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121. Been Queuing Over An Hour On/Off - in Technical Support/Bugs [original thread]
qp db wrote: I hate that. At least you you have been able to play!! I have had 2months of insta-dc. I think this is happeneing to me now. I just trtied to log in after quitting earlier due to 2 matches in a row that froze on the victory/defe...
- by Flint Beastgood III - at 2015.04.18 14:59:00
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122. Something's wrong - in General Discussions [original thread]
Lightning35 Delta514 wrote: Both have happened even before. Not to me. Since new matchmaking I get it regularly. The "whole squad removal/redeploy/removal/redeploy..." bug is certainly new.
- by Flint Beastgood III - at 2015.04.18 14:33:00
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123. I was this close ()... - in General Discussions [original thread]
My squad had the same two freezes, and we all quit after the second. Don't nobody got time for that!
- by Flint Beastgood III - at 2015.04.18 14:22:00
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124. Something's wrong - in General Discussions [original thread]
It's one of the new scotty bugs that deployed with the new matchmaking system. Wait until you get the one where scotty randomly deploys you (without queueing) only to instantly (or sometimes after a few minutes) kick you (and your whole squad) ou...
- by Flint Beastgood III - at 2015.04.18 13:07:00
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125. Announcement:Dev Blog: Introducing New Matchmaking Engine - in General Discussions [original thread]
KingBabar wrote: Yeah my back is hurting big time. Yesterday was a pretty bad day. we where 4 Rainbows in squad, all with what I believe to be with extremely high MU scores, the result: In every game we fight 2 full squads on the opposing tea...
- by Flint Beastgood III - at 2015.04.18 11:23:00
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126. Dat amarr1 channel - in General Discussions [original thread]
AmarrOne is what I was using for the last FW Event.
- by Flint Beastgood III - at 2015.04.18 11:15:00
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127. A Good Point About the LR4 Requirement - in General Discussions [original thread]
Sleepy Shadow wrote: I would also like to add that if CCP takes preventive measures the impact of farmers can be greatly reduced. Starter boosters GÇô all CCP has to do is change the name and mark these as non-transferrable (or rather create ...
- by Flint Beastgood III - at 2015.04.18 10:29:00
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128. Announcement:Dev Blog: Introducing Player Trading - in General Discussions [original thread]
LOOKMOM NOHANDS wrote: Do we have a date on when this will be added? No date, but there are only 2 weeks left in the month, so not long.
- by Flint Beastgood III - at 2015.04.18 09:39:00
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129. Tutorial: how to use a swarm launcher from inside a dropship - in General Discussions [original thread]
Been there, done that. Also, sshhhh.
- by Flint Beastgood III - at 2015.04.18 00:43:00
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130. Dice May Be The Key - in General Discussions [original thread]
My god, the nth post about the new trailer. It doesn't even show you anything.
- by Flint Beastgood III - at 2015.04.17 23:48:00
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131. How big is Dust 514? - in General Discussions [original thread]
Dreis ShadowWeaver wrote: My client isn't even 3 gig ^ This.
- by Flint Beastgood III - at 2015.04.17 22:55:00
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132. The end date of my Dust adventure... - in General Discussions [original thread]
How did I know it was gonna be a Star Wars Battlefront trailer. I take it that's the one that went up today. No gameplay footage? Meh.
- by Flint Beastgood III - at 2015.04.17 21:37:00
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133. How big is Dust 514? - in General Discussions [original thread]
Atlas Donovan wrote: I have a lot of laptop hard drives, could I just put on of those in th PS3? Yep.
- by Flint Beastgood III - at 2015.04.17 20:25:00
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134. A Good Point About the LR4 Requirement - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: BS Even if it somehow was about protecting the newbs, they don't need it. They can learn the hard way, and I'm sure many of them can see the obvious implications of a trust-based no-guarantee trading system with...
- by Flint Beastgood III - at 2015.04.17 20:12:00
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135. No amount of matchmaking will fix the real problem - in General Discussions [original thread]
LOOKMOM NOHANDS wrote: At least letting them join the squad while the squad is in battle would be a start. +1 It's a no brainer and should've been implemented on day one. If there is space in a battle you should be able to accept a squad ...
- by Flint Beastgood III - at 2015.04.17 20:08:00
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136. No amount of matchmaking will fix the real problem - in General Discussions [original thread]
Ripley Riley wrote: Mobius Wyvern wrote: In the case of high-tier veterans, though, it can be almost impossible to get good fights. Sgt Kirk was just talking last night about how he exclusively runs FW now because Pubs result in one side get...
- by Flint Beastgood III - at 2015.04.17 20:05:00
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137. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
Adipem Nothi wrote: Will test. If he's right, I'm hoping the payout is really low. Even so, EOM pay is determined by time-in-battle and relative WP. Even if the above concern were addressed, in most cases a merc who arrives halfway through i...
- by Flint Beastgood III - at 2015.04.17 13:53:00
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138. Why is Gallente SF Armour AV? - in General Discussions [original thread]
Joel II X wrote: Flint Beastgood III wrote: Chit Hoppened wrote: When they updated the Starter Fits, I believe older characters never gained the new ones. There is an AntiArmor - Shield Starter Fit out there that does have the PLC as I've...
- by Flint Beastgood III - at 2015.04.17 13:49:00
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139. Why is Gallente SF Armour AV? - in General Discussions [original thread]
Chit Hoppened wrote: When they updated the Starter Fits, I believe older characters never gained the new ones. There is an AntiArmor - Shield Starter Fit out there that does have the PLC as I've been killed by it. Yes, I've seen it, but is i...
- by Flint Beastgood III - at 2015.04.17 12:37:00
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140. Why is Gallente SF Armour AV? - in General Discussions [original thread]
Gallente are anti-shields so why does my AV starter fit have AV nade and SL?! Should be PLC!
- by Flint Beastgood III - at 2015.04.17 12:04:00
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