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41. Militia - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Nerf new players! Yes please!
- by Eris Ernaga - at 2013.11.10 20:17:00
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42. I hate blues - in Feedback/Requests [original thread]
Self entitled pricks us vets have had to play since we were blues to this point and know 10x more about the game, why do blues feel like they should be getting their hands held the entire way there? If you got killed to a proto so what that's supp...
- by Eris Ernaga - at 2013.11.10 20:16:00
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43. [Request] Supply depot, need to repair - in Feedback/Requests [original thread]
Jooki Chewaka wrote: Who hasn't ever gone to a supply depot to repair? change the broken suit for another one and then back to the one you where using to get it fixed... To me that seems like an unwanted mechanic, so why don't make it that it...
- by Eris Ernaga - at 2013.11.10 20:15:00
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44. Militia - in Feedback/Requests [original thread]
Should militia be nerfed? It gets irritating when someone takes a militia item and sinks expensive things with it like a militia heavy with a militia forge gun trying to one hit proto suits or a militia shotugn militia scout killing proto. Militia...
- by Eris Ernaga - at 2013.11.10 20:11:00
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45. Buy Isk - in Feedback/Requests [original thread]
LHughes wrote: Anyone know if it's possible to buy isk in Dust using RL money? It will be possible in the future you will be able to buy boosters and a player in game with a large sum of isk will be able to buy those boosters off you for isk...
- by Eris Ernaga - at 2013.11.10 19:56:00
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46. Shield and armor - in Feedback/Requests [original thread]
Nyx Linx wrote: I must say their should be more shield mods. Adding diversity never hurts it only increases the complexity.
- by Eris Ernaga - at 2013.11.06 19:40:00
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47. Shield and armor - in Feedback/Requests [original thread]
DeathwindRising wrote: Eris Ernaga wrote: I as a shield and armor user feel shields are kind of pointless a basic armor plate gives more armor then a complex shield extender for barely any movement penalty, much less cpu requirements, and mu...
- by Eris Ernaga - at 2013.11.05 10:30:00
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48. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Before 1.4 my logi had around 500 hit points, it got me through everything and anything now 600 - 750 and I am dropped very quickly hell I even made a logi with over 1k hit points and got dropped almost instantly.
- by Eris Ernaga - at 2013.11.03 21:49:00
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49. [Request] New Infantry Shield Extender Variants - in Feedback/Requests [original thread]
Cosgar wrote: I was looking at shield extenders today while thinking about if they really deserve a penalty similar to armor plates and came up with the idea to add different variants like the ferroscale and reactive plates. First let's look at...
- by Eris Ernaga - at 2013.11.03 11:14:00
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50. Shield and armor - in Feedback/Requests [original thread]
Galvan Nized wrote: Oh the irony of this post, seems like just yesterday we were talking about shields inherently being better than armor...oh the old days. But it definitely seems like shields are weaker these days. TTK is so short that it is...
- by Eris Ernaga - at 2013.11.03 06:09:00
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51. Shield and armor - in Feedback/Requests [original thread]
Also not everyone runs Caldari and Gallente for shield and armor my Minmitar dual tanks and also gets a nice +5 to armor repair through it's logistic bonus. Also don't forget repair tools and repair nano hives can be used to repair the users and o...
- by Eris Ernaga - at 2013.11.03 04:30:00
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52. Shield and armor - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: So, let's have a look at the numbers this gives us. Assuming new complex shields are 99 HP: Caldari Assault, new shields Duvolle Assault Rifle M209 Assault Submachine Gun Core Locus Grenade Complex Shield Extender Com...
- by Eris Ernaga - at 2013.11.03 04:28:00
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53. Shield and armor - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Awry Barux wrote: Ku Shala wrote: basic shield extenders should be 33hp and advanced 50 hp prototype are the correct value QFT, shield extenders should scale in the same percentages as armor ac...
- by Eris Ernaga - at 2013.11.02 10:48:00
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54. Raising Reload awareness. - in Feedback/Requests [original thread]
Azri Sarum wrote: Jungian wrote: After playing Arma and watching Battlefield 4, one thing that would really be fit for DUST is a new reload mechanic. Lets say I have 20 bullets left in the magazine and decide to reload to a fresh magazine; I...
- by Eris Ernaga - at 2013.11.02 09:56:00
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55. Raising Reload awareness. - in Feedback/Requests [original thread]
Jungian wrote: After playing Arma and watching Battlefield 4, one thing that would really be fit for DUST is a new reload mechanic. Lets say I have 20 bullets left in the magazine and decide to reload to a fresh magazine; I lose 20 bullets. Thi...
- by Eris Ernaga - at 2013.11.02 09:55:00
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56. Null Cannon spawn - in Feedback/Requests [original thread]
How exactly does someone spawn on a null cannon I don't see the logic I especially hate when I neutralize the area of all Uplinks, CRUs, and Mobile CRUs just have to people zerg rush the null cannon and spawn in behind me cloaked. I think CCP shou...
- by Eris Ernaga - at 2013.11.02 09:54:00
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57. [REQUEST] Limit the amount of droplinks/nanohives people have on field - in Feedback/Requests [original thread]
KingBlade82 wrote: just as we have limited player count and limited vehicles we should also limit the amount of droplinks and nanohives each team can put down in some areas mainly PC and Domination I notice a lot of lag when playing on maps w...
- by Eris Ernaga - at 2013.11.02 09:49:00
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58. Aim assist for scrambler rifle vs AR - in Feedback/Requests [original thread]
Bunny Demon wrote: Is it just me who thinks that the amount of aim assist for the scrambler rifle is way too low compared to the AR, I'm not saying they should increase it for the SR as that was really OP when AA first came out but they should ...
- by Eris Ernaga - at 2013.11.02 09:45:00
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59. Shield and armor - in Feedback/Requests [original thread]
Forgot to mention that there are armor repairing nanohives so armor tankers really don't have it all that bad.
- by Eris Ernaga - at 2013.11.02 09:38:00
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60. Shield and armor - in Feedback/Requests [original thread]
Chunky Munkey wrote: Shields regen by themselves. When you slap an extender on your suit it's like a combination of a ferroscale & reactive armour plate without their terrible stats & high fitting cost. Oh & energizers are awesome....
- by Eris Ernaga - at 2013.11.02 09:37:00
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