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Boot Booter
Omega Elite Mercs INC.
240
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Posted - 2014.01.20 20:58:00 -
[31] - Quote
The mass driver is more or less fine. I would personally recommend a direct hit damage buff because there's nothing more frustrating then hitting somebody in the face with a large explosive round only to watch them shrug it off and gun you down. No definitely not a sidearm. It is a big powerful weapon that can devastate entire squads in certain specific scenarios. What needs to happen is a buff to the flaylock though. They need to increase the splash radius just a tiny bit.
Everything is gonna change when 1.8 is finally released though. So who knows. Maybe it will be good again with commandos / whatever assault bonuses they decide on. |
Ghermard-ol Dizeriois
Maphia Clan Corporation
87
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Posted - 2014.01.20 20:58:00 -
[32] - Quote
A question for you MD users: the EC-3 fires at higher ROF, but do the grenades travel faster or not compared to the EXO-5 ones?
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Bojo The Mighty
L.O.T.I.S.
2836
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Posted - 2014.01.20 21:01:00 -
[33] - Quote
Ghermard-ol Dizeriois wrote:A question for you MD users: the EC-3 fires at higher ROF, but do the grenades travel faster or not compared to the EXO-5 ones? Same speed but you can create a nice choo choo train of nades
Check out latest BSOTT Guide
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Master Smurf
Nos Nothi
16
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Posted - 2014.01.20 21:01:00 -
[34] - Quote
Justin Tymes wrote: This isn't about optimal conditions, this is about a light weapon's usefulness against classes. Laser and Shotguns are still effective against all classes, the MD will not be in 1.8.
You know that niche weapons need optimal conditions.
"Shine bright like a diamond" - God's Light and Love make me dazzle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1464
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Posted - 2014.01.20 21:02:00 -
[35] - Quote
sira draco wrote:I agree, it needs a buff, it is useless against all these insanely high DPS rifles, its difficult to use in cqc cause of the splash damage on yourself
and dont give me that crap like "its a support weapon"
ITS A FREAKING GRENADE LAUNCHER, you should be able to kill masses with it, people should fear it, It has so many drawbacks, low rate of fire, low damage, low ammo capacity, high pg cpu and high isk cost, there should be some benefit to using it, its a fun unique weapon I wanna see more people use it You weren't here for Uprising 1.3 were you? It was FotM.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Soraya Xel
The Corporate Raiders Top Men.
1166
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Posted - 2014.01.20 21:03:00 -
[36] - Quote
The flaylock pistol is a sidearm mass driver. Balancing issues doesn't mean a weapon should become a sidearm.
I'd like to be your CPM1 candidate
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sira draco
Ancient Erectiles
36
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Posted - 2014.01.20 21:04:00 -
[37] - Quote
Fizzer94 wrote:sira draco wrote:I agree, it needs a buff, it is useless against all these insanely high DPS rifles, its difficult to use in cqc cause of the splash damage on yourself
and dont give me that crap like "its a support weapon"
ITS A FREAKING GRENADE LAUNCHER, you should be able to kill masses with it, people should fear it, It has so many drawbacks, low rate of fire, low damage, low ammo capacity, high pg cpu and high isk cost, there should be some benefit to using it, its a fun unique weapon I wanna see more people use it You weren't here for Uprising 1.3 were you? It was FotM.
and its not anymore, buffing it will not make it FOTM, it still wont compete against RR's CR's and militia tanks |
DeadlyAztec11
Ostrakon Agency Gallente Federation
3400
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Posted - 2014.01.20 21:04:00 -
[38] - Quote
The MD is 100% fine.
Niche weapons are by nature situational. And they excel in specific instances.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Bethhy
Ancient Exiles. Renegade Alliance
888
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Posted - 2014.01.20 21:05:00 -
[39] - Quote
Fizzer94 wrote:sira draco wrote:I agree, it needs a buff, it is useless against all these insanely high DPS rifles, its difficult to use in cqc cause of the splash damage on yourself
and dont give me that crap like "its a support weapon"
ITS A FREAKING GRENADE LAUNCHER, you should be able to kill masses with it, people should fear it, It has so many drawbacks, low rate of fire, low damage, low ammo capacity, high pg cpu and high isk cost, there should be some benefit to using it, its a fun unique weapon I wanna see more people use it You weren't here for Uprising 1.3 were you? It was FotM.
