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681. 1.7 - Forge Gun changes Incoming! - in General Discussions [original thread]
pegasis prime wrote: incoming forge gun nerf ....... http://www.youtube.com/watch?v=rw1P7gdtAeY my merc is dancing all over the quarters The numbers were just ... too marvelous for words.
- by Foundation Seldon - at 2013.12.04 21:46:00
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682. 1.7 - Forge Gun changes Incoming! - in General Discussions [original thread]
Quoting from the 1.7 Patch Thread : https://forums.dust514.com/default.aspx?g=posts&m=1563556#post1563556 Iron Wolf Saber wrote: CCP Logibro wrote: Grumble Grr.. I could have sworn the Forge Gun numbers were in there. I'll track them ...
- by Foundation Seldon - at 2013.12.04 21:27:00
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683. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Iron Wolf Saber wrote: KenKaniff69 wrote: CCP Logibro wrote: Grumble Grr.. I could have sworn the Forge Gun numbers were in there. I'll track them down for you guys and post them when I find them. Can't tell if troll or not.... Not t...
- by Foundation Seldon - at 2013.12.04 21:12:00
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684. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
The Shield nerf was thrown in specifically to discourage dual tanking setups, now there are pros and cons to using each time of tank. Where as before there was no reason not to Dual Tank your Cal and Min. setups Shield Tanking w/Regulators : +Hi...
- by Foundation Seldon - at 2013.12.04 19:37:00
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685. To Those Who Believe Large Blasters Are CQC - in General Discussions [original thread]
Atiim wrote: Sounds personal. And what happens if I just upgrade my core skills? Any tanker worth his salt should have plenty of CPU for things like that. Missiles are my favorite turrets are Missiles, and I don't see what the problem is with...
- by Foundation Seldon - at 2013.12.04 04:10:00
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686. 1.7 Actually has lots of good stuff - in General Discussions [original thread]
Agreed, I'm really looking forward to it.
- by Foundation Seldon - at 2013.12.04 01:02:00
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687. TANK combat. - in General Discussions [original thread]
Atiim wrote: And our Swarm damage is getting nerfed as well. So HTFU about your turret damage. And small missile launchers will have 300HP of splash damage? And you think you have a right to complain? Though I do believe that the Large Blas...
- by Foundation Seldon - at 2013.12.04 00:45:00
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688. To Those Who Believe Large Blasters Are CQC - in General Discussions [original thread]
So a couple things hilariously wrong about this thread. 1. Your antagonistic attitude really is doing you no favors, it's one thing to be smug and quite another to be smug and wrong. 2. Your picture doesn't qualify as proof. Note that the kill...
- by Foundation Seldon - at 2013.12.04 00:22:00
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689. TANK combat. - in General Discussions [original thread]
Atiim wrote: True Adamance wrote: Can we not just agree to removed the LARGE ******* BLASTER that's what you hate about HAV not the other turrets. I think the Large Blaster turret could use some adjusting, but removal? That sounds a bit e...
- by Foundation Seldon - at 2013.12.03 23:47:00
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690. Let's talk dust: These guys have it worst. - in General Discussions [original thread]
Foxhound Elite wrote: There was once a time where these mythical machines reigned free The skies were their playground and all below trembled in fear They reigned missiles of death and dropped killers from the sky But one day, one woe...
- by Foundation Seldon - at 2013.12.03 23:41:00
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691. 1.7, Dropships and redline rail tanks - in General Discussions [original thread]
Foxhound Elite wrote: Flix Keptick wrote: darkiller240 wrote: all you need is a ADS pilot to sit on top of him and kill him Easy kill as they usually have more into damage then HP He is in the redline. As in: dropship will explode afte...
- by Foundation Seldon - at 2013.12.03 22:36:00
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692. 1.7, Dropships and redline rail tanks - in General Discussions [original thread]
Nope, if anything with the changes to turrets (Compressed Railgun Damage at the Heat Gain and Rate of Fire Non-Compressed Rails), the changes to vehicles (Dropship and Tank decrease in eHP with the tradeoff that active resist modules are much more...
- by Foundation Seldon - at 2013.12.03 22:00:00
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693. A new piece of Logistics Equipment - in General Discussions [original thread]
You get a 'No' vote from me. 1. Vehicle / Infantry interplay already exists in the form of infantry repair tools currently working on vehicles. 2. I feel like Vehicle Resupply should be a role that, if applied, should be applied only to vehicle...
- by Foundation Seldon - at 2013.12.03 20:09:00
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694. ETA on Patch notes - in General Discussions [original thread]
This week.
- by Foundation Seldon - at 2013.12.02 14:56:00
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695. how about a tanker truce in 1.7 :-) - in General Discussions [original thread]
Regarding the actual post, you guys are more than welcome to not shoot me. I won't be giving any of you the same courtesy. May your hulls lay in a burning pile of rubble. LudiKure ninda wrote: I hope that I can make a good tank fit with only...
- by Foundation Seldon - at 2013.12.02 14:45:00
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696. #DUSTgoldenage - in General Discussions [original thread]
I found it amazing that my PS3 didn't catch on fire after crashing every 3 matches in its Pre-Codex state.
- by Foundation Seldon - at 2013.12.01 04:20:00
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697. My Very First Vehicle Thread (A Really Good Idea) - in General Discussions [original thread]
Atiim wrote: Roger Cordill wrote: Message from Godin: Makes no sense to have. That's like asking for a Heavy Logi. And if they make it actually good, it will make the LLV's useless. Let's just stick with the 3 tech 2 vehicles per hull type t...
- by Foundation Seldon - at 2013.12.01 04:10:00
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698. Foxfours devblog speculation? - in General Discussions [original thread]
This is definitely a bit of a mystery. I'd like to think it has something to do with hidden content that we'll be seeing in 1.7 but aside from new weapons (which we've gone over), vehicle changes (which we've gone over), the new map (which isn't h...
- by Foundation Seldon - at 2013.12.01 04:04:00
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699. 1.7 patchnotes? - in General Discussions [original thread]
Draxus Prime wrote: there's 10ish days to 1.7 can we haz patchnotes? :3 You know what doesn't get you patch notes any faster? Asking for the patch notes. I assure you that CCP probably won't forget to post them if you and the rest of the ...
- by Foundation Seldon - at 2013.11.30 00:28:00
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700. Anti-Vehicle CPM Representation - in General Discussions [original thread]
Atiim wrote: ZeHealingHurts HurtingHeals wrote: I thought Judge was also specced extensively into AV on alts? I'm also specced into HAVs. Should I be apart of the CPM on vehicles? (Not saying Judge is incapable, in fact he's quite the ...
- by Foundation Seldon - at 2013.11.30 00:25:00
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