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861. Shield regulators - in Feedback/Requests [original thread]
Armor is fine just stick with someone in your squad who has a repair tool wallah armor will go up 3x faster every time.
- by Eris Ernaga - at 2013.08.12 00:02:00
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862. How to improve squad function - in Feedback/Requests [original thread]
My ideas on how to improve squad play on the battlefield. Downed team mates requesting help Team mates will keep the same blinking nanite injector when they are down Downed squad mates will now have a green blinking nanite injector to help ind...
- by Eris Ernaga - at 2013.08.11 23:55:00
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863. Lets talk about a change on how armor plates and shield extenders work. - in Feedback/Requests [original thread]
lets not they don't need a nerf not my fault you suck.
- by Eris Ernaga - at 2013.08.11 23:40:00
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864. 1.4 - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Eris Ernaga wrote: Please post a list of stuff coming in 1.4... everything please... As I said earlier, they can't say a single word until everything is set in stone. Make a list now and have ONE SINGLE item not make ...
- by Eris Ernaga - at 2013.08.11 17:35:00
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865. 1.4 - in Feedback/Requests [original thread]
castba wrote: Do we have an ETA for 1.4? August 31st
- by Eris Ernaga - at 2013.08.11 17:35:00
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866. 1.4 - in Feedback/Requests [original thread]
Please post a list of stuff coming in 1.4... everything please...
- by Eris Ernaga - at 2013.08.11 04:36:00
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867. HAV impact damage! - in General Discussions [original thread]
Lorhak Gannarsein wrote: What is the deal with this stuff? I reversed over a forge gunner earlier today (didn't know he was there, was trying to escape a swarmer) and dragged him for fifty metres as he charged up his gun. The only reason I didn...
- by Eris Ernaga - at 2013.08.11 04:33:00
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868. Forge spam - in Feedback/Requests [original thread]
True Adamance wrote: No one is spamming the forge gun. They are using it, its a potent anti materiel weapon. If everyone on the field is using it this is spam. I have seen a huge increase in the use of forge guns and flippin love it blap wars.
- by Eris Ernaga - at 2013.08.11 04:32:00
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869. Does anybody have a sourced explanation of how ISK is distributed during a match? - in General Discussions [original thread]
Time spent in game, war points earned in game, and gear lost.
- by Eris Ernaga - at 2013.08.11 04:31:00
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870. these monthly patches are really expensive. - in General Discussions [original thread]
Zekain Kade wrote: We're talking $10-$50k range. Yea, they aren't cheap, and they sure as hell aren't free. no proof.
- by Eris Ernaga - at 2013.08.11 04:29:00
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871. I'm addicted to Dust 514 - in General Discussions [original thread]
Dr Allopathy wrote: I've played with you, and you're mediocre ingame. I guess this trolling is good enough for these forums lol mediocre don't judge me bro you don't even know me.
- by Eris Ernaga - at 2013.08.11 02:20:00
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872. optimal settings? - in General Discussions [original thread]
Devils advocate03 wrote: This is probably a stupid question, but I have been trying to tweek my settings to make Dust look good, but I don't really know how dark or light its supposed to be. I find myself wondering how dark its supposed to be i...
- by Eris Ernaga - at 2013.08.11 02:00:00
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873. I'm addicted to Dust 514 - in General Discussions [original thread]
KING CHECKMATE wrote: Instant classic. +1 har har
- by Eris Ernaga - at 2013.08.11 01:58:00
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874. MAV - in Feedback/Requests [original thread]
CLONE117 wrote: gunships and dropships are the same... they come in all diffrent sizes but we look at the dropship on here.. and then we look at the LAAT republic gunship from starwars battlefront... they essentially fill the same roles but...
- by Eris Ernaga - at 2013.08.11 01:57:00
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875. Orbital strike system improvements - in Feedback/Requests [original thread]
Some ideas to improve the orbital strike system. Let us fire all ammo types in instant battle matches with a quick select option for the type of ammo we want to use. Have Aura/voice tell us when we have an orbital strike. Allow the squad leader t...
- by Eris Ernaga - at 2013.08.09 20:54:00
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876. (Request) Terminal 'Firewall' - in Feedback/Requests [original thread]
Sinboto Simmons wrote: A skill that allows you to place a firewall on the objective and increases the amount of time it takes for a hostile to hack said objective. Good idea? bad? Thought about this in game never posted the idea. Could be ...
- by Eris Ernaga - at 2013.08.09 20:45:00
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877. Gunnlogi vs madrugar - in Feedback/Requests [original thread]
Pirovano92 wrote: Why is the madrugar always stronger than the gunnlogi? it doenst make sense. ( Ive gunnlogi & madrugar, so i choose always armor tanks. ). If those 2 tanks are shooting each other, the madrugar always win. Maybe its better...
- by Eris Ernaga - at 2013.08.09 20:44:00
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878. These forums are freakin depressing.... - in General Discussions [original thread]
Flux Raeder wrote: TL:DR SUMMATION AT BOTTOM Seriously people, why do you feel the need to make post after post and thread after THREAD of nothing but doom and gloom bs? Other than an obvious need for attention, if you really hate the game so m...
- by Eris Ernaga - at 2013.08.09 20:42:00
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879. The assault rifle is not the most effective weapon in all situations - in General Discussions [original thread]
Catina Mercia wrote: The assault rifle is not the most effective weapon in all situations. It's just effecive. Please tell me how well an AR user can fair against a shotgunner in CQC (when hit detection works). Or a scrambler rifle using it's m...
- by Eris Ernaga - at 2013.08.09 20:36:00
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880. MAV - in Feedback/Requests [original thread]
CLONE117 wrote: derpships should get meduim turrets too.. Maybe that'll be the gunship. The gunship will probably act more like ac-130
- by Eris Ernaga - at 2013.08.09 20:33:00
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