Then 1.4 Aim Assist ....
RIP Actual Aiming, Gungame, Open field battles, TTK, MD, Scoutz, speed tanking, any competitive FPS player not playing currently, caring about DUST in the future. |
sira draco
Ancient Erectiles
36
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Posted - 2014.01.20 21:07:00 -
[40] - Quote
Bethhy wrote:Fizzer94 wrote:sira draco wrote:I agree, it needs a buff, it is useless against all these insanely high DPS rifles, its difficult to use in cqc cause of the splash damage on yourself
and dont give me that crap like "its a support weapon"
ITS A FREAKING GRENADE LAUNCHER, you should be able to kill masses with it, people should fear it, It has so many drawbacks, low rate of fire, low damage, low ammo capacity, high pg cpu and high isk cost, there should be some benefit to using it, its a fun unique weapon I wanna see more people use it You weren't here for Uprising 1.3 were you? It was FotM. Then 1.4 Aim Assist .... RIP Actual Aiming, Gungame, Open field battles, TTK, MD, Scoutz, speed tanking, any competitive FPS player caring about DUST. 1.3 sounds like alot of fun, I wish I could play that build, instead of the current COD 514 |
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1464
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Posted - 2014.01.20 21:10:00 -
[41] - Quote
sira draco wrote:Bethhy wrote:Fizzer94 wrote:sira draco wrote:I agree, it needs a buff, it is useless against all these insanely high DPS rifles, its difficult to use in cqc cause of the splash damage on yourself
and dont give me that crap like "its a support weapon"
ITS A FREAKING GRENADE LAUNCHER, you should be able to kill masses with it, people should fear it, It has so many drawbacks, low rate of fire, low damage, low ammo capacity, high pg cpu and high isk cost, there should be some benefit to using it, its a fun unique weapon I wanna see more people use it You weren't here for Uprising 1.3 were you? It was FotM. Then 1.4 Aim Assist .... RIP Actual Aiming, Gungame, Open field battles, TTK, MD, Scoutz, speed tanking, any competitive FPS player caring about DUST. 1.3 sounds like alot of fun, I wish I could play that build, instead of the current COD 514 You want your gun to be FotM? That's pathetic...
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
621
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Posted - 2014.01.20 21:14:00 -
[42] - Quote
Master Smurf wrote:Justin Tymes wrote: This isn't about optimal conditions, this is about a light weapon's usefulness against classes. Laser and Shotguns are still effective against all classes, the MD will not be in 1.8.
You know that niche weapons need optimal conditions.
So the MD optimal condition will include no heavies being around and Assaults or Commandos not using Rifles? That's a ****** optimal condition. |
Tch Tch
Red Shirts Away Team
169
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Posted - 2014.01.20 21:34:00 -
[43] - Quote
I use the MD a lot. That and plasma cannons (actually killed someone yesterday perched high on a tower far far away... Luck shot).
One thing about MD and Plasma they should add is an anti equipment flux. I should be able to one shot an uplink. Maybe allow the mass driver to have a charged shot so you hold it down and then the round is pure flux.
The MD is rather situational I get 1 kill: 1-2 assists : 2 deaths. It is good and pushing back blobs but grenades are better. I find using an MD like a shotgun is the best way to actually get kills. Play sneaky and in a std light frame I took down a heavy because he couldn't track where I was. Yes a MLT shotgun would have been quicker.
Plasma cannon. Two problems: One the reload animation blocks the view of where the shot is going. Making it both very hard to learn (essentially you are blind firing until you get gud) and for long shots you aren't sure if it landed unless you get +50 kill... And with the plasma being so bad I feel sorry to the collatoral damage (it could only be a KIA of you intended that was the target, PCannon is a lucky dip). That and you charge the shot and it fires at the end of the sequence. It would be far more useful to hold the charge and then shoot...enemies like tanks move and at long distance you need more finesse over shot timing.
Two the damage against vehicles seems to be very low for the weapon type. Mind you I had a LAV filled with three guys about to run me over at a range of about 15m I shot and killed the driver. Another WTF did I just pull off.
