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2241. NPE Problem: Weapon Ranges Not Listed In-game - in Feedback/Requests [original thread]
Yes. Beyond a simple number though, they should add a small graph in the weapon stats that show the % of damage dealt at various ranges. "Laser Rifle Range - 110m" is not even coming close to showing all the needed information.
- by Fizzer XCIV - at 2014.10.05 09:11:00
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2242. My take on vehicles - in General Discussions [original thread]
An overhaul like this would really only work well if we had higher player counts in matches and larger paying fields with a better team based flow to them. At least 32 v 32. At least. A side affect of this would be better matchmaking. Maps with...
- by Fizzer XCIV - at 2014.10.05 02:11:00
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2243. The new dust - in General Discussions [original thread]
Lol. The pistols are still mathematically worse than any fine rifle. They do about -+ of the DPS and only have about -+ the range. You must just suck.
- by Fizzer XCIV - at 2014.10.05 01:25:00
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2244. I rarely complain... - in General Discussions [original thread]
Eruditus 920 wrote: Yup, it packs a mighty wallop. But it seems something always has to be OP in this game so it might as well be that goofy pistol. The BP is the most rediculous looking weapon in this game. That tiny stock... why?
- by Fizzer XCIV - at 2014.10.04 18:34:00
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2245. Miasma Grenade - in General Discussions [original thread]
Cat Merc wrote: Vell0cet wrote: Amarr should have a neut grenade, of course that would require capacitors... It would also be cool if we had an ECM grenade that shut down tacnet, swarm/logi locking, and coms (maybe cloak too) for those in t...
- by Fizzer XCIV - at 2014.10.04 17:51:00
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2246. Ammar heavy AV weapon idea - in Feedback/Requests [original thread]
Scrambler Lance. That's the Amarr heavy weapon name. We have no idea if/when it will come out at all. Judging by the name, I'd guess it will have a charge time. But, who knows. It could be completely different from any weapon we've had to date...
- by Fizzer XCIV - at 2014.10.04 17:18:00
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2247. Blaster tank - in General Discussions [original thread]
Spkr4theDead wrote: Fizzer XCIV wrote: Spkr4theDead wrote: Fizzer XCIV wrote: Last I checked, infantry usually doesn't run to the safety of the redline whenever they almost die. Take cover/hide? Sure, that is reasonable. Run to the r...
- by Fizzer XCIV - at 2014.10.04 16:59:00
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2248. Blaster tank - in General Discussions [original thread]
Spkr4theDead wrote: Fizzer XCIV wrote: Spkr4theDead wrote: Izlare Lenix wrote: No. Most blaster tankers are no talent kd padding scrubs that farm infantry and run to the red line the second an enemy tank or AV shoots them. Oh, so we...
- by Fizzer XCIV - at 2014.10.04 16:51:00
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2249. Blaster tank - in General Discussions [original thread]
Spkr4theDead wrote: Izlare Lenix wrote: No. Most blaster tankers are no talent kd padding scrubs that farm infantry and run to the red line the second an enemy tank or AV shoots them. Oh, so we're supposed to stay still and let AV kill us...
- by Fizzer XCIV - at 2014.10.04 16:31:00
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2250. Any mlt NKs user? - in General Discussions [original thread]
763 so far...
- by Fizzer XCIV - at 2014.10.04 16:28:00
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2251. Miasma Grenade - in General Discussions [original thread]
Why can't we just get an Amarrian flashbang-like grenade? Preferably one that emits so much light that it also does a bit of damage as well, just enough to destroy nearby equipment. Grossly Incandescent.
- by Fizzer XCIV - at 2014.10.04 15:55:00
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2252. Dust 514 wiki? - in General Discussions [original thread]
danie braz wrote: Ripley Riley wrote: I found it here. I saw that. The last update came right after FF14 so I think they droped development on that site. Sorry, I guess. This community is more focused on or preoccupied with Tacos, An...
- by Fizzer XCIV - at 2014.10.04 15:48:00
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2253. Dust 514 wiki? - in General Discussions [original thread]
The best we've got (besides the actual game) is Protofits, and even then the Accuracy isn't guaranteed. Everything else is outdated.
- by Fizzer XCIV - at 2014.10.04 15:40:00
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2254. Hotfix Echo - wish - Militia variants of all suits - in Feedback/Requests [original thread]
Atiim wrote: Fizzer XCIV wrote: Probably not gonna happen. Militia suits are meant to give the player an idea of how the item works. By the time someone is thinking of getting specialized suits, they already have an idea of how they work, b...
- by Fizzer XCIV - at 2014.10.04 15:28:00
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2255. anyone up for dual wielding sidearms? - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: How the logi does fighting is by standing behind a heavy with a repair tool if you are shooting people then you need a heavy weapon guy in front of you Uh. No. That may work for Minlogis well, but the entire class is...
- by Fizzer XCIV - at 2014.10.04 12:52:00
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2256. anyone up for dual wielding sidearms? - in Feedback/Requests [original thread]
Why can't we just get "dual" variants of sidearms? G求 No Aiming G求 Hipfire accuracy reduced by 25% G求 R1 fires right weapon G求 L1 fires left weapon G求 Reloading takes 200% longer G求 200% more ammunition is carried G求 ISK price is 200% G求 ...
- by Fizzer XCIV - at 2014.10.04 09:31:00
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2257. [CPM - Echo and Beyond] Post lvl 5 content - in Feedback/Requests [original thread]
Spademan wrote: Okay, so I don't know if I'm getting this whole "post level 5 content" thing right, but here it goes: As an assault evolution: The Enforcer. A faster, harder hitting suit with less survivability? Or something like that. Honest...
- by Fizzer XCIV - at 2014.10.04 07:35:00
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2258. SMG and breach smg - in General Discussions [original thread]
The breach is fine. It has substantially more damage per magazine, allowing multiple kills per mag, something the standard would be hard pressed to do. It also operates at a slightly longer range iirc.
- by Fizzer XCIV - at 2014.10.03 20:09:00
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2259. [Assesment]range, redline and the poison pill. - in Feedback/Requests [original thread]
~continued~ Tactical Variants- Marksman's Rifles to the core. They deliver high damage shots at long range, accurately. To use these weapins effectively, you are going to need to land shots, because wont be forgiving. They also come with an anti-...
- by Fizzer XCIV - at 2014.10.03 20:00:00
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2260. [Assesment]range, redline and the poison pill. - in Feedback/Requests [original thread]
I really wish Dust was larger. Bigger maps, longer ranges. I hate how 95% of infantry combat takes place within 50m. My ideal Dust... ...rifles at least. Assault Variants - Fully Automatic(or similar) rifles meant for all-round grunt work. Th...
- by Fizzer XCIV - at 2014.10.03 18:33:00
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