Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CrotchGrab 360
1169
|
Posted - 2013.12.27 18:50:00 -
[1] - Quote
Players should NOT be rewarded for plonking a tank on a hill behind a redline and shooting at everything which moves.
Players should NOT be rewarded for parking theirselves so far behind the redline with a sniper rifle that they cannot render.
Players should NOT be rewarded for camping behind the redline on a railgun installation.
If you're behind the redline you should get ZERO War Points. Because as far as I'm concerned, you're not doing anything to help the war, you're practically trolling. |
Foundation Seldon
Gespenster Kompanie
323
|
Posted - 2013.12.27 18:52:00 -
[2] - Quote
YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match.
1.7 LAVs - Thoughts and Discussion
|
CrotchGrab 360
1169
|
Posted - 2013.12.27 18:54:00 -
[3] - Quote
Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match.
I'm not on about people being redlined. I'm on about people redlining themselves because they're camping scrubs with no gun-game at all who are too scared to come down and FIGHT. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
548
|
Posted - 2013.12.27 18:54:00 -
[4] - Quote
* Looks down at the redline* * Looks at the 0 in the deaths slot* *Shrugs shoulders*
Says, " Meh working as intended."
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
|
Foundation Seldon
Gespenster Kompanie
323
|
Posted - 2013.12.27 19:07:00 -
[5] - Quote
CrotchGrab 360 wrote:Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match. I'm not on about people being redlined. I'm on about people redlining themselves because they're camping scrubs with no gun-game at all who are too scared to come down and FIGHT.
The problem is that your suggestions (assuming their serious) would in no way differentiate between the two scenarios. There's no doubt that Redline mechanics need to be addressed, but they need to be done in a way that doesn't just encourage people to leave rather than stick around and fight.
1.7 LAVs - Thoughts and Discussion
|
Bethhy
Ancient Exiles. Renegade Alliance
567
|
Posted - 2013.12.27 19:17:00 -
[6] - Quote
Foundation Seldon wrote:CrotchGrab 360 wrote:Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match. I'm not on about people being redlined. I'm on about people redlining themselves because they're camping scrubs with no gun-game at all who are too scared to come down and FIGHT. The problem is that your suggestions (assuming their serious) would in no way differentiate between the two scenarios. There's no doubt that Redline mechanics need to be addressed, but they need to be done in a way that doesn't just encourage people to leave rather than stick around and fight.
You assuming the redline is used in majority for a refuge from a proto stomp.
That simply is not true in any way.
It is used to farm kills, farm isk and LP and standings... more then it has ever been used as a hiding spot for players who got out matched.
For those players that need to hide or not spawn in in those matches... having an option where to dominating side could speed up killing a MCC after having all points capped for an extended period of time.
But it all comes back to matchmaking no new or month old player should be put up against a 1 year old vet right out of battle academy.. When we didn't have aim assist the new player could get the better of the aim... now there is no difference everyone has super aim and the person with the most health and skillpoints will win. |
Elmo Love U
514 Mile High Club
538
|
Posted - 2013.12.27 19:22:00 -
[7] - Quote
CrotchGrab 360 wrote:Players should NOT be rewarded for plonking a tank on a hill behind a redline and shooting at everything which moves.
Players should NOT be rewarded for parking theirselves so far behind the redline with a sniper rifle that they cannot render.
Players should NOT be rewarded for camping behind the redline on a railgun installation.
If you're behind the redline you should get ZERO War Points. Because as far as I'm concerned, you're not doing anything to help the war, you're practically trolling. I LOVE redline snipers. They feel so safe with that thale in redzone. Until I fly in with my heavy and shoot em in the back of the head like the dogs they are.
ChantsPVE PVE PVE PVE
|
Saxbrin Shain
Ivory Vanguard
131
|
Posted - 2013.12.27 19:46:00 -
[8] - Quote
Make it work both ways: No WP earned for kills behind a redline. Period.
That would discourage players from sitting behind a redline all game, but it would also discourage teams from pushing their opponents into the redline and farming them for kills. It's only fair that, if you can't earn an orbital by trying to break out of a redline, you shouldn't be able to earn one while denying your opponent that opportunity.
Both situations can still be tactically advantageous, but you would then need to weigh whether playing unsportingly is worth the loss of warpoints.
IMMORTALS; From the Sands to the Stars
We fight until we die.
Then we fight some more.
|
Paran Tadec
Imperfect Bastards
1811
|
Posted - 2013.12.27 19:50:00 -
[9] - Quote
Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match.