MD report card: Team player, should be used from the flanks to avoid blueberry point blank shots. Could be better at its role of anti equipment and area denial (AoE damage is too low for the AoE specialized variants).
PC: For the LOLs. There are better weapons for virtually every scenario from forge gun, to sniper rifle, to MD to grenade. Play it for fun.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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sira draco
Ancient Erectiles
37
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Posted - 2014.01.20 23:47:00 -
[44] - Quote
Fizzer94 wrote:sira draco wrote:Bethhy wrote:Fizzer94 wrote:sira draco wrote:I agree, it needs a buff, it is useless against all these insanely high DPS rifles, its difficult to use in cqc cause of the splash damage on yourself
and dont give me that crap like "its a support weapon"
ITS A FREAKING GRENADE LAUNCHER, you should be able to kill masses with it, people should fear it, It has so many drawbacks, low rate of fire, low damage, low ammo capacity, high pg cpu and high isk cost, there should be some benefit to using it, its a fun unique weapon I wanna see more people use it You weren't here for Uprising 1.3 were you? It was FotM. Then 1.4 Aim Assist .... RIP Actual Aiming, Gungame, Open field battles, TTK, MD, Scoutz, speed tanking, any competitive FPS player caring about DUST. 1.3 sounds like alot of fun, I wish I could play that build, instead of the current COD 514 You want your gun to be FotM? That's pathetic... that is not what I said, try to read it again, you are semi literate |
sira draco
Ancient Erectiles
38
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Posted - 2014.01.21 00:05:00 -
[45] - Quote
Fizzer94 wrote:sira draco wrote:I agree, it needs a buff, it is useless against all these insanely high DPS rifles, its difficult to use in cqc cause of the splash damage on yourself
and dont give me that crap like "its a support weapon"
ITS A FREAKING GRENADE LAUNCHER, you should be able to kill masses with it, people should fear it, It has so many drawbacks, low rate of fire, low damage, low ammo capacity, high pg cpu and high isk cost, there should be some benefit to using it, its a fun unique weapon I wanna see more people use it You weren't here for Uprising 1.3 were you? It was FotM. Also, it doesn't have high CPU/PG costs, it uses 1 more PG and 3 more CPU than an AR at proto level. It costs the same as any other light weapon, too. If there is a buff for it, it should be stronger Direct Hits.
I said uprising sounds like fun, that has nothing to do with mass drivers, it sounds like fun because it didnt have stupid aim assist
I agree, it should do more direct hit damage thats all it needs |
KING CHECKMATE
Ametat Security Amarr Empire
3834
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Posted - 2014.01.21 00:09:00 -
[46] - Quote
Justin Tymes wrote:The MD was already one of the most situational weapons in the game, due to Shield v Armor actually mattering, vertical advantage and ammo + clip awareness being almost a necessity, while managing your optimal range that Rifles tend to out DPS you in anyway. All of this made it a mediocre choice, shown by how few people actually used the weapon pre-1. 8. But this changes in 1.8, because the MD will be the only weapon in the game(apart from Flaylock) that will be dependent on dropsuit class.
Against a Heavy - useless Against Assaults or Commandos - Extremely Bad match-up Against Logistics - Neutral but may change due to the weapon of opponent Against Scouts - Favorable(what isn't, poor scouts) but may change due to weapon of opponent
Even Laser don't find themselves useless to the point where they need to stop using their weapon against a class. Combined with the elements that made the MD already situational, it makes the MD not viable as a main weapon. If this is the direction the game is going, it makes sense to put the MD together with the rest of the massively situational weapons. It's not like it's out-DPSing sidearms too, on the contrary, it's being left in the dust against any sidearm other than the flaylock when comparing optimals.
Actually. I use the MD as a side arm. Im a Scout and My Main weapons is now the Scrambler Pistol. The MD just made sense
I think people that MAIN SIDEARMS, like SMG and soon to come MAGSECS , Bolt pistols etc.... should consider the MD as a Sidearm with powerful area control.
