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901. Forge Gun range/damage - in Feedback/Requests [original thread]
Comparing LARGE railgun to a forge gun which is handheld and as small as the SMALL railgun turrets yet it can do everything better than the large railgun
- by EnglishSnake - at 2012.11.18 20:25:00
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902. [Feedback/Request] HAVs ruin "jump in and play" experience - in Feedback/Requests [original thread]
This idea is so bad and its coming from someone who i thought had a head on his shoulders Level of teamwork? lolno its never been easier out of all the builds, now 2 builds ago it required full on teamwork not half assed teamwork with basic AV st...
- by EnglishSnake - at 2012.11.18 15:08:00
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903. How I've Taken out dropships. - in General Discussions [original thread]
Ive used my missile tanks half the time and have to lead my shots to account for missile travel time Im just too lazy to lvl up railguns atm
- by EnglishSnake - at 2012.11.18 12:26:00
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904. CCP lack of intrest - in Feedback/Requests [original thread]
lol vehicle spam Hm hes not gonna like FW or Null at all, maybe you should hide up in high sec where CCP may make a vehicle limit for you
- by EnglishSnake - at 2012.11.18 12:24:00
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905. Someone give CCP a Planetside2 beta code. - in The Locker Room [original thread]
PC game playing with randoms who dont have a clue what to do Yea i can do that on any other game tbh
- by EnglishSnake - at 2012.11.17 22:20:00
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906. Vehicles hunting Vehicles. - in General Discussions [original thread]
LAV with missile launcher then maybe in open space circle around it Or LAV with 3 forge guns hit the HAV from behind to get it stck and all forge at once or thrown AV nades aswell But in general another tank is better but with forge guns and s...
- by EnglishSnake - at 2012.11.17 22:19:00
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907. The problem with AV - in Feedback/Requests [original thread]
DJINN Riot wrote: I have kinda sat back, and played a Pro-CCP role in the AV vs Vehicle debate until now. Playing the roll of a fit better, or the team up guy, but there are some flaws in the AV vs V design that i would like to address having i...
- by EnglishSnake - at 2012.11.16 16:30:00
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908. My opinion after playing it: - in Feedback/Requests [original thread]
SuperMido wrote: EnglishSnake wrote: Menus are fine, EVE is alot worse You're saying that because YOU'RE coming from EVE...But for someone on the PS3, who plays Battlefield, CoD, or MoH, its gonna be a PAIN to get used to it, and most li...
- by EnglishSnake - at 2012.11.16 14:57:00
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909. My opinion after playing it: - in Feedback/Requests [original thread]
Menus are fine, EVE is alot worse
- by EnglishSnake - at 2012.11.16 14:26:00
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910. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
I do think Large turrets should whack anything in scout/assault and maybe for balance sake 2/3 a proper fit heavy or give it some kind of resistance perk to the suit when fighting tanks As for tank fights atm it is who sees who 1st then about dr...
- by EnglishSnake - at 2012.11.16 13:24:00
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911. The next story is call: Playing a match with 3 tanks in my team. Based on real f... - in General Discussions [original thread]
TBH its WBS which really is weak to top correctly fitted tanks We have OB to worry about which will cream anything
- by EnglishSnake - at 2012.11.15 14:46:00
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912. well that was irritating >_> - in General Discussions [original thread]
Its all to do with fits and driver ability tbh
- by EnglishSnake - at 2012.11.15 14:22:00
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913. [Request] Corp deploy for public Skirmish and Ambush - in Feedback/Requests [original thread]
lol you will really get far fielding 16guys against 16 randoms who dont know each other use mics or any teamwork whatsoever
- by EnglishSnake - at 2012.11.14 18:43:00
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914. Black OPS HAVs - Can CCP clarify? - in General Discussions [original thread]
Simple question It has an MCRU in it, but is the MCRU already in one of the high 4 slots or is it in the 5th slot and the 4slots it has left are free to use Im asking because it requires 3mil of SP to get into and so far i know of no one who wil...
- by EnglishSnake - at 2012.11.14 18:26:00
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915. tank balance thread number 27364 - in General Discussions [original thread]
Garrett Blacknova wrote: EnglishSnake wrote: steadyhand amarr wrote: Garrett Blacknova wrote: Shiro Mokuzan wrote: I think what missiles need is a lockon time before they fire, and that lockon time should dependent on the target's s...
- by EnglishSnake - at 2012.11.14 18:15:00
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916. Things to Come! - in General Discussions [original thread]
Supply Depot Vehicle Module Update: The Game Design team will discuss the possibility of implementing this in the future. Thats a bad idea, a cargohold is alot easier tbh and if its a mod to put on the tank it means less tank/resistance in gener...
- by EnglishSnake - at 2012.11.14 14:18:00
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917. tank balance thread number 27364 - in General Discussions [original thread]
steadyhand amarr wrote: Garrett Blacknova wrote: Shiro Mokuzan wrote: I think what missiles need is a lockon time before they fire, and that lockon time should dependent on the target's signature size. That could get VERY interesting......
- by EnglishSnake - at 2012.11.14 14:09:00
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918. Armor and shield tank balancing - in General Discussions [original thread]
Vermaak Doe wrote: The flux nades either need to be magnetic or "sig radius seeking" any other justification to have them attach to tanks once thrown. We also need a (preferably light) Av weapon that does swarm to armor equivalent damage towar...
- by EnglishSnake - at 2012.11.14 14:05:00
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919. Tanks are too overpowered... - in General Discussions [original thread]
Seriously can ppl stop going on about vehicles having ammo when we the drivers have no ******* way to get rid of blue dots gunners who waste ammo and spam it everywhere like its bonfire night If anything tank has cargohold driver buy ammo and bi...
- by EnglishSnake - at 2012.11.14 13:59:00
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920. Take shield regeneration off tanks CCP... - in Feedback/Requests [original thread]
LOL ace card Garrett Blacknova wrote: 4447 wrote: Why should a tank not need teamwork and every post i make you say use teamwork? A tank without infantry support is either redlined already or going to die. A tank without gunners is rare...
- by EnglishSnake - at 2012.11.13 16:31:00
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