Stop blaming proto and get gud
Bittervet Proficiency V
thanks logibro!
|
Operative 1171 Aajli
Bragian Order Amarr Empire
946
|
Posted - 2013.12.27 19:51:00 -
[10] - Quote
So long as there is protostomping there will be some place for ppl to contend with it.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
|
|
CrotchGrab 360
1171
|
Posted - 2013.12.27 19:52:00 -
[11] - Quote
Saxbrin Shain wrote:Make it work both ways: No WP earned for kills behind a redline. Period.
That would discourage players from sitting behind a redline all game, but it would also discourage teams from pushing their opponents into the redline and farming them for kills. It's only fair that, if you can't earn an orbital by trying to break out of a redline, you shouldn't be able to earn one while denying your opponent that opportunity.
Both situations can still be tactically advantageous, but you would then need to weigh whether playing unsportingly is worth the loss of warpoints.
the thread is now yours! +1 |
Paran Tadec
Imperfect Bastards
1811
|
Posted - 2013.12.27 19:52:00 -
[12] - Quote
Saxbrin Shain wrote:Make it work both ways: No WP earned for kills behind a redline. Period.
That would discourage players from sitting behind a redline all game, but it would also discourage teams from pushing their opponents into the redline and farming them for kills. It's only fair that, if you can't earn an orbital by trying to break out of a redline, you shouldn't be able to earn one while denying your opponent that opportunity.
Both situations can still be tactically advantageous, but you would then need to weigh whether playing unsportingly is worth the loss of warpoints.
No. Simply because of your team is that bad they deserve to get farmed like organic free range scrubberries.
Bittervet Proficiency V
thanks logibro!
|
Saxbrin Shain
Ivory Vanguard
132
|
Posted - 2013.12.27 19:58:00 -
[13] - Quote
Paran Tadec wrote:No. Simply because of your team is that bad they deserve to get farmed like organic free range scrubberries. Yeah, you're right; let's leave things the way they are. Simply because I disagree with your opinion and you deserve to be spawn-trapped by a squad of redline camping rail tanks.
IMMORTALS; From the Sands to the Stars
We fight until we die.
Then we fight some more.
|
Leadfoot10
Molon Labe. Public Disorder.
156
|
Posted - 2013.12.27 20:13:00 -
[14] - Quote
I agree wholeheartedly with the OP. Liked. |
Kinkku-Ananas Kepappi
Tal-Romon Legion Amarr Empire
74
|
Posted - 2013.12.27 20:30:00 -
[15] - Quote
But the redline isnt the same for both teams. |
Everything Dies
Chatelain Rapid Response Gallente Federation
381
|
Posted - 2013.12.27 20:45:00 -
[16] - Quote
Seems like this thread pops up on a daily basis. Get over yourselves already--if you can be shot by someone in the redline, then guess what? You can shoot them, too! The general advantage of the redline is that, in the (seemingly) majority of maps, they offer elevated terrain from which a sniper/rail tank can overlook and control a large portion of the battle. But if you notice in the most recent maps, CCP has greatly reduced these advantages by blocking off more nodes and utilizing more buildings to house the firefights.
CCP has heard your complaints, and is slowly addressing them.
Life is killing me.
|
stlcarlos989
SVER True Blood Public Disorder.
718
|
Posted - 2013.12.27 21:04:00 -
[17] - Quote
+1
I've made a couple of threads with the same topic, its so simple too and it would almost eliminate redline tanks and redline snipers for at least the beginning of matches. |
Draden Brohiem
Nightingale Logistics Pty Ltd
1
|
Posted - 2013.12.27 21:30:00 -
[18] - Quote
camping in any form should be highly discouraged. I have friends that snipe and are constantly moving around the map to support their team with sniper coverage. not just camping in the redline and being satisfied with the fact that their 21/0 while their team got slaughtered?! In the battle means IN THE BATTLE! |
Kahn Zo
Furyan Alpha
167
|
Posted - 2013.12.27 21:36:00 -
[19] - Quote
go play ambush. done. next QQ.
Pure Gallente
|
Stinker Butt
Ostrakon Agency Gallente Federation
244
|
Posted - 2013.12.27 21:58:00 -
[20] - Quote
There have been threads made about it in the Request section. I think it's a great idea and it should definitely work both ways. No points or kills awarded to either side for a redline kill.
It would definitely make people try harder to get an objective and it would likely stop the dominating team from camping the opposing redline. And if you do need the safety of your redline for a brief period (maybe an important phone call) then you're less likely to get sniped while afk.
+1
It seems like a pretty basic feature. I'm not sure why CCP wouldn't have implemented it long ago. You would need to be able to see your own redline so that you would know when you're outside of it.
Please give tanks some balance
|
|
Heals Vaginas
lcritMYpantS
76
|
Posted - 2013.12.27 22:06:00 -
[21] - Quote
Yup Rail tanks should be out in the feild for CQC, where their long range weapon works best.
