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601. [Feedback] How to balance Swarm Launchers - in Feedback/Requests [original thread]
There are two main problems with the Swarm Launcher that I believe should be addressed. 1. The baseline power, what should be available immediately from MLT/STD levels 2. The progression among tiers, how the weapon scales as you level up into it...
- by Foundation Seldon - at 2014.01.06 12:59:00
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602. [Feedback] How to balance Swarm Launchers - in General Discussions [original thread]
There are two main problems with the Swarm Launcher that I believe should be addressed. 1. The baseline power, what should be available immediately from MLT/STD levels 2. The progression among tiers, how the weapon scales as you level up into it...
- by Foundation Seldon - at 2014.01.06 12:52:00
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603. State 20Gj Particle Cannon - Skill Reqs Glitched - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Hi, thank you for contacting us. I can confirm that this is a bug. We will fix this as soon as possible. Thank you. Glad to be of assistance, thank you for acknowledging.
- by Foundation Seldon - at 2014.01.06 06:32:00
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604. Saga II info - in General Discussions [original thread]
On second thought, na. I tried to find some fittings that would make use of it but Im still running into the same problems, I don't get any useful Low Slot modules, my second high slot is used to increase my Tank instead of adding utility, and the...
- by Foundation Seldon - at 2014.01.06 06:28:00
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605. Saga II info - in General Discussions [original thread]
Wait, 0 PG/CPU requirements? Lol I've gotta try this.
- by Foundation Seldon - at 2014.01.06 06:15:00
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606. Price increase for tanks needed. - in General Discussions [original thread]
Jason Pearson wrote: Foundation Seldon wrote: Or raise the damage floor on STD and ADV Swarms and AV to the point where they can compete with the damage output of their proto variants without needing to invest millions of skillpoints or othe...
- by Foundation Seldon - at 2014.01.06 05:03:00
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607. Price increase for tanks needed. - in General Discussions [original thread]
Or raise the damage floor on STD and ADV Swarms and AV to the point where they can compete with the damage output of their proto variants without needing to invest millions of skillpoints or otherwise have to coordinate the equivalent of a synchro...
- by Foundation Seldon - at 2014.01.06 04:53:00
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608. The Dropship and the Large Railgun - in General Discussions [original thread]
No, it's the turret. The frame has absolutely nothing to do with my ability to use the turret on anything I fit and deny every single dropship on the field.
- by Foundation Seldon - at 2014.01.05 22:44:00
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609. [Balance/Feedback] Saga v. Methana in 1.7 - in Feedback/Requests [original thread]
Stinker Butt wrote: it's a good post. well thought out. I agree that methana is better than saga, although I still see a lot of saga's because on the BPO's. I disagree with AV being ineffective though. I'm an AV player and 2 shots of my forge ...
- by Foundation Seldon - at 2014.01.05 17:58:00
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610. Methana v. Saga : 1.7 Balance Discussion - in General Discussions [original thread]
daishi mk03 wrote: pro tip, use a Railgun Sica. Not only is it the better LAV (3 guns, protected gunner, more HP), it is also the best AV possible. I Rail Sica from time to time but I vastly prefer rolling around in my LAV if I can help it. ...
- by Foundation Seldon - at 2014.01.05 12:11:00
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611. Methana v. Saga : 1.7 Balance Discussion - in General Discussions [original thread]
Lynn Beck wrote: It might be that mine's free, but my fitting is a Guristas saga with nitrous/scanner combo, along with light rep. I don't really lose them, but i don't exactly treat them kindly... Sounds more like a transport vehicle than a...
- by Foundation Seldon - at 2014.01.05 11:46:00
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612. [Balance/Feedback] Saga v. Methana in 1.7 - in Feedback/Requests [original thread]
Initially, going in to 1.7, I was all but convinced that the Saga would be the way to go when it comes to my LAV of choice. This was based on the power of AV as it was pre-1.7 and Shields having a natural resistance to the most effective types (AV...
- by Foundation Seldon - at 2014.01.05 06:25:00
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613. Methana v. Saga : 1.7 Balance Discussion - in General Discussions [original thread]
Initially, going in to 1.7, I was all but convinced that the Saga would be the way to go when it comes to my LAV of choice. This was based on the power of AV as it was pre-1.7 and Shields having a natural resistance to the most effective types (AV...
- by Foundation Seldon - at 2014.01.05 06:20:00
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614. State 20Gj Particle Cannon - Skill Reqs Glitched - in Technical Support/Bugs [original thread]
This particular weapon in the faction store has its skill requirements bugged, it's supposed to require Small Railgun Operation III but currently it requires V.
- by Foundation Seldon - at 2014.01.05 02:51:00
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615. Dear Soma/Sica scrubs - in General Discussions [original thread]
THUNDERGROOVE wrote: Everything Dies wrote: I'll stop calling in my militia rail tank just as soon as it's no longer the cheaper---and more effective--AV option when compared to my proto SL build. Hell, my scout + RE suit is more effective ...
- by Foundation Seldon - at 2013.12.31 22:48:00
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616. Redline Activities Should Result in Zero WP Gain - in General Discussions [original thread]
CrotchGrab 360 wrote: Foundation Seldon wrote: YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with. Instead, we should ...
- by Foundation Seldon - at 2013.12.27 19:07:00
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617. Redline Activities Should Result in Zero WP Gain - in General Discussions [original thread]
YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with. Instead, we should leave the match.
- by Foundation Seldon - at 2013.12.27 18:52:00
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618. LAV Drivers in 1.7 - Thoughts and Discussion - in General Discussions [original thread]
Denn Maell wrote: As a occasional Dropship gunner, Missiles are the way to go. don't bother aiming, just squeeze out few and you'll be surprised by the hit detection giving you a 'headshot' from time to time. I used to go for the old tried and ...
- by Foundation Seldon - at 2013.12.25 22:12:00
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619. LAV Drivers in 1.7 - Thoughts and Discussion - in General Discussions [original thread]
So I was totally off base on the capabilities of the Small Railgun turret, the thing is actually a goddamn monster and now my probably my favorite turret to fit on a LAV. So much for theory fitting only missile and blaster fits. :P Missiles actua...
- by Foundation Seldon - at 2013.12.25 21:23:00
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620. Small turrets are imbalanced - in General Discussions [original thread]
Texs Red wrote: I agree and here is what I think needs to be done: Small blaster - Open up the shooting reticule so it is more of a cone area of effect like the HMG rather than the pinpoint accurate weapon it is now. Small Missile - Reduce dir...
- by Foundation Seldon - at 2013.12.25 21:16:00
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