GIVE ME A RESPEC CCP.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
936
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Posted - 2014.01.21 00:11:00 -
[47] - Quote
Buff it. It used to scare the crap outta me but now it's just annoying. I'd rather use a Plasma Cannon...which in itself is kinda weak...Should be able to one shot most people from direct fire.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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sira draco
Ancient Erectiles
39
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Posted - 2014.01.21 00:12:00 -
[48] - Quote
KING CHECKMATE wrote:Justin Tymes wrote:The MD was already one of the most situational weapons in the game, due to Shield v Armor actually mattering, vertical advantage and ammo + clip awareness being almost a necessity, while managing your optimal range that Rifles tend to out DPS you in anyway. All of this made it a mediocre choice, shown by how few people actually used the weapon pre-1. 8. But this changes in 1.8, because the MD will be the only weapon in the game(apart from Flaylock) that will be dependent on dropsuit class.
Against a Heavy - useless Against Assaults or Commandos - Extremely Bad match-up Against Logistics - Neutral but may change due to the weapon of opponent Against Scouts - Favorable(what isn't, poor scouts) but may change due to weapon of opponent
Even Laser don't find themselves useless to the point where they need to stop using their weapon against a class. Combined with the elements that made the MD already situational, it makes the MD not viable as a main weapon. If this is the direction the game is going, it makes sense to put the MD together with the rest of the massively situational weapons. It's not like it's out-DPSing sidearms too, on the contrary, it's being left in the dust against any sidearm other than the flaylock when comparing optimals. Actually. I use the MD as a side arm. Im a Scout and My Main weapons is now the Scrambler Pistol. The MD just made sense
I think people that MAIN SIDEARMS, like SMG and soon to come MAGSECS , Bolt pistols etc.... should consider the MD as a Sidearm with powerful area control.
I do the same, I use the scrambler pistol as primary for its higher dps, and the MD as secondary |
Bojo The Mighty
L.O.T.I.S.
2845
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Posted - 2014.01.21 00:17:00 -
[49] - Quote
KING CHECKMATE wrote: Actually. I use the MD as a side arm. Im a Scout and My Main weapons is now the Scrambler Pistol. The MD just made sense
I think people that MAIN SIDEARMS, like SMG and soon to come MAGSECS , Bolt pistols etc.... should consider the MD as a Sidearm with powerful area control.
Well duh, I mean with 3 clips and inability to use pure mass driver for killing everyone who specced into MD has at least a decent sidearm setup.
Check out latest BSOTT Guide
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Eko Sol
3dge of D4rkness SoulWing Alliance
64
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Posted - 2014.01.21 00:19:00 -
[50] - Quote
I actually think the the MD should have a side arm built in that rivals a shotgun or maybe a an AR. It should take up both L and S slots and requires that you have both. |
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Borne Velvalor
Endless Hatred
2220
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Posted - 2014.01.21 00:29:00 -
[51] - Quote
The Flaylock is an even crappier Mass Driver in your sidearm slot already. How about making it a rifle attachment, soonGäó?
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
623
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Posted - 2014.01.21 01:28:00 -
[52] - Quote
KING CHECKMATE wrote:Justin Tymes wrote:The MD was already one of the most situational weapons in the game, due to Shield v Armor actually mattering, vertical advantage and ammo + clip awareness being almost a necessity, while managing your optimal range that Rifles tend to out DPS you in anyway. All of this made it a mediocre choice, shown by how few people actually used the weapon pre-1. 8. But this changes in 1.8, because the MD will be the only weapon in the game(apart from Flaylock) that will be dependent on dropsuit class.
Against a Heavy - useless Against Assaults or Commandos - Extremely Bad match-up Against Logistics - Neutral but may change due to the weapon of opponent Against Scouts - Favorable(what isn't, poor scouts) but may change due to weapon of opponent
Even Laser don't find themselves useless to the point where they need to stop using their weapon against a class. Combined with the elements that made the MD already situational, it makes the MD not viable as a main weapon. If this is the direction the game is going, it makes sense to put the MD together with the rest of the massively situational weapons. It's not like it's out-DPSing sidearms too, on the contrary, it's being left in the dust against any sidearm other than the flaylock when comparing optimals. Actually. I use the MD as a side arm. Im a Scout and My Main weapons is now the Scrambler Pistol. The MD just made sense
I think people that MAIN SIDEARMS, like SMG and soon to come MAGSECS , Bolt pistols etc.... should consider the MD as a Sidearm with powerful area control.
I suppose that's a way to look at it. I'm a Logi so that means the Amarr is the only suit I can use should I skill into the MD. |
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