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341. CCP, goddamit, fix ur hamsters already - in General Discussions [original thread]
It's getting ridiculous, there is a problem nearly every day now CCP fix your goddamn servers, that's the most important thing in an online game
- by Francois Sanchez - at 2014.12.21 20:07:00
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342. APEX 'Dragon' Scout vX.1 Needs Damage Mods Not Precision Enh... - in General Discussions [original thread]
Without precision enhancers : Long 35 db medium 27 db short 13.5 db With 2 STD precision enhancers Long 29 db medium 22 db short 11 db So with the precision enhancers you detect assaults with one damp and badly damped scouts on the long range s...
- by Francois Sanchez - at 2014.12.21 15:27:00
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343. APEX 'Dragon' Scout vX.1 Needs Damage Mods Not Precision Enh... - in General Discussions [original thread]
I completely disagree on this one, precision enhancers on an Amarr scout are super useful and that's the way all Amarr scouts should play
- by Francois Sanchez - at 2014.12.21 15:08:00
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344. Cal SCOUT WTF - in General Discussions [original thread]
Take a breach AR, it has crazy performances, excellent hit detection and destroys shields. They're talking more and more about a strafing nerf, that would end the cal scout BS dance (even if improving the hit detection is the true solution)
- by Francois Sanchez - at 2014.12.21 12:35:00
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345. I got keys! - in General Discussions [original thread]
It looks like you get more strongboxes, but that doesn't really matter as you don't have enough keys to open them. I got my first 2 keys thx to a daily mission asking me to win 10 games. I have around 50 boxes for those 2 keys so more drop won't ...
- by Francois Sanchez - at 2014.12.13 12:51:00
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346. I got keys! - in General Discussions [original thread]
I should get get two keys too, I need 3 more victories I'm super excited I hope I won't get crappy stuff from the boxes
- by Francois Sanchez - at 2014.12.13 09:03:00
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347. Scouts are done. - in General Discussions [original thread]
I tried my scout and it was OK, but I tried it during only one game so I can't really tell yet. I've warned though that the ridiculous short range precision would become a problem
- by Francois Sanchez - at 2014.12.09 22:50:00
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348. New visual effects - in General Discussions [original thread]
Viktor Hadah Jr wrote: Francois Sanchez wrote: Really? What laser was it? I tried the advanced one and it wasn't purple. Viktor's NEG-1 Laser Rifle I should have guessed looking at your name lol
- by Francois Sanchez - at 2014.12.09 15:57:00
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349. {FEEDBACK] Strong boxes. - in General Discussions [original thread]
Did anybody got a key without paying aurum?
- by Francois Sanchez - at 2014.12.09 15:55:00
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350. New visual effects - in General Discussions [original thread]
Really? What laser was it? I tried the advanced one and it wasn't purple.
- by Francois Sanchez - at 2014.12.09 15:54:00
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351. New visual effects - in General Discussions [original thread]
It's terribly disappointing, my inertia dampener is the same as before (maybe a bit more white), I don't see any difference with projectiles either. Does somebody see something new?
- by Francois Sanchez - at 2014.12.09 15:50:00
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352. Announcement:Uprising 1.10 Issues - in Technical Support/Bugs [original thread]
The squad commission extra points are gone.
- by Francois Sanchez - at 2014.12.09 15:47:00
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353. [Request on new EWAR System] PLEASE REPLY RATTATI - in Feedback/Requests [original thread]
I would like to see a 50% scan range nerf instead of 85%, but add a 30% penalty to precision. Also it's a good opportunity to make the higher tier cloak more interesting by lowering by 5% the penalties on ADV cloak and by 10% on proto cloak.
- by Francois Sanchez - at 2014.12.09 15:40:00
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354. No ammo icon - implementation - in General Discussions [original thread]
Excellent ideas
- by Francois Sanchez - at 2014.12.09 11:25:00
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355. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
The RE nerf isn't needed at all as now people will be able to scan them.
- by Francois Sanchez - at 2014.12.09 10:46:00
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356. AFK spam is back - in General Discussions [original thread]
Better payouts per WP and passive payout nerfed to the ground, that's the obvious solution CCP keeps ignoring for two years.
- by Francois Sanchez - at 2014.12.08 23:04:00
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357. Can you change Merc quarters? - in General Discussions [original thread]
So I have a Caldari face (becuase I liked the helmet when I started the game) in a Amarr merc quarters and I run only Min suits... And my corp is gallente...
- by Francois Sanchez - at 2014.12.08 23:01:00
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358. Can you change Merc quarters? - in General Discussions [original thread]
Found this video on youtube, you see the 4 MQs. I have the Amarr one https://www.youtube.com/watch?v=Wy02R107RCE
- by Francois Sanchez - at 2014.12.08 22:49:00
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359. Can you change Merc quarters? - in General Discussions [original thread]
I don't even know if my MQ is the right one lol. Can anybody post pictures of the different MQs?
- by Francois Sanchez - at 2014.12.08 22:34:00
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360. We need moar rounds for these weapons CCP - in Feedback/Requests [original thread]
Breach shotgun needs some love, at the moment the only way I managed to make it work is to put it on my commando, and in this particular case it rocks. Having 3 or 4 rounds per clip would be probably right, however don't buff the range, except if ...
- by Francois Sanchez - at 2014.12.08 22:28:00
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