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941. When did you get your first Proto Dropsuit and Proto Weapon? - in General Discussions [original thread]
Uprising 1.0 I immediately specced into Amarr Logistics V and Laser Rifle Operation V (after bringing all the most important core skills to IV) I expected the LR to be fine even with the ironsights. I was wrong. I'm glad the gave us a respect sho...
- by Fizzer94 - at 2014.01.21 14:41:00
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942. CCP - THE SCRAMBLER RIFLE - in General Discussions [original thread]
Asha Starwind wrote: Wait? The Scrambler Rifle that has charged shot that can strip shields off of anything that isn't a Shield tanked sent, and x4.5 headshot multiplier. A Weapon that can 2HKO a good number of fits effortlessly needs a buff? ...
- by Fizzer94 - at 2014.01.21 14:21:00
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943. Cant we try and fix Snipers? - in General Discussions [original thread]
Teilka Darkmist wrote: Fizzer94 wrote: Sinboto Simmons wrote: Tyjus Vacca wrote: Arkena Wyrnspire wrote: Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use .........
- by Fizzer94 - at 2014.01.21 14:17:00
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944. CCP - THE SCRAMBLER RIFLE - in General Discussions [original thread]
Drapedup Drippedout wrote: KING CHECKMATE wrote: Atiim wrote: CCP doesn't care about us Matari either. Just look at our suits. Your suits look pretty good to me.Specially with the new bonuses. Not to mention your combat rifle Not ...
- by Fizzer94 - at 2014.01.21 13:20:00
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945. Cant we try and fix Snipers? - in General Discussions [original thread]
Sinboto Simmons wrote: Tyjus Vacca wrote: Arkena Wyrnspire wrote: Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? Nova kn...
- by Fizzer94 - at 2014.01.21 12:56:00
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946. CCP - THE SCRAMBLER RIFLE - in General Discussions [original thread]
Zerus Ni'Kator wrote: KING CHECKMATE wrote: KAGEHOSHI Horned Wolf wrote: At mid range the SCR can defeat AR and CR users pretty well, has the 2nd highest range, and can even work well in close range if you go about it correctly. I think i...
- by Fizzer94 - at 2014.01.21 12:43:00
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947. Pictures of new heavy suites - in General Discussions [original thread]
. There is your link to heavy pictures.
- by Fizzer94 - at 2014.01.21 12:34:00
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948. Pictures of new heavy suites - in General Discussions [original thread]
Minmatar heavy: Trash monster Gallente Heavy: The Hulk Caldari Heavy: Blue-gray Michelin Man
- by Fizzer94 - at 2014.01.21 12:31:00
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949. Amarr players! I need an answer! - in General Discussions [original thread]
Aero Yassavi wrote: Gal medium frame females look skanky. Amarr medium frame females look classy. I'm classy. \o/
- by Fizzer94 - at 2014.01.21 12:22:00
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950. Amarr players! I need an answer! - in General Discussions [original thread]
The rifle itself is actually quite small, smaller than the other rifles. It just has those huge blade-like cooling aperatures on the end of it, doubling the length of the weapon.
- by Fizzer94 - at 2014.01.21 12:20:00
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951. Amarr & Minmatar Scouts - in General Discussions [original thread]
So the Amarr save 0.075% movement speed from complex plates, but the Minmatar get free Proficiency V sidearms? No.
- by Fizzer94 - at 2014.01.21 12:17:00
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952. Would you change your race? - in General Discussions [original thread]
I would love to have a shiny gold Amarr MQ and forums pic.
- by Fizzer94 - at 2014.01.21 12:11:00
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953. SP Refunds In Uprising 1.8 - in General Discussions [original thread]
DUST Fiend wrote: I'm just hoping CCP does the right thing, if there's no infantry respec you all can breath a sigh of relief because I'll be putting this game down for a while and staying off these forums. I know that just changed a few peopl...
- by Fizzer94 - at 2014.01.21 08:20:00
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954. SP Refunds In Uprising 1.8 - in General Discussions [original thread]
A full refund of the Dropsuit Operations, Dropsuit Upgrades and Weaponry skill trees is completely reasonable right now. The Vehicle and Corporation Skill trees don't need a refund, because the Vehicle skill trees juts got one in the release of 1....
- by Fizzer94 - at 2014.01.21 08:19:00
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955. CCP - THE SCRAMBLER RIFLE - in General Discussions [original thread]
The CR and RR need a fairly strong nerf. The Scrambler Rifle needs on too, but a slightly smaller one. Add a small delay between the burst of the CR. 0.05 of a second seems good to me, that still allows it to have a DPS of 480/504/528. This is a...
- by Fizzer94 - at 2014.01.21 06:15:00
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956. Replacing the Red line. - in General Discussions [original thread]
Take a page from MAGs book. Make racial spawn buildings filled with clone vats that cannot be entered, but can be left. Add a few small turret emplacements on the outside of them for maximum effectiveness. ASCII diagram incoming: (X) = turret ( ...
- by Fizzer94 - at 2014.01.21 01:24:00
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957. Is it time to make the MD a side-arm? - in General Discussions [original thread]
sira draco wrote: Bethhy wrote: Fizzer94 wrote: sira draco wrote: I agree, it needs a buff, it is useless against all these insanely high DPS rifles, its difficult to use in cqc cause of the splash damage on yourself and dont give me ...
- by Fizzer94 - at 2014.01.20 21:10:00
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958. Is it time to make the MD a side-arm? - in General Discussions [original thread]
sira draco wrote: I agree, it needs a buff, it is useless against all these insanely high DPS rifles, its difficult to use in cqc cause of the splash damage on yourself and dont give me that crap like "its a support weapon" ITS A FREAKING GRE...
- by Fizzer94 - at 2014.01.20 21:02:00
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959. Butt Hurt - Heavies Using Light Weapons. - in General Discussions [original thread]
PEW JACKSON wrote: Give the HMG a range buff. STD 45m optimal ADV 50m optimal PRO 55m optimal OFFICER 65m optimal I use HMG with my rail tank, and it absolutely chews those Logi slayers up. Problem I find is most of them can just back up...
- by Fizzer94 - at 2014.01.20 20:56:00
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960. "Without rail turrets assault dropships would go unchecked!" - in General Discussions [original thread]
Lock the aiming reticle in place when ever the railgun is charging up. Power is being drawn from the rotational servos to power the gun, so it can't aim while charging. This injects a bit more skill into railguns. Fixed. /thread
- by Fizzer94 - at 2014.01.20 10:28:00
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