Snipers should be in the mix of things, hiding from the non stop scanner spam, and the kill you before you can even scope in assualt weapons.
I just find it absolutley absurd that players using long range weapons choose to stay at range!!!! Obviosly my rail rifle cant hit them, how selfish are these little bastards. Now while we are griping about players using weapons from within the given boundries of the game, and as their weapon was designed, whats with these shotgunners? They should get no WP if the come within 30m of me, my optimal range is about 70m, thats where all other players should be, with in my optimal range, if not remove their WP, tanks NO WP, my RR doesn't work on you...thats cheating. How bout them grenades eh? ******* exploding!!!! no WP for grenades that exploded!!
NO WP FOR ANYONE OUTSIDE OF BORING BORING BORING ASSAULT RANGE. |
Mortedeamor
1139
|
Posted - 2013.12.27 22:23:00 -
[22] - Quote
Bethhy wrote:Foundation Seldon wrote:CrotchGrab 360 wrote:Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match. I'm not on about people being redlined. I'm on about people redlining themselves because they're camping scrubs with no gun-game at all who are too scared to come down and FIGHT. The problem is that your suggestions (assuming their serious) would in no way differentiate between the two scenarios. There's no doubt that Redline mechanics need to be addressed, but they need to be done in a way that doesn't just encourage people to leave rather than stick around and fight. You assuming the redline is used in majority for a refuge from a proto stomp. That simply is not true in any way. It is used to farm kills, farm isk and LP and standings... more then it has ever been used as a hiding spot for players who got out matched.(Which hurts the side getting hit hard just as much) For those players that need to hide or not spawn in in those matches... having an option where the dominating side could speed up killing a MCC after having all points capped for an extended period of time. But it all comes back to matchmaking no new or month old player should be put up against a 1 year old vet right out of battle academy.. When we didn't have aim assist the new player could get the better of the aim... now there is no difference everyone has super aim and the person with the most health and skillpoints will win.
my favorite is how i keep getting qued vs 16 people in npc corps..i almost feel bad for slaughtering em all with my tank..almost...but if i get out of my tank and fight them on foot i have to worry about being sniped from the redline
why use suits when ccp gave us nice shiny op as hell tanks that cost next to nothing
|
Stinker Butt
Ostrakon Agency Gallente Federation
244
|
Posted - 2013.12.27 23:04:00 -
[23] - Quote
Heals Vaginas wrote:Yup Rail tanks should be out in the feild for CQC, where their long range weapon works best.
Snipers should be in the mix of things, hiding from the non stop scanner spam, and the kill you before you can even scope in assualt weapons.
I just find it absolutley absurd that players using long range weapons choose to stay at range!!!! Obviosly my rail rifle cant hit them, how selfish are these little bastards. Now while we are griping about players using weapons from within the given boundries of the game, and as their weapon was designed, whats with these shotgunners? They should get no WP if the come within 30m of me, my optimal range is about 70m, thats where all other players should be, with in my optimal range, if not remove their WP, tanks NO WP, my RR doesn't work on you...thats cheating. How bout them grenades eh? ******* exploding!!!! no WP for grenades that exploded!!
NO WP FOR ANYONE OUTSIDE OF BORING BORING BORING ASSAULT RANGE.
lol, yeah, your tank was made to be in the mountains up in the safe zone where nobody can attack you. That sounds completely stupid.
it's simple. No risk = No reward.
Please give tanks some balance
|
Izlare Lenix
FREE AGENTS LP
69
|
Posted - 2013.12.27 23:59:00 -
[24] - Quote
The best fix for this would be to extend the edges of the maps several hundred meters. That way if you are in the red line the closest objective would be out of range to both rail turrets, rail tanks and thales. This would force them to leave the red zone and be in harms way to be effective. But it won't negate the purpose of the red line or the roles of these long range weapons. |
THUNDERGROOVE
ZionTCD Public Disorder.
425
|
Posted - 2013.12.28 00:07:00 -
[25] - Quote
Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match. HTFU and deal with it or the redline needs to be removed. You should never have a situation where what you doing is zero risk.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
|
Toby Flenderson
research lab
171
|
Posted - 2013.12.28 00:23:00 -
[26] - Quote
Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match.
I'd rather have that then people get points from the redline. If they quit then it'll be boring for the proto stompers and they might not try so hard to ruin the game so fast. They might actually start with advanced gear and work up to proto if they need it.
Meanwhile the people leaving the matches get another chance to enter another match and might have better luck. If not then just leave again. The end result is you have games filled with proto stompers on a team against nobody waiting for the time to run out.
