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421. Faction Warfare Ranks( Give us another chance Rattati!) - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Fizzer XCIV wrote: The Caldari make a pretty huge leap from Cadet to Lieutenant. I'd restructure it to make more sense. First of all, replace Cadet with Private. Cadets are trainees in Military Schools... 1.)Private...
- by Fizzer XCIV - at 2015.03.01 02:51:00
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422. Faction Warfare Ranks( Give us another chance Rattati!) - in Feedback/Requests [original thread]
The Caldari make a pretty huge leap from Cadet to Lieutenant. I'd restructure it to make more sense. First of all, replace Cadet with Private. Cadets are trainees in Military Schools... 1.)Private 2.)Corporal 3.)Sergeant 4.)Sergeant Major 5.)S...
- by Fizzer XCIV - at 2015.03.01 01:33:00
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423. Can we get this feature built into the site? - in General Discussions [original thread]
Joel II X wrote: Fizzer XCIV wrote: But seriously, do mah playas know how tha **** tha **** ta apply Gizoogle ta tha entire browser, instead of just a single page? Nah, man. You'z have to axe da dev of da page fo dat. O' you could just l...
- by Fizzer XCIV - at 2015.02.28 23:08:00
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424. Can we get this feature built into the site? - in General Discussions [original thread]
But seriously, do mah playas know how tha **** tha **** ta apply Gizoogle ta tha entire browser, instead of just a single page?
- by Fizzer XCIV - at 2015.02.28 22:55:00
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425. Can we get this feature built into the site? - in General Discussions [original thread]
This new event is amazing!
- by Fizzer XCIV - at 2015.02.28 22:39:00
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426. Can we get this feature built into the site? - in General Discussions [original thread]
http://www.gizoogle.net/xfer.php?link=https://forums.dust514.com/&sa=U&ei=lULyVJHcCYbxUrCbgLgJ&ved=0CBQQFjAA&usg=AFQjCNFCgYVh_pL0iv6LGsR_W7Oaj9Q8OA
- by Fizzer XCIV - at 2015.02.28 22:37:00
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427. We need more weapon mods! - in Feedback/Requests [original thread]
Another mod that would be very interesting is a presision damage increasing mod. Like a normal damage mod, but only affects headshots/precision hits. Stabilizers to reduce recoil and hipfire dispersion. Reload Mods to make reloads faster.
- by Fizzer XCIV - at 2015.02.28 19:22:00
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428. We need more weapon mods! - in Feedback/Requests [original thread]
I'd like something similar to the Heavy Caliber mod in Warframe. Adds a substantial amount of damage, but reduces RoF by a substantial amount as well. Make any weapon more... Breachy. Basic: +10% damage/-6% RoF Enhanced: +12% damage/-7% RoF Compl...
- by Fizzer XCIV - at 2015.02.28 18:13:00
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429. Laser/Scrambler rifle operation change - in Feedback/Requests [original thread]
The Amarr Assault bonus would have to change if the operation skills were changed to this. There would be effectively no heat for either weapon on Amarr Assault, and they would be OP. In the interest of keeping the Amarr Assault interesting and u...
- by Fizzer XCIV - at 2015.02.28 18:07:00
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430. A fun build I discovered - in General Discussions [original thread]
shaman oga wrote: A great decision was made when Amarr sentinel was changed back to 1/4 slot layout. ftfy. Its the Amarr suit. Its supposed to have the most lows.
- by Fizzer XCIV - at 2015.02.28 11:04:00
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431. Hey guys,I found a combat rifle irl - in General Discussions [original thread]
JL3Eleven wrote: Looks like an obese Kriss Vector. Not impressed. Would take .300 Blackout all day. Ew. AR-15s. If its not a bullpup, its bad, IMO. I can't stand standard AR layouts, personally, I just don't find it to be comfortable. I lik...
- by Fizzer XCIV - at 2015.02.28 10:43:00
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432. [Idea] Adjustable Focus Laser - in Feedback/Requests [original thread]
True Adamance wrote: We could have that and I'm not saying its a bad idea but More Important: Grenades LAV HAV DS Second Equipment SMG or Shotgun Melee Weapon More ScR variation..... Thing is, besides the ScR variants and the Grenade, thi...
- by Fizzer XCIV - at 2015.02.28 08:42:00
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433. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Ratatti, could you give is a chart(not a graph, numbers please) that shows us the K/S ratios of ALL weapons? I'd dearly like to know exactly how much higher the K/S of the ScR actually is...
- by Fizzer XCIV - at 2015.02.28 06:36:00
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434. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Atiim wrote: Fizzer XCIV wrote: That document is painfully outdated. Weapon ranges don't increase with tier anymore like that. The SDE says the RR has an effective of 100m and the ScR has an effective of 96m. No hard info on the Optimal, bu...
- by Fizzer XCIV - at 2015.02.28 06:34:00
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435. What's wrong with me? - in General Discussions [original thread]
LUGMOS wrote: Thought I'd get worse with the PLC... Didn't. Don't really care either way. My K/D goes WAAAAYYY up when I use a Cannon. But my W/L goes WAAAAYYY down as well... So, basically, I'm having fun at the expense of my team and th...
- by Fizzer XCIV - at 2015.02.28 06:24:00
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436. Assault Rifle - in General Discussions [original thread]
In fact... A percentage based comparison of the current AR, to the AR that was widely considered OP, the Chromosome AR. I'm going to exclude the hit to proficiency, because it hit all weapons mathematically equally(and it's easy to argue that the ...
- by Fizzer XCIV - at 2015.02.28 05:59:00
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437. Assault Rifle - in General Discussions [original thread]
DeadlyAztec11 wrote: diablo gamekeeper wrote: DeadlyAztec11 wrote: All the AR's except the regular AR are perfect. The regular AR fails to fight considerable threats from HMG's, shotguns, pistols, SMG's and other rifles who share its opti...
- by Fizzer XCIV - at 2015.02.28 05:07:00
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438. So... Planetside 2 - in General Discussions [original thread]
TerranKnight87 wrote: Fizzer XCIV wrote: TEBOW BAGGINS wrote: so i'm a little concerened because on the PS forums their saying TR is the goto for the zergs and is out numbering everyone but i can't stomach the thought of switch to NC whic...
- by Fizzer XCIV - at 2015.02.28 01:20:00
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439. The Amarr Commando is a Machine Gunner! - in General Discussions [original thread]
DeadlyAztec11 wrote: Fizzer XCIV wrote: AScR: 72 rounds "the machine gun of Dust" AR: 70 rounds .... Give the AScR a 120 round mag and I'll buy that its a machine gun. It's not just that though. The ASCR can be shot without having to fea...
- by Fizzer XCIV - at 2015.02.27 20:52:00
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440. Remote Explosive Spam current state - in General Discussions [original thread]
I think the biggest gripe people have with them is the way that they can be thrown at some bodies feet and exploded. I personally don't have any issues with them at all, as they are currently only filling the role of the useless grenades we have, ...
- by Fizzer XCIV - at 2015.02.27 20:24:00
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