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801. change tanks to: - in General Discussions [original thread]
You're not going to find much support among other tankers to incorporate the ideas that you've listed but, for the sake of discussion, I'll try to help you understand why your ideas are awful and how you can make them more palatable to tankers. -...
- by Foundation Seldon - at 2013.09.20 17:57:00
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802. Triage Hives Different Color - in General Discussions [original thread]
This has been something that's been requested for quite some time. No word on if/when it'll ever be implemented.
- by Foundation Seldon - at 2013.09.19 19:30:00
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803. If the pilot suit's bonus . . . - in General Discussions [original thread]
This honestly isn't something that I'd ever thought of. Some solutions off the top of my head would be the addition of vehicle specific modules for dropsuits being added to the game. If this happened then the proto versions of these dropsuits wou...
- by Foundation Seldon - at 2013.09.18 19:01:00
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804. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
The legend345 wrote: CCP FoxFour wrote: Nguruthos IX wrote: ~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type ~The promise that with each introduction of new racial var...
- by Foundation Seldon - at 2013.09.18 18:22:00
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805. Announcement:Update on Uprising 1.5 - in General Discussions [original thread]
Spkr4theDead wrote: Can you give us any preliminary numbers? Will you also tell us why you didn't like how the changes were coming? Did you not read the post?
- by Foundation Seldon - at 2013.09.18 12:52:00
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806. No Vehicle/ Weapon rebalances this patch??? (1.5) - in General Discussions [original thread]
It's certainly unfortunate since the Vehicle Rebalance pass is something that I've been personally looking forward to for quite some time but I can't blame them if they felt the overhaul needed some time in the oven. Take your time CCP and work ou...
- by Foundation Seldon - at 2013.09.18 11:39:00
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807. When can we expect some new weapons for infantry? - in General Discussions [original thread]
Temper your expectations people, don't expect anything more than the Magsec SMG (Shield SMG?) and either the Minmatar or Caldari Assault Rifle variant.
- by Foundation Seldon - at 2013.09.09 07:39:00
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808. LAV effed up? No, just NERFED... - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: The automatic explosion thing for LAV impacts is insane, it needs to go. There's a bunch of things that need to go with the LAV. How about proximity explosives insta-killing the driver? How about the entire not...
- by Foundation Seldon - at 2013.09.08 02:15:00
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809. LAV effed up? No, just NERFED... - in General Discussions [original thread]
I-Shayz-I wrote: 1.5 Just wait LLAV's are being removed in 1.5 anyway. :P ~ To add on to this, you're also not able to view the HP of OTHER VEHICLES so it makes remote repairers damn right useless without having direct communication to th...
- by Foundation Seldon - at 2013.09.08 01:57:00
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810. Vehicle active scanners broken? - in General Discussions [original thread]
Working fine for me.
- by Foundation Seldon - at 2013.09.03 20:41:00
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811. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
Feedback time! UI : You guys did good work here. No complaints. You can zoom in a LOT on the map screen now and it's pretty fantastic. Matchmaking : Echo other sentiments Filter rather than "vote" Needs to absolutely be changed for FW Vehi...
- by Foundation Seldon - at 2013.09.03 16:56:00
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812. OP weapons - in General Discussions [original thread]
Shotguns when aim assist is back up. "B-but I spent 7m SP on Proto suits to be 2 shot by a Militia Shotgun?!"
- by Foundation Seldon - at 2013.08.30 04:09:00
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813. CCP Mass drivers are ****. - in General Discussions [original thread]
CCP Wolfman wrote: I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. I certainly appreciate the resistance to m...
- by Foundation Seldon - at 2013.08.30 03:44:00
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814. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Smooth Assassin wrote: WHERES THE LOCKS CMON YOUR DOING A VEHICLE UPDATE AND NO LOCKS!!!!! DRIVING ME CRAZY GET OUT OF MY LIMBUS!!!!!!!!!! 1.6 will have locks. ... the Limbus will probably be removed in 1.5 and reintroduced at a later date....
- by Foundation Seldon - at 2013.08.29 12:39:00
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815. The swarm buff is not needed - in General Discussions [original thread]
Take it as an opportunity for CCP to gather valuable data for 1.5
- by Foundation Seldon - at 2013.08.29 01:42:00
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816. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
I didn't get around to fully responding to the original ideas but I want to say that I remain cautiously optimistic about these changes going into 1.5. It seems like 1.5 is going to represent something substantial to the game and you guys are taki...
- by Foundation Seldon - at 2013.08.28 08:15:00
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817. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Nova Knife wrote: As far as what you guys actually posted; One thing that I'm super super cautious about is what you mean when you say "Long Cooldowns" on active modules. As a vehicle dude, nothing would irk me more than to have the game pret...
- by Foundation Seldon - at 2013.08.27 12:49:00
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818. Madrugar Tanks : 3 Light Armor Reps > 1 Heavy Armor Rep - in General Discussions [original thread]
Washlee wrote: You don't get any resistance though, Which is where AV nades and Swarms will destroy you. You do get resistances, you can fit either a passive or an active hardener in your 5th low slot.
- by Foundation Seldon - at 2013.08.26 00:45:00
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819. Madrugar Tanks : 3 Light Armor Reps > 1 Heavy Armor Rep - in General Discussions [original thread]
Obligatory first and last bump.
- by Foundation Seldon - at 2013.08.26 00:31:00
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820. Seat lock on lavs - in General Discussions [original thread]
dreth longbow wrote: How about a driverseat lock on the lavs, that the owner can turn on or off via the wheel like they do for squad commands. Why do we need this? On many occasions I have spawned into a match with noobs losing and want I wan...
- by Foundation Seldon - at 2013.08.25 23:22:00
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