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41. FEEDBACK: sub machine gun accuracy range - in Feedback/Requests [original thread]
Submachine guns appear to have a range that matches most assault rifles. In reality, they tend to be a close to medium range weapon.
- by Foldenfly - at 2012.09.19 03:47:00
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42. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
There should be some form of slowing when a player is hit with weapons fire. Players can currently zigzag to dodge bullets without any affect from getting hit. EDIT: Maybe it's not a slowing from weapons fire that needs to occur, but at the curre...
- by Foldenfly - at 2012.09.19 03:44:00
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43. Seriously? Those graphics? - in Feedback/Requests [original thread]
They are relatively non-textured landscapes and characters for the beta testing. Final polish and rendering are typically the last to be applied before official release.
- by Foldenfly - at 2012.09.19 03:10:00
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44. REQUEST: Squad Chat in HUD - in Feedback/Requests [original thread]
kellyn whiteheart wrote: that would be nice but it would have to be realativly small so it wouldnt get in the way. Agreed, and it may not be the answer at all. I would just like a bit more access/information on squads while I'm ingame, in an...
- by Foldenfly - at 2012.09.19 00:14:00
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45. REQUEST: Squad Chat in HUD - in Feedback/Requests [original thread]
For those of us that don't have mics or are simply in the hotzones of the game, it would be nice to have Squad chat as an opaque window in the HUD display, or at least accessible by a quick button (is L3 currently being used?). That would allow th...
- by Foldenfly - at 2012.09.19 00:03:00
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46. A few requests - in Feedback/Requests [original thread]
Might be nice to reload while running. Happens in real life situations, why not here?
- by Foldenfly - at 2012.09.18 23:53:00
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