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1761. Ive hit the wall and ranting about it - in General Discussions [original thread]
Rorek IronBlood wrote: So you are complaining about the fact that you invested too heavily too early into a [beta], and an incomplete build because, you somehow have WAY too much time on your hands? Funny. I got a good laugh out of this. I...
- by EnglishSnake - at 2012.07.21 18:21:00
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1762. Ive hit the wall and ranting about it - in General Discussions [original thread]
Maken Tosch wrote: Have you ever considered being a scout sniper? What about a scout runner that plants remote explosives on every objective? What about a scout that runs, hidden in the hills, and plants drop uplinks? What about a logistics ...
- by EnglishSnake - at 2012.07.21 18:08:00
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1763. Ive hit the wall and ranting about it - in General Discussions [original thread]
Tony Calif wrote: Quote: Also tho i realised what a problem it is having camping dropships on towers because every ****** is doing it in all games, sure i cant see them but even if i could its still a problem overall and the current solution...
- by EnglishSnake - at 2012.07.21 18:02:00
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1764. greater punishment for losing, either no sp or isk for the match - in General Discussions [original thread]
PDlGGY22 wrote: just watch 3 tank drivers dominate the field but they refused to get out and grab points and we won with ease, yet they are gonna be getting more sp and isk then me, makes no sense. Ive had tht happen Maybe not SP because S...
- by EnglishSnake - at 2012.07.21 17:59:00
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1765. dust vs Planetside 2 - in General Discussions [original thread]
Templar Two wrote: Tony Calif wrote: The game never ends Templar. Never win never lose. You just join and leave the battlefield while the game carries on. Like EvE in that respect. I know that and that's for me the beauty of it: an ongoin...
- by EnglishSnake - at 2012.07.21 17:13:00
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1766. dust vs Planetside 2 - in General Discussions [original thread]
Templar Two wrote: What do you mean with "lack of competitive mode" ? Basically randoms vs randoms nothing competitve because it can be anyone at anytime with numbers
- by EnglishSnake - at 2012.07.21 15:15:00
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1767. Ive hit the wall and ranting about it - in General Discussions [original thread]
Sha Kharn Clone wrote: I might have you mixed up with someone else but you ran with or ran some guys from MAG no ? They not about ? Anyway if ya feel like running with us be cool to have you along we are getting 4-8 peeps in every match all on ...
- by EnglishSnake - at 2012.07.21 14:26:00
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1768. dust vs Planetside 2 - in General Discussions [original thread]
PS2 fight with ******** randoms you cant rid of while never being able to lose a single match so you can pad KDR and **** everyone else
- by EnglishSnake - at 2012.07.21 14:19:00
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1769. Ive hit the wall and ranting about it - in General Discussions [original thread]
Sha Kharn Clone wrote: Yep tanks are lame and the only counter is grouping ..which we dont have. Good luck getting over that wall however you try and do it. Hope you dont go the lame tank way tho Im screwed either way tbh Its the retar...
- by EnglishSnake - at 2012.07.21 14:18:00
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1770. Ive hit the wall and ranting about it - in General Discussions [original thread]
20mil in SP Basically filled out the majority of my skills for my assault AR class and support skills Can run full proto gear in every match since i do have enough isk to lose Now i really only have 2 options left, either go the anti vehic...
- by EnglishSnake - at 2012.07.21 13:20:00
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1771. Opinions on small missile turrets. - in General Discussions [original thread]
We need them to use ammo and not have an infinte amount in all turrets since it just means epic missile spam for the entire game So that means adding a cargohold to all vehicles and making them buy ammo Also maybe have the turrets only hold a s...
- by EnglishSnake - at 2012.07.21 11:44:00
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1772. Force switching position on vehicles - in General Discussions [original thread]
Its **** in a tank What if im the gunner and force out the driver? the games doesnt know whos tank it is
- by EnglishSnake - at 2012.07.20 17:38:00
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1773. Anyone Else Have This Problem? - in General Discussions [original thread]
Yday i was playing bad The breaks between weekend i get rusty but slowly find my form again towards the end of the night then rest of the weekend i dont seem too bad
- by EnglishSnake - at 2012.07.20 14:05:00
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1774. high skill points at a high cost. - in General Discussions [original thread]
Wrong on 300k i can afford to die at least 4 times in my proto I dont have full proto because of CPU/PG needs but 70k a death still aint cheep but thts if i earn 300k Right now i have 28/29mil saved up so i can run proto all day long if i want...
- by EnglishSnake - at 2012.07.20 12:40:00
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1775. high skill points at a high cost. - in General Discussions [original thread]
Barnes Almighty wrote: EnIgMa99 wrote: Barnes Almighty wrote: carl von oppenheimer wrote: Game is about being hired by EvE corps so you lost and if you think that grinding SP and spamming spawns is an indication of skill you're wrong. ...
- by EnglishSnake - at 2012.07.20 12:26:00
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1776. high skill points at a high cost. - in General Discussions [original thread]
Barnes Almighty wrote: PEEEEEEETREEEEEEEEEEEEEE wrote: Barnes Almighty wrote: Kane Fyea wrote: I dont know what your problem is. I die about 3-4 times a game on a bad day. Also its called saving up your money. I could die multiple time...
- by EnglishSnake - at 2012.07.20 11:57:00
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1777. I cant play this build anymore. - in General Discussions [original thread]
Yday pissed me off 1st match i had they dropped 3 mauraders on us Everyother game ther was a tank and a dropship camping on a tower The majority of my deaths wasnt from ppl shooting me it was from vehicle users spamming stuff I really miss gr...
- by EnglishSnake - at 2012.07.20 11:37:00
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1778. high skill points at a high cost. - in General Discussions [original thread]
My proto assualt suit with all complex mods is 70k 291k reward would pay for 4 fits How the **** do you lose money?
- by EnglishSnake - at 2012.07.20 11:34:00
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1779. Electronics Upgrade is back! - in General Discussions [original thread]
Nice to know, i will do tht when i get on
- by EnglishSnake - at 2012.07.19 13:41:00
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1780. How to fix Remote Explosives - in General Discussions [original thread]
CCP Frame wrote: In the upcoming build Remote Explosive is going to be changed. Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed. I totally understand why the arming time is long Its be...
- by EnglishSnake - at 2012.07.19 11:49:00
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