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261. How to stop MCC camping - in Feedback/Requests [original thread]
Remove the spawn point from the MCC and place it on the ground below absolutely no point of having a spawn point in the MCC when we have a base right below it and another base off to the side that we can spawn at. I have effectively destroyed MCC ...
- by Eris Ernaga - at 2013.07.15 06:53:00
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262. MCC mounted turrets - in Feedback/Requests [original thread]
Lt Royal wrote: A nice thought but I think everything else in game should be balanced or added before cosmetic changes like that are added. true
- by Eris Ernaga - at 2013.07.14 00:10:00
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263. MCC mounted turrets - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Want to know how lazy the art department is? Look closely at the MCC turrets. It's 4 large railguns arranged in a diamond shape, with what I believe to be a large missile turret on the back of them. they wudnt even ...
- by Eris Ernaga - at 2013.07.13 23:46:00
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264. Petitions [feedback] - in Feedback/Requests [original thread]
Stop replying to people like robots in the petitions section it makes us feel like you wouldn't even take the time to talk to us like a human being or care for our Dust related problem especially when you just close the petition after a serious re...
- by Eris Ernaga - at 2013.07.13 23:11:00
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265. Annoyances of Dust 514 - in Feedback/Requests [original thread]
lithkul devant wrote: This is a list of what annoys me about Dust 514, while I still play and enjoy the game, certain things grate on my nerves like no other. 1. No progression bars for events and no information about events easily accessible:...
- by Eris Ernaga - at 2013.07.13 23:08:00
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266. MCC mounted turrets - in Feedback/Requests [original thread]
They should be firing race orientated weapons so the Caldari MCC missiles the Gallente one hybrid turrets or blaster turrets which I think would be pic to see a stream of energy streak across the sky to hit the other MCC watch out dropships =p.
- by Eris Ernaga - at 2013.07.13 23:04:00
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267. [Suggestion] Paid Respec - in Feedback/Requests [original thread]
I keep posting on the wrong f'ing thread I give up lol
- by Eris Ernaga - at 2013.07.13 23:00:00
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268. [Suggestion] Paid Respec - in Feedback/Requests [original thread]
CCP completely altered the skill tree meaning it was harder to understand, they also turned skill paths in to huge unnecessary skill sinks that ate millions of sp for simple skills, also many skills were nerfed and entire play styles ruined making...
- by Eris Ernaga - at 2013.07.13 22:58:00
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269. [Suggestion] Paid Respec - in Feedback/Requests [original thread]
Maken Tosch wrote: I would recommend three tiers of the skill back booster. Tier 1 3-day long booster 150,000 SP returned Cost: 2,500 AUR Tier 2 7-day long booster 300,000 SP returned 7,000 aurum Tier 3 30-day long booster 1,000,000 returned...
- by Eris Ernaga - at 2013.07.13 22:57:00
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270. [Suggestion] Paid Respec - in Feedback/Requests [original thread]
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- by Eris Ernaga - at 2013.07.13 22:55:00
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271. [Suggestion] Paid Respec - in Feedback/Requests [original thread]
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- by Eris Ernaga - at 2013.07.13 22:52:00
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272. [FEEDBACK] Complex Shield Reg. UP - in Feedback/Requests [original thread]
I was upset as soon as I skill it to level 4 then jump it to a lvl 5 requirement ninja nerfing almost everything...
- by Eris Ernaga - at 2013.07.13 06:51:00
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273. Never ending game mode - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=90889&find=unread
- by Eris Ernaga - at 2013.07.13 06:49:00
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274. [Request] Clan Hubs - in Feedback/Requests [original thread]
Thaddius Con wrote: Eh, might as well give it a shot. I think that a clan that gets above a certain amount of members (We'll say 100 for example's sake) should get their own Hub. A place where they can all kind of interact. The clan would have ...
- by Eris Ernaga - at 2013.07.11 08:23:00
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275. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
loses sidearm 30 less shields and armor (60 less base HP) 5HP/s less shield recharge rate 0.3m/s slower movement speed and 0.4m/s slower sprinting speed so what's not fair plus they only have 3 equipment not that much... they also have to fit a l...
- by Eris Ernaga - at 2013.07.11 08:19:00
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276. HAV's STILL need balance!... you don't care anymore, do you ccp?? - in Feedback/Requests [original thread]
Yotta Guns wrote: Aizen Intiki wrote: Oh shut up. Stay off the front lines scrub. You hit harder. Shield tanks most certainly, do NOT hit harder. And even if they did. It's not strong enough to go thru the armor rep a madrauger. makes a ne...
- by Eris Ernaga - at 2013.07.10 08:35:00
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277. HAV's STILL need balance!... you don't care anymore, do you ccp?? - in Feedback/Requests [original thread]
Yotta Guns wrote: Ccp isn't paying attention to tanks at all... Still waiting on the shield buff... Getting REAL tired of the "invincibility" module on the armor tanks. (also known as a armor rep). It's got a faster cooldown, and is waaay stron...
- by Eris Ernaga - at 2013.07.10 08:33:00
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278. Eris Ernaga's feedback - in Feedback/Requests [original thread]
Terry Webber wrote: Eris Ernaga wrote: Terry Webber wrote: Eris, what do you mean by "corporation politics"? In eve online you can host votes with in your corporation for a number of reasons. Oh, that makes sense. Thanks for answering. ...
- by Eris Ernaga - at 2013.07.10 03:59:00
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279. Eris Ernaga's feedback - in Feedback/Requests [original thread]
Vermaak Doe wrote: Reserved, future derail, best derail. Would like to here what you have to say
- by Eris Ernaga - at 2013.07.10 03:59:00
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280. The problem with proto stomps arnt the protos, its the people who give up - in Feedback/Requests [original thread]
pseudosnipre wrote: Squadding with new players, i hear a lot of warbarge chatter about breaking out lawnchairs in the mcc or only running ch eap gear as they go through the monotony that is a pubstomping. They dont care about costing vets money...
- by Eris Ernaga - at 2013.07.10 03:43:00
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