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241. New idea to stop people from stealing your vehicles - in Feedback/Requests [original thread]
In the meantime, don't call down your tank in the middle of your team, don't advertise that you're calling it down and how amazing and expensive it is over voice beforehand, don't get distracted on the way to retrieving your tank, and don't get bu...
- by Emerald Bellerophon - at 2013.05.16 23:14:00
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242. [Suggestion] Red Line Snipers - in Feedback/Requests [original thread]
Put a rise in elevation between the redline and the rest of the map, so players don't have line-of-sight from behind the redline.
- by Emerald Bellerophon - at 2013.05.16 23:02:00
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243. Vehicles Make me Angry Now. - in Feedback/Requests [original thread]
Kwik Draw wrote: Herpn Derpidus wrote: im the guy that blows up your car point blank and doesnt die because that is what you deserve sir, good day Dear loser........ : Herpe. I think I have figure out a new solution, See ya on the field. ...
- by Emerald Bellerophon - at 2013.05.16 22:53:00
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244. Dropsuit fittings - in Feedback/Requests [original thread]
Buy one of everything.
- by Emerald Bellerophon - at 2013.05.15 03:52:00
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245. Bring the Mobile - in Feedback/Requests [original thread]
I'm bumping this. +1 Dust could use a serious look at the social aspects of the game.
- by Emerald Bellerophon - at 2013.05.15 02:47:00
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246. [REQUEST][FEEDBACK] skill tree reductions - in Feedback/Requests [original thread]
I expect some sp inflation over time, but the current tree has it front-loaded all at once and very early in this game's development. I propose that sp requirements across the skill tree be reduced by 20%-25%. A player precisely hitting the so...
- by Emerald Bellerophon - at 2013.05.15 02:35:00
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247. [Request] Increase Light/Scout suit scan radius to 15m or 20m - in Feedback/Requests [original thread]
For the love of raptor jesus YES +1
- by Emerald Bellerophon - at 2013.05.14 23:48:00
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248. [Request] Specializations - in Feedback/Requests [original thread]
This would pigeonhole us into highly-specific, dev-defined roles. There's no reason to have the game telling us how to play in that way. Pick a suit. Pick some modules. Mix and match and train up the right skills for what you want to do. If it do...
- by Emerald Bellerophon - at 2013.05.14 23:44:00
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249. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
We could all just ignore it. Problem solved.
- by Emerald Bellerophon - at 2013.05.14 23:36:00
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250. Orbital Strikes - in Feedback/Requests [original thread]
XReVo DCM wrote: Hey guys my Opinion on OrbitalStrikes is complet for nothing !!!! everytime you call a tank or a Dropship an enemy calls in an Orbitalstike !!! i Bought a 300 AUR Tank with 6000HP TANK armor tanker Gallente !!! AND GOT KILL...
- by Emerald Bellerophon - at 2013.05.14 23:32:00
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251. [BALANCE] gallente light speed - in Feedback/Requests [original thread]
Gallente scouts are supposed to be EWAR oriented; that's just broken ATM. It also barely has any speed advantage, so those of us specced into it are just sol. Minnie scout is for hand-to-hand combat, and is both faster and squishier. If we are ...
- by Emerald Bellerophon - at 2013.05.13 02:55:00
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252. [REQUEST] dropsuit skill prereqs - in Feedback/Requests [original thread]
Not only would we be able to run more suits, but we'd be able to find some counter to the established paradigms as they appear.
- by Emerald Bellerophon - at 2013.05.13 00:58:00
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253. [BALANCE] gallente light speed - in Feedback/Requests [original thread]
With most weapons being continuous fire or aoe, the smaller hit box makes almost no difference. All CCP needs to do is fix the speed and fix the scanning, and then scouts are worth running again. Hopefully, with all the posts about this, they'll...
- by Emerald Bellerophon - at 2013.05.13 00:56:00
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254. [Scout] Dropsuit Balance - in Feedback/Requests [original thread]
Wouldn't it make more sense to give Gallente scouts more L-Power than H-Power, and Minmatar the opposite? This follows the HP distribution between shield and armor for each, and how slots are distributed in every other suit type. As it is, the ro...
- by Emerald Bellerophon - at 2013.05.12 19:04:00
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255. 50 Just Isn't Enough - in Feedback/Requests [original thread]
The team getting stomped isn't going to get a better chance with more clones. They'd just get stomped for longer. No.
- by Emerald Bellerophon - at 2013.05.12 17:50:00
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256. [REQUEST] dropsuit skill prereqs - in Feedback/Requests [original thread]
This way, we can use our Severs and Ravens without investing absurd sp.
- by Emerald Bellerophon - at 2013.05.12 17:46:00
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257. [BALANCE] gallente light speed - in Feedback/Requests [original thread]
I guess I could use a respec, then.
- by Emerald Bellerophon - at 2013.05.12 11:33:00
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258. [Request] Electronics - in Feedback/Requests [original thread]
This.
- by Emerald Bellerophon - at 2013.05.12 11:24:00
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259. [FIXED] battle overview - in Feedback/Requests [original thread]
I'm saying the one that appears before you spawn/after you die isn't mashed together in one little blob, yes.
- by Emerald Bellerophon - at 2013.05.12 10:55:00
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260. [BALANCE] gallente light speed - in Feedback/Requests [original thread]
The Gallente light goes only .2 m/s faster than the Minmatar medium. The Minmatar light goes .3 m/s faster than the Gallente light. The scout dropsuits do not have lower speed than basic light frames. (Logistics but not assault suits appear to ha...
- by Emerald Bellerophon - at 2013.05.12 10:46:00
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