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21. eve is brutal and dust... - in Feedback/Requests [original thread]
Dane Stark wrote: Foldenfly wrote: Eve is an awesome, complex game, but unfortunately I cannot justify a system that can keep up with the hardware requirements of the updates. As for knowing what is broken in Dust and what is not, that is a...
- by Foldenfly - at 2012.09.19 22:45:00
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22. eve is brutal and dust... - in Feedback/Requests [original thread]
Eve is an awesome, complex game, but unfortunately I cannot justify a system that can keep up with the hardware requirements of the updates. As for knowing what is broken in Dust and what is not, that is a much tougher obstacle for those of us th...
- by Foldenfly - at 2012.09.19 22:25:00
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23. The reload animation from E3 2011 - in Feedback/Requests [original thread]
Gcember wrote: What I do not like is that I cannot reload while sprinting :( Yeah, this gets me popped more times than I can count.
- by Foldenfly - at 2012.09.19 20:58:00
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24. The reload animation from E3 2011 - in Feedback/Requests [original thread]
I like the fact he can reload while moving. Anyone else unable to do that now?
- by Foldenfly - at 2012.09.19 20:42:00
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25. Squad ready - in Feedback/Requests [original thread]
Cid Egdald wrote: Bumping this one up! really think its a needed feature so you dont go off into a match while someone is AFK or messing with fittings! Or someone that doesn't participate w/the squad. I currently feel like squads are one of ...
- by Foldenfly - at 2012.09.19 20:06:00
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26. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
kellyn whiteheart wrote: Patches The Hyena wrote: Drop uplinks. Use them when i run with a swuad i run logi with a uplink and thats what we do. i always spawn first and drop an uplink and they spawn on it so we r together. if its objecti...
- by Foldenfly - at 2012.09.19 19:46:00
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27. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
Thomas Canalejo wrote: Foldenfly wrote: Skytt Syysch wrote: Mobius Wyvern wrote: uses an equipment slot and requires activation. You mean like a drop uplink? If my interpretation is correct, it would be more like an active shield...
- by Foldenfly - at 2012.09.19 19:36:00
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28. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
Skytt Syysch wrote: Mobius Wyvern wrote: uses an equipment slot and requires activation. You mean like a drop uplink? If my interpretation is correct, it would be more like an active shield generator or rep tool rather than an active d...
- by Foldenfly - at 2012.09.19 19:07:00
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29. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
Moonracer2000 wrote: Straffing feels fine as is. I'd wait till hit detection actually works before changing anything like that personally. Still I can see both sides: If you hit someone and do enough damage that should slow them down. It mak...
- by Foldenfly - at 2012.09.19 18:17:00
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30. The auto aim is perfect! Dont touch! - in Feedback/Requests [original thread]
howard sanchez wrote: If you understand how auto-aim works in dust, please post here. I don't know if I want it on or off. I have tried both and can't detect much difference I have tried both and can't tell much of a difference, either. Pers...
- by Foldenfly - at 2012.09.19 18:11:00
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31. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Foldenfly wrote: Mobius Wyvern wrote: Foldenfly wrote: Mister Hunt wrote: Limit it to only onto your squad leader, not just any member. Remember, the game already has a droppable spawn beacon system in place. Ha...
- by Foldenfly - at 2012.09.19 17:56:00
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32. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
lol, glad to see I have sparked a conversation. As for those who question my gunplay, it always needs improving but I actually rank fairly well among my teammates for being less than seven days in. I do, of course, get owned by better players on a...
- by Foldenfly - at 2012.09.19 17:20:00
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33. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Foldenfly wrote: Mister Hunt wrote: Limit it to only onto your squad leader, not just any member. Remember, the game already has a droppable spawn beacon system in place. Having a squad go in, get wiped out except for...
- by Foldenfly - at 2012.09.19 16:59:00
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34. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
Patches The Hyena wrote: Drop uplinks. Use them They are not always deployed, and spawn points seem purely arbitrary at times. I can't even count how many times I've spawned in enemy territory with no teammates around me. Spawning on a squa...
- by Foldenfly - at 2012.09.19 07:15:00
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35. Why I Think Gunplay Feels "Off" - in Feedback/Requests [original thread]
Excellent post. I've been trying to put my finger on the issue and you nailed it. EDIT: For me, the tracking of a player in ADS seems to "snap" much like jumping between grid points, rather than gliding. I either overcompensate and strafe too far...
- by Foldenfly - at 2012.09.19 07:04:00
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36. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
Mister Hunt wrote: Limit it to only onto your squad leader, not just any member. Remember, the game already has a droppable spawn beacon system in place. Having a squad go in, get wiped out except for one member hiding behind a wall then everyo...
- by Foldenfly - at 2012.09.19 06:50:00
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37. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
Would it be possible to spawn on your squad as default if you are assigned to one?
- by Foldenfly - at 2012.09.19 06:26:00
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38. FEEDBACK: Knifing - in Feedback/Requests [original thread]
The knifing function seems to have a very close proximity requirement. Is there any tweaking that can be achieved here, or an increased side-to-side spectrum of diminishing damage infliction?
- by Foldenfly - at 2012.09.19 05:48:00
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39. Skill Books - in Feedback/Requests [original thread]
You also have to train other skills to certain levels before you can open new ones. A red "x" next to the skill means you have not met requirements. Open info (triangle) and hit R2 until you get to the "prerequisites" page. That's what you need to...
- by Foldenfly - at 2012.09.19 04:40:00
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40. FEEDBACK: sub machine gun accuracy range - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: You must be way to close to the smg user Couple times I have been well within range, but there have been a few where I was on one hill and they were on another. Maybe it's just a difference in skill level, but I can't ...
- by Foldenfly - at 2012.09.19 04:21:00
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