But seriously no one should get wp for redline sniping. |
Poonmunch
Sanguis Defense Syndicate
711
|
Posted - 2013.12.28 01:00:00 -
[27] - Quote
Toby Flenderson wrote:Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match. I'd rather have that then people get points from the redline. If they quit then it'll be boring for the proto stompers and they might not try so hard to ruin the game so fast. They might actually start with advanced gear and work up to proto if they need it. Meanwhile the people leaving the matches get another chance to enter another match and might have better luck. If not then just leave again. The end result is you have games filled with proto stompers on a team against nobody waiting for the time to run out. But seriously no one should get wp for redline sniping.
I'm ok with getting rid of the redline.
As long as the playable surface on the maps can be larger and the central areas of the map aren't so badly cluttered that a decent sniper can't follow a target. If I can use my sniper rifle at 800m (modern sniper rifles can kill effectively at ranges way farther than this), I'm ok. To make this fair, they will have to move the objectives out from the center of the map.
I don't care if people can walk over and kill me as long as I can use my long range weapon effectively at long range.
But honestly folks, are you really going to go hunting some poor slob with a sniper rifle behind the redline when real objectives in front of the redline are turning red one after the other? It might feel good to nail him but you might lose an objective. Then the guy will just spawn in again and keep doing what he was doing before you ran off to find him.
If people want to make the redline a "neutral zone" where you can't kill in front of (when you are behind it) or behind it (when you are in front of it), be careful what you ask for. A big neutral zone would become a super highway for troop movement and a blind that snipers can slide in and out of to keep safe. And don't get me started on AFKing behind it. At least now, bullets and artillery can kill across the redline. It's what makes counter-sniping (with infantry or tanks) important.
Munch
Dedicated Sniper.
Minmatar Patriot (5).
|
rretri bution
24
|
Posted - 2013.12.28 01:07:00 -
[28] - Quote
Bethhy wrote:Foundation Seldon wrote:CrotchGrab 360 wrote:Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match. I'm not on about people being redlined. I'm on about people redlining themselves because they're camping scrubs with no gun-game at all who are too scared to come down and FIGHT. The problem is that your suggestions (assuming their serious) would in no way differentiate between the two scenarios. There's no doubt that Redline mechanics need to be addressed, but they need to be done in a way that doesn't just encourage people to leave rather than stick around and fight. You assuming the redline is used in majority for a refuge from a proto stomp. That simply is not true in any way. It is used to farm kills, farm isk and LP and standings... more then it has ever been used as a hiding spot for players who got out matched.(Which hurts the side getting hit hard just as much) For those players that need to hide or not spawn in in those matches... having an option where the dominating side could speed up killing a MCC after having all points capped for an extended period of time. But it all comes back to matchmaking no new or month old player should be put up against a 1 year old vet right out of battle academy.. When we didn't have aim assist the new player could get the better of the aim... now there is no difference everyone has super aim and the person with the most health and skillpoints will win. I agree, every time redline sniping and tanking is criticized, people defend it by creating a strawman argument, they try to justify it by saying they had no choice because the team is redlined, which is not the case, they do it because they are cowards |
rretri bution
24
|
Posted - 2013.12.28 01:10:00 -
[29] - Quote
Everything Dies wrote:Seems like this thread pops up on a daily basis. Get over yourselves already--if you can be shot by someone in the redline, then guess what? You can shoot them, too!
CCP has heard your complaints, and is slowly addressing them.
not if they are 400 meters deep and beyond rendering or head glitching |
rretri bution
24
|
Posted - 2013.12.28 01:15:00 -
[30] - Quote
Heals Vaginas wrote:Yup Rail tanks should be out in the feild for CQC, where their long range weapon works best.
Snipers should be in the mix of things, hiding from the non stop scanner spam, and the kill you before you can even scope in assualt weapons.
I just find it absolutley absurd that players using long range weapons choose to stay at range!!!! Obviosly my rail rifle cant hit them, how selfish are these little bastards. Now while we are griping about players using weapons from within the given boundries of the game, and as their weapon was designed, whats with these shotgunners? They should get no WP if the come within 30m of me, my optimal range is about 70m, thats where all other players should be, with in my optimal range, if not remove their WP, tanks NO WP, my RR doesn't work on you...thats cheating. How bout them grenades eh? ******* exploding!!!! no WP for grenades that exploded!!
NO WP FOR ANYONE OUTSIDE OF BORING BORING BORING ASSAULT RANGE.
another strawman argument, in response to criticism of redline sniping, this has nothing to do with the original post, the game mechanics you list do not justify the cowardly behavior of snipers who sit in the same spot 400 meters deep in the redline the whole match, and it doesn't justify the redline rail tankers who watch the enemies base and blow up dropships and lavs, that are being delivered by RDV's, nor does iit justify sniping people out of their own ground spawn |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |