suits both on and off the battlefield. If there was a system where you could hit L2 or R2 and cycle through fitting folders faster, it would reduce clutter and make it easier to find your drop suit. You...
- by FullOf Ideas - at 2015.06.02 14:48:00
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43. Ideas for New Grenade Types - in Feedback/Requests [original thread]
DeathwindRising wrote: Yes. They can't run, or jump. Makes it easy to kill someone by limiting the ability to escape. It would be an amarr grenade with a large blast radius as it doesn't cause direct damage. I'd also suggest that it be made a ...
- by FullOf Ideas - at 2015.06.02 14:38:00
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44. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
Cool idea, that would make it a uniquely heavy weapon, as opposed to a little different than the regular sniper. Tripod will definitely be needed. It will make it either defensive and hard to use offensively. Maybe have a huge signature from firin...
- by FullOf Ideas - at 2015.06.02 14:35:00
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45. Request- weapon best range chart - in General Discussions [original thread]
That does not appear to have the full list of weapons, nor are they in order. Thanks though, that's still helpful
- by FullOf Ideas - at 2015.06.02 14:32:00
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46. Request- weapon best range chart - in General Discussions [original thread]
I have trouble figuring out the best ranges for weapons, what outranges what, and when to engage or not. If someone could just put together a list of shortest to longest range weapons here(or longest to shortest), that would be great.
- by FullOf Ideas - at 2015.06.01 18:18:00
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47. Ideas for New Grenade Types - in Feedback/Requests [original thread]
DeathwindRising wrote: The most useful grenade ever would wipe out all stamina and delay stamina regen for a few seconds... Why would that be useful? So they cant run away, even though they know you are coming and will be shooting? Not bashin...
- by FullOf Ideas - at 2015.06.01 18:10:00
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48. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
This would be a new weapon, a heavy sniper rifle. It is like a normal sniper rifle, except it is a big rail gun that only heavies can carry. It is stronger and has better range than a normal sniper rifle, but the drawback is that you have this tri...
- by FullOf Ideas - at 2015.06.01 18:04:00
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49. Mission idea that would help the game. - in Feedback/Requests [original thread]
More keys and less boxes sounds good, although id like to just sell some boxes for isk, I had a horde from when there were even more boxes and even less keys. At least now we get one a day from winning a battle. Last time I checked, you got kill a...
- by FullOf Ideas - at 2015.06.01 18:00:00
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50. Mission idea that would help the game. - in Feedback/Requests [original thread]
No-one-ganks like-Gaston wrote: I think missions that encouraged players to try out different roles would be nice, too. Hack X in under Y seconds (use a Minscout or hacking modules), heal X amount in a single battle (or over several battles. So...
- by FullOf Ideas - at 2015.06.01 17:18:00
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51. PvE Militery Complex Missions - in Feedback/Requests [original thread]
Talos Vagheitan wrote: +1 For good idea. -1 For giant wall of unbroken text. Net likes: 0 I will try to break my stuff up in the future.
- by FullOf Ideas - at 2015.06.01 17:15:00
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52. Non pay to win uses for aurum - in Feedback/Requests [original thread]
SHADOWBlood ASSASSIN wrote: I agree that merc quarter upgrades would be damn cool, but we need to focus on fixing bugs first, before we go into all this cosmetic **** that no one except me would buy You are right about the bug fixes, althou...
- by FullOf Ideas - at 2015.06.01 17:13:00
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53. Ideas for New Grenade Types - in Feedback/Requests [original thread]
korrah silain wrote: Oh and gunfire grenDe-havok grenade, causes the HUD, and on screen markers to become unreliable, all blue chevrons become red(with display of HP being the only thing to differentiate friend from for) as well as phantom bli...
- by FullOf Ideas - at 2015.06.01 17:10:00
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54. Gas Gaint Battle contract idea - in Feedback/Requests [original thread]
Perhaps. If so I sure hope they get to PS4. Why would this not be doable on PS3, too much memory?
- by FullOf Ideas - at 2015.06.01 00:35:00
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55. PvE Militery Complex Missions - in Feedback/Requests [original thread]
The idea of these things is that it is a pirate complex like the ones you find in eve online. There are a bunch of PVE enemies in there, and you have to kill them. There could be a number of levels to it, and points where you can take any loot you...
- by FullOf Ideas - at 2015.06.01 00:31:00
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56. Gas Gaint Battle contract idea - in Feedback/Requests [original thread]
I see your point, thanks for the feedback. Anti armor would definitely be useful to prevent the enemy from getting a toehold on your turf, but a determined drop ship could probably rush it and dump a team, or jetpacks. The toehold on a new objecti...
- by FullOf Ideas - at 2015.06.01 00:21:00
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57. Ideas for New Grenade Types - in Feedback/Requests [original thread]
the function is supposed to be armor destroying, but it cant get past any shields, opposite of the flux grenade The idea of "crucible" is clever. I like it.
- by FullOf Ideas - at 2015.06.01 00:16:00
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58. Training Simulator Idea - in Feedback/Requests [original thread]
The training simulator would provide an option for players to "learn the ropes" and figure out the controls and tactics before jumping right into the battle. Should be optional, as some people already know how a first person shooter works and want...
- by FullOf Ideas - at 2015.05.31 18:07:00
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59. Mission idea that would help the game. - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: Sure. Also make the mission where you have to finish battles more frequent with more battles needed and higher rewards. Do you mean a mission to win the fight within a limited amount of time?
- by FullOf Ideas - at 2015.05.31 17:58:00
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60. [Suggestion] Change Installation Setup - in Feedback/Requests [original thread]
Calling in your very own installations makes perfect sense with the Dust 514 model. I support this idea. However, I think that you should be able to call them in wherever you want, or at least in most places.
- by FullOf Ideas - at 2015.05.31 14:40:00
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