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161. Reserved - in General Discussions [original thread]
Shijima Kuraimaru wrote: Eurydice Itzhak wrote: Shijima Kuraimaru wrote: Damage mods... Yeah... Forge Gun Skills Forge Gun Operation: Max 25% reduction to charge time. Forge Gun Proficiency: Max 15% damage bonus. Forge Gun Modules Ba...
- by EnglishSnake - at 2013.06.14 12:30:00
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162. Destiny looks awesome - in General Discussions [original thread]
Enkidu Camuel wrote: EnglishSnake wrote: It didnt look special at all, it looked like a better version of defience to an extent but that is it Take away the shiny enviroment and what do you have left? PVE enemies who bring a knife to a gu...
- by EnglishSnake - at 2013.06.14 09:13:00
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163. Planetside 2 - in General Discussions [original thread]
PS2 still isnt optimized and its can be heavily unbalanced by either weapons or just the sheer amount of the enemy That said when your servers goes dead it dead and plus your relying on johnny random anyways I will wait till PS4 tbh
- by EnglishSnake - at 2013.06.14 09:08:00
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164. Reserved - in General Discussions [original thread]
Back to the 1st page
- by EnglishSnake - at 2013.06.14 09:03:00
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165. Going to be at the Player Gathering tonight - in General Discussions [original thread]
You wanna do something good for the community? https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183 Follow that link and post off the 1st 5 posts and hand it to a CCP dev and get him to read it Us vehicle specalists need s...
- by EnglishSnake - at 2013.06.13 21:04:00
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166. Murder Taxi Deterrent - in General Discussions [original thread]
Bad idea
- by EnglishSnake - at 2013.06.13 17:57:00
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167. lock on missile turret varient. - in General Discussions [original thread]
Dust Project 514 wrote: No. Learn to aim. ( '-_-) Tell that to the swarm launcher users lol Can these lock on missiles target infantry? Can they also fire invisable and also turn 180deg instantly and also go around corners?
- by EnglishSnake - at 2013.06.13 17:56:00
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168. this is a game that you people deserve. - in General Discussions [original thread]
Bad news is that everything else is currently worse than DUST and i dont want to play it
- by EnglishSnake - at 2013.06.13 17:52:00
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169. Dust devs are making it hard..... - in General Discussions [original thread]
BF4 lol Exactly the same as BF3 with a couple more toys so bad players feel good, massive maps and yet again not enough players to fill those maps, nerfed vehicles because assault tryhards cant kill a tank with an AR, commander mode on an ipad l...
- by EnglishSnake - at 2013.06.13 17:49:00
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170. Shield tanks are not underpowered - in General Discussions [original thread]
lolmissiles
- by EnglishSnake - at 2013.06.13 16:30:00
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171. Reserved - in General Discussions [original thread]
Mortedeamor wrote: EnglishSnake wrote: Generally we have the rock/paper and scissor scenario Rock - Vehicles - Made to generally tank small arms fire and be fine from scissors Paper - AV - Hurts Rock but is weak to scissors Scissors - I...
- by EnglishSnake - at 2013.06.13 16:29:00
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172. Reserved - in General Discussions [original thread]
R F Gyro wrote: EnglishSnake wrote: Your comparing a 3man HAV to a 3man AV team Problem here is that 3man HAV team is generally short range except the driver if hes got a railgun on the HAV, the 2 small turrets are effectively useless and ...
- by EnglishSnake - at 2013.06.13 16:26:00
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173. Reserved - in General Discussions [original thread]
NAV HIV wrote: EnglishSnake wrote: NAV HIV wrote: English the post was insightful as usual. Lot of good points. I started tanking again. Well the speed for armor isn't so bad, the buff to HP isn't that bad. The old enemies still remain, 1...
- by EnglishSnake - at 2013.06.13 16:18:00
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174. Reserved - in General Discussions [original thread]
NAV HIV wrote: English the post was insightful as usual. Lot of good points. I started tanking again. Well the speed for armor isn't so bad, the buff to HP isn't that bad. The old enemies still remain, 180 Swarms, invisible swarms, Handheld FG ...
- by EnglishSnake - at 2013.06.12 16:35:00
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175. Reserved - in General Discussions [original thread]
Obodiah Garro wrote: Spkr4theDead wrote: Which means more shield/armor. Sorry you can't figure that out. But of course you don't want ADV and PRO tanks. Those would be too difficult to solo. Am fine with pilots wanting to use cpu/pgrid ...
- by EnglishSnake - at 2013.06.12 13:44:00
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176. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Read this CCP https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183
- by EnglishSnake - at 2013.06.12 13:19:00
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177. Staying with PS3. PS4 Has Online Subscription. - in General Discussions [original thread]
Well since im boycotting all EA games i will at least save 100quid or more a year so the good news is i can get PS+ with the savings Maybe i will get a crappy EA game for free from PS+ Actually no that wont happen EA loves money to give anythin...
- by EnglishSnake - at 2013.06.12 12:21:00
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178. Destiny looks awesome - in General Discussions [original thread]
It didnt look special at all, it looked like a better version of defience to an extent but that is it Take away the shiny enviroment and what do you have left? PVE enemies who bring a knife to a gun fight, hold square for revival no animation n...
- by EnglishSnake - at 2013.06.12 12:19:00
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179. Pilot suit- reason why vehicles are currently weak? - in General Discussions [original thread]
Pilot suit - Light frame - Lots of PG/CPU - Maybe more slots than the general light frame but with reduced shield/armor - You are basically a bag of meat It would work with modules that you put on the suit which then enhance the vehicle itself ...
- by EnglishSnake - at 2013.06.12 11:56:00
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180. Reserved - in General Discussions [original thread]
R F Gyro wrote: EnglishSnake wrote: The problem is with the idea that we have a driver, main gunner and 2 sub gunners if needed (optional gunners tbh not needed to run the tank in anyway) is that who skills up what? Does the driver still h...
- by EnglishSnake - at 2013.06.12 11:48:00
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