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1. Salvage game mode - in Feedback/Requests [original thread]
Maken Tosch wrote: First off, I gave your post some paragraphs. A lot of us here don't like walls of text. It strains the eye. Second, I like this idea of yours but there are a few road blocks. 1. This requires development resources on a sca...
- by FullOf Ideas - at 2016.01.29 22:31:00
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2. Salvage game mode - in Feedback/Requests [original thread]
Megaman Trigger wrote: I'd like a salvage mode. A few ideas I'd like to add for consideration; 1. Make different suits have a different benefit for salvage ops: Light role frames can use EWAR to locate items and drones better than other suits ...
- by FullOf Ideas - at 2016.01.29 22:29:00
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3. Values for loyalty points - in General Discussions [original thread]
the SyntaxError wrote: FullOf Ideas wrote: Loyalty points have values associated with certain actions, do X, get Y loyalty points. What actions have what number of points? Is there a list somewhere that I don't know about? I would appreciate...
- by FullOf Ideas - at 2016.01.28 22:04:00
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4. Salvage game mode - in Feedback/Requests [original thread]
tritan abbattere wrote: This would be cool but would this not need new maps? I feel like that is the biggest road block for your idea. I am glad to see we are getting salvage from CCP. The variable maps are the best part, you have no idea wha...
- by FullOf Ideas - at 2016.01.28 21:58:00
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5. Values for loyalty points - in General Discussions [original thread]
Loyalty points have values associated with certain actions, do X, get Y loyalty points. What actions have what number of points? Is there a list somewhere that I don't know about? I would appreciate the information.
- by FullOf Ideas - at 2016.01.25 20:21:00
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6. Recall vehicles uses RDV - in Feedback/Requests [original thread]
Would it be a good idea for vehicles to be recalled with an RDV instead of just disappearing? The RDV comes in, picks up the recalled vehicle, and goes away, reverse of the deployment. It would be more realistic and cool, at least in my opinion.
- by FullOf Ideas - at 2016.01.25 20:11:00
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7. Vehicle access customization - in Feedback/Requests [original thread]
Apoleon II wrote: Must have, but I still enjoy the free gladius and pythons If you cant beat em join em.
- by FullOf Ideas - at 2016.01.25 20:07:00
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8. ISK "KDR" - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I have always advocated the ISK efficiency model over the kdr model. Going 28/4 is easy in proto. Going 28/4 in standard gear is impressive. However, this also makes newberrys have overinflated ISK efficiencies, since ...
- by FullOf Ideas - at 2016.01.25 20:06:00
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9. Idea for getting more orbital strikes - in Feedback/Requests [original thread]
True Adamance wrote: FullOf Ideas wrote: My idea is to have a registry of ongoing battles on the surface of planets for eve players to look at. It shows whether the space above is contested, having someone from each faction, friendly, having...
- by FullOf Ideas - at 2016.01.25 20:04:00
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10. Vehicle access customization - in Feedback/Requests [original thread]
tritan abbattere wrote: This has been requested many times and yet ccp has not done it. I do know the feeling though. CPM encourage them to do it! How?
- by FullOf Ideas - at 2016.01.25 20:03:00
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11. Vehicle access customization - in Feedback/Requests [original thread]
I am a drop ship pilot, and sometimes I feel like recalling, but there is someone in the drop ship. I would like an option to restrict access to vehicles at any given point if I want to. I would also like an option to set it up so that you can get...
- by FullOf Ideas - at 2016.01.24 22:56:00
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12. ISK "KDR" - in Feedback/Requests [original thread]
Minty Essence wrote: In EVE, this is called ISK efficiency on killboards, displayed as a percentage (with under 50% as losing more than killing). For example: https://zkillboard.com/alliance/1354830081/ Why not simply transfer it over?
- by FullOf Ideas - at 2016.01.24 22:51:00
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13. Training Simulator - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: Flying dropships is the simplest thing in the game. IT'S JUST A FREAKING HELICOPTER. Some people, like me, don't get it the first couple times and have difficulty. Its easy once you learn, but getting there ...
- by FullOf Ideas - at 2016.01.24 22:50:00
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14. Zero Ammo - in Feedback/Requests [original thread]
Mahal Daj wrote: There should be squad-commands that affect the individual soldiers... call ammo would put a marker on the merc that called it just like a squad command. This could be expanded and modified. edit: I've also started carrrying x-...
- by FullOf Ideas - at 2016.01.24 22:49:00
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15. Idea for getting more orbital strikes - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: I once took out a proto calass with nothing but a flux grenade and a scrambler pistol with my apex dragon scout. The guy got so pissed he dropped an orbital on me when i came up to his body to terminate it myse...
- by FullOf Ideas - at 2016.01.24 22:48:00
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16. Training Simulator - in Feedback/Requests [original thread]
I remember learning to fly a drop ship, and I crashed many times. It used up my money and my team's time. What if there was a "simulator" that someone could use to practice without throwing away money? Its an empty map, you use the fittings and ve...
- by FullOf Ideas - at 2016.01.23 20:55:00
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17. Salvage game mode - in Feedback/Requests [original thread]
Maken Tosch wrote: Posted by CCP Rattati himself. https://trello.com/b/R44szWCe/dust-514-development-roadmap Look at the tabs labeled Warlords 1.3 and Backlog for PC. I see. At least I added a few bells and whistles to it.
- by FullOf Ideas - at 2016.01.23 20:52:00
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18. ISK "KDR" - in Feedback/Requests [original thread]
Maken Tosch wrote: This is an old idea that was brought up a long time ago. I see. So I shouldn't expect it in the near future?
- by FullOf Ideas - at 2016.01.23 20:21:00
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19. Salvage game mode - in Feedback/Requests [original thread]
I don't know if an idea similar to this has been posted, but I'm posting it anyway. Better post a repeat than lose a good idea. The idea is that there is a ship wreck in eve online space, and an eve player can go in and deploy a CRU/supply depot c...
- by FullOf Ideas - at 2016.01.23 20:20:00
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20. Idea for getting more orbital strikes - in Feedback/Requests [original thread]
My idea is to have a registry of ongoing battles on the surface of planets for eve players to look at. It shows whether the space above is contested, having someone from each faction, friendly, having your faction on it, hostile, under enemy contr...
- by FullOf Ideas - at 2016.01.23 20:00:00
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