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1181. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Wait so gallente get a bonus to shield and armor resistance when they are mainly armor tankers and minmitar get a bonus to mainly armor resistance when they are shield users...
- by Eris Ernaga - at 2013.07.02 08:47:00
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1182. Dropships - in Feedback/Requests [original thread]
darkiller240 wrote: Are they meant to die in 2 Rail gun shots? They are good transports not really good for tanking anything but yeah they probably need a buff >.>
- by Eris Ernaga - at 2013.07.02 08:36:00
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1183. Jets and forge guns - in General Discussions [original thread]
fighter
- by Eris Ernaga - at 2013.07.02 08:31:00
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1184. Jets and forge guns - in General Discussions [original thread]
Jets will have a hover mode so that they can hover over vehicles and use the secondary weapon to pound ground targets they will also have a flying mode with a front gun which will be better suited for dog fights they probably wont be easy to hit b...
- by Eris Ernaga - at 2013.07.02 08:29:00
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1185. Jets and forge guns - in General Discussions [original thread]
Nguruthos IX wrote: Shavan D wrote: I am a die hard air pilot and I won't stop bring up jets. I know that they are coming. It's not a question of if but when. So until they get here pilots and everyone else must create some of the base found...
- by Eris Ernaga - at 2013.07.02 08:27:00
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1186. Lets give the vets somewhere to go - in Feedback/Requests [original thread]
Vicious Minotaur wrote: I was just going to say: "Hell, let the vets go there." But... I reconsidered. So I'd say that there needs to be an instant battle opition that opens up once you have, say, 7 Million SP allocated (or whatever number is ...
- by Eris Ernaga - at 2013.07.02 08:15:00
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1187. [Request] Training Ground / 'Survival' Game mode - in Feedback/Requests [original thread]
Naedeus wrote: I don't really have much of a forum presence outside of Dust University's private forum, though I'm completely prepared to fight fire with fire if necessary. Which means, I'm looking at you, you cuddly forum troll, you. While we...
- by Eris Ernaga - at 2013.07.02 07:59:00
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1188. more vehicle turrets needed (request) - in Feedback/Requests [original thread]
I think we only have short range and fast firing missiles as well so we will need the longer range, heavy damage, but slower firing missiles like Cruise missiles and heavy missiles.
- by Eris Ernaga - at 2013.07.02 07:57:00
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1189. more vehicle turrets needed (request) - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: id like to see a vehicle mounted plasma cannon, swarm launcher, laser beam and a pulse laser cannon. They'll probably be putting in projectile turrets which are more like the heavys hmg and some laser tur...
- by Eris Ernaga - at 2013.07.02 07:53:00
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1190. Lets give the vets somewhere to go - in Feedback/Requests [original thread]
Haven't bumped this in a while hopefully people will enjoy.
- by Eris Ernaga - at 2013.07.02 07:47:00
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1191. Recon Ships - in Feedback/Requests [original thread]
Haven't bumped this in a while hopefully people will enjoy.
- by Eris Ernaga - at 2013.07.02 07:46:00
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1192. [Request] Drone Ships - in Feedback/Requests [original thread]
Haven't bumped these in a while hopefully people will enjoy
- by Eris Ernaga - at 2013.07.02 07:46:00
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1193. MAV - in Feedback/Requests [original thread]
Great idea but I am looking at the balance aspect of it after all you could just fit a large blaster so why need a secondary machine gun still great idea though hopefully CCP will take our feedback.
- by Eris Ernaga - at 2013.07.02 07:46:00
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1194. Game Mode: Land Grab - in Feedback/Requests [original thread]
So I have had this idea for a game mode for a while now but have never taken the time to type it all out and see if the community accepted my idea or not. I have expanded on my idea here and added some cool features I think players will enjoy if t...
- by Eris Ernaga - at 2013.07.02 07:42:00
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1195. Game Mode: Land Grab - in Feedback/Requests [original thread]
Difficulties In order to make this work you are going to need a higher player count in each battle at least 32 v 32 and much larger maps. However larger maps will allow for fighters and dropships to operate more efficienlt on these maps and all...
- by Eris Ernaga - at 2013.07.02 07:42:00
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1196. MAV - in Feedback/Requests [original thread]
KOBLAKA1 wrote: http://freerangeinternational.com/blog/wp-content/uploads/2010/01/DSC_0208-600x401.jpg exactly one main gun I think I see a machine gun on their though.
- by Eris Ernaga - at 2013.07.02 06:26:00
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1197. MAV - in Feedback/Requests [original thread]
Edited and thank you again
- by Eris Ernaga - at 2013.07.02 05:37:00
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1198. MAV - in Feedback/Requests [original thread]
So we already have the HAV and the LAV could we get a between MAV. Not the medium transport vehicle that is coming but a lighter tank that only holds one large turret. It'll be the between of the LAV and the HAV with a bit of speed and fire power....
- by Eris Ernaga - at 2013.07.02 05:34:00
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1199. Punish AFKers - in Feedback/Requests [original thread]
5aEKUXeRJGJ27kCDnDVYak4 wrote: AFK should be punished, not rewarded. This is New Eden if the npc corporations dont enfoce fighting only spawning on to the battlefield then we can abuse their trust. I hear a lot this is New Eden harden the f ...
- by Eris Ernaga - at 2013.07.02 04:50:00
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1200. Flux variant - in Feedback/Requests [original thread]
pegasis prime wrote: Eris Ernaga wrote: pegasis prime wrote: Nope no more flux varients for grenades as flux grenades already decimate shild tanks and canceling the passive regen would make them even more op against tanks. I was talkin...
- by Eris Ernaga - at 2013.07.02 04:46:00
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