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1. sniper reticle problems - in General Discussions [original thread]
Why make it so large? The dot was fine. If you want to improve snipers make the scope zoom or extend the range of shot. The dot was fine for hitting targets up to 600m.
- by Evane Sa'edi - at 2014.08.26 20:33:00
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2. fix sniper rifles - in Feedback/Requests [original thread]
Yes give back the 800+ metre kill range & improve the zoom.
- by Evane Sa'edi - at 2014.01.26 19:14:00
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3. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
Add my name to the list - proto commando with proto sniper rifle & proto swarm launcher. History is not recorded by the winners it is recorded by the historians, well after you are dead.
- by Evane Sa'edi - at 2014.01.21 20:40:00
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4. Bring back the Mountain of Doom. - in Map Ideas [original thread]
The mountain of Doom was a great point to fight over for the overview vantage and sniper points. to open it up to both sides you need to put an access path for both sides.
- by Evane Sa'edi - at 2014.01.01 18:23:00
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5. Military Fortress - in Map Ideas [original thread]
Classic Moat & Bailey castle design? with proper turret field of fire on all sides
- by Evane Sa'edi - at 2014.01.01 18:14:00
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6. Naval warship map - in Map Ideas [original thread]
our suits are sealed for space so they are watertight but can they float? What deapth do they crush at? hovercraft or floater platforms.
- by Evane Sa'edi - at 2014.01.01 18:03:00
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7. EVE SHIP MAP!!! - in Map Ideas [original thread]
They got that crashed Leviathan on caldari prime.
- by Evane Sa'edi - at 2014.01.01 17:56:00
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8. a new approach on height - in Map Ideas [original thread]
Deep mine or sink hole - circular roads cut in the walls of the mine to floor - production socket at the base of the mine.
- by Evane Sa'edi - at 2014.01.01 17:54:00
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9. Dynamic Environmental Factors - in Map Ideas [original thread]
Anti-laser fog - smoke with reflective particles in the cloud, either as a result of industrial accident or a new grenade.
- by Evane Sa'edi - at 2014.01.01 17:44:00
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10. Nerfing the swarm launcher / wheres the fairness? - in Feedback/Requests [original thread]
The nerf of swarm launchers in 1.7 was DUMB when combined with the increases to tanks!! The whole purpose of man portable anti-vehicle equipment is to cause damage to lav, hav & DS and to either destroy or drive off vehicles. Current tanks ar...
- by Evane Sa'edi - at 2014.01.01 17:27:00
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11. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
bogeyman m wrote: Tanks are WAY too fast now. When they can outrun AV missiles (including the 1.x second lock time) something is broken. Additionally, Swarm Launchers are now useless. I am NOT a Proto level AVer. I run a meta-5 SwL with LDMs....
- by Evane Sa'edi - at 2013.12.11 23:01:00
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12. Where do you go after the dust has settled? - in Intergalactic Summit [original thread]
Polishing the armour fragments, taken as trophy from the many battles, while drinking many pints.
- by Evane Sa'edi - at 2013.12.08 23:32:00
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13. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
What logic do CCP use behind their weapons development programme? I would have thought that any milatary scientist would be trying for bigger and better than before, not backwards. What happened to dead-fire missile systems? Anti-personnel mines? ...
- by Evane Sa'edi - at 2013.12.08 23:17:00
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14. Sticky:Impact Ridge Ambush Feedback! - in Ambush Gamemode [original thread]
When is the image link going to be fixed?
- by Evane Sa'edi - at 2013.11.02 20:06:00
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15. Sticky:Border Gulch Ambush Feedback! - in Ambush Gamemode [original thread]
When is the image link going to be fixed?
- by Evane Sa'edi - at 2013.11.02 19:54:00
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16. Sticky:Fracture Road Ambush Feedback! - in Ambush Gamemode [original thread]
When it the image link going to be fixed?
- by Evane Sa'edi - at 2013.11.02 19:53:00
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17. nerfing the swarms range is a really bad idea. - in Feedback/Requests [original thread]
What is the logic behind CCP's weapon development policy?? Milatary policy would be for bigger, better and more efficient weapon systems NOT cutting range on sub-par anti-armour weapons so that they are less than useless. Unless there are plans to...
- by Evane Sa'edi - at 2013.11.02 19:46:00
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18. Announcement:Weapon stats! - in General Discussions [original thread]
As a proto swarm user I find that the proposed changes are a joke and is only a gift to all users of vehicles. I have seen the damage cut from 350 per missile to 330, the removal of dumb-fireing & the internal magazine cut to 3 flights. It is ...
- by Evane Sa'edi - at 2013.10.28 22:11:00
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19. Quick question to Tankers? - in General Discussions [original thread]
You don't need full spec AV due to the changes in Swarm Launchers from 1.4 - I can now get three flights of 6 missiles in the air as quickly as I can lock to target (a base damage of 5940) increased by skill and damage mods. I have 14+ million sp ...
- by Evane Sa'edi - at 2013.09.21 23:24:00
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20. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
What are the three ranges, in metres, for the weapons listed.
- by Evane Sa'edi - at 2013.07.03 18:29:00
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