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61. Mission idea that would help the game. - in Feedback/Requests [original thread]
Interesting. How about squad missions, the entire squad has to accomplish an objective, and then everyone gets the reward? Whenever you create a squad, you get the secondary set of missions, one for you, one for the squad. How about corporation mi...
- by FullOf Ideas - at 2015.05.31 14:34:00
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62. Gas Gaint Battle contract idea - in Feedback/Requests [original thread]
This is an idea for a new kind of contract. You have to fight on gas giant platforms. They are kept afloat by engines similar to drop ship engines but bigger. You start in an mcc that has the ability to deploy drop ships. Could be something cool l...
- by FullOf Ideas - at 2015.05.31 14:28:00
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63. Non pay to win uses for aurum - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Keep in mind some of these things just aren't doable with memory limitations: all the **** you want thrown in the merc quarters, for instance. Others, like custom skins, CCP has stated in the past can't be done, altho...
- by FullOf Ideas - at 2015.05.31 14:14:00
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64. Non pay to win uses for aurum - in Feedback/Requests [original thread]
I agree that they do a good job with avoiding pay to win, I'm just making suggestions for increased income. I don't pretend to understand the feasibility of any of them. I am no programmer (yet).
- by FullOf Ideas - at 2015.05.31 01:07:00
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65. Non pay to win uses for aurum - in Feedback/Requests [original thread]
I have some ideas for using arum without "paying to win", which benefits players who like the stuff and indirectly everyone else by paying for more game upgrades. In no particular order, here they are: More Skins- Skins are great, they cost...
- by FullOf Ideas - at 2015.05.30 22:31:00
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66. Ideas for New Grenade Types - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I like all of these: the phosphorous grenade is similar to one of my old suggestions in wolfman's wonderful world of weapons. My idea also included it being able to stick to vehicles, and deal damage over time to them....
- by FullOf Ideas - at 2015.05.30 22:09:00
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67. Trading Channels, post here please - in General Discussions [original thread]
The purpose of this post is to get all the trading channels in one place, so anyone can come here and see the names of the chat channels that do dust trading and join them. Please post the names of chat channels that are hubs for dust trading, tha...
- by FullOf Ideas - at 2015.05.30 18:16:00
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68. Ideas for New Grenade Types - in Feedback/Requests [original thread]
Terry Webber wrote: These grenades sound pretty useful. But the gunfire grenade could have a better name. Maybe something like decoy grenade. Defiantly, good idea. Have a name for the Phosphorous and armor burn grenades?
- by FullOf Ideas - at 2015.05.30 17:53:00
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69. Elite Lobbies- possible solution to Proto-Stomping - in Feedback/Requests [original thread]
Perhaps we should just advise all new players to just join dust university or some other corporation that can teach people how to play and provide squads. Say, that would be a good topic for a forum, put that in a tutorial!
- by FullOf Ideas - at 2015.05.30 17:44:00
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70. Ideas for New Grenade Types - in Feedback/Requests [original thread]
We have three types of grenades in dust 514. I have ideas, some adapted from call of duty, that could be worked into the game, adding more options and strategies. Radar grenade- this grenade coats enemies in a swarm of networked nanites that r...
- by FullOf Ideas - at 2015.05.30 17:15:00
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71. Elite Lobbies- possible solution to Proto-Stomping - in Feedback/Requests [original thread]
Powerh8er wrote: There is no excuse anymore for not being able to field protogear since the weekly sp cap has been raised tremendously and CCP throwing sp at us every chance they get. Gitting gud however.... Is another subject. If people wan...
- by FullOf Ideas - at 2015.05.30 16:21:00
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72. Elite Lobbies- possible solution to Proto-Stomping - in Feedback/Requests [original thread]
We all know what they are, those really good veteran players running prototype drop suits and running over normal players and new ones alike, making the game that much less enjoyable and turning away the new players. It is not their fault that the...
- by FullOf Ideas - at 2015.05.30 15:27:00
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73. [IDEA] DS altimeter - in Feedback/Requests [original thread]
Yeah, Kallas said. Also, maybe there could be some sort of different alarm when you are doomed and your drop ship is going to die, as opposed to having very little armor left. It is irritating not to know whether the drop ship is about to explode ...
- by FullOf Ideas - at 2015.05.30 13:11:00
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74. Ideas for Acquisition game mode - in Feedback/Requests [original thread]
I was happy when I learned of this new mode, and it was fairly fun to play. As one may expect, players were soon talking about ways to improve it. A couple players have suggested that it would be a good idea to switch the objective quicker to keep...
- by FullOf Ideas - at 2015.05.30 12:43:00
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