Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![I'm Not Moejoe I'm Not Moejoe](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
I'm Not Moejoe
Amarr Templars Amarr Empire
51
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.10.07 21:04:00 -
[1] - Quote
Everything that has a slope in this game is way too difficult to navigate across. I always find myself getting stuck on a hill while attempting to climb to the top, and the fact that fall damage is broken and causes you take large amounts of damage for getting stuck on a slope for too long doesn't help at all. There's also the fact that running out of stamina causes you to lose the ability to jump which makes it even more difficult to navigate through the terrain... |
![Etero Narciss Etero Narciss](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Etero Narciss
Seraphim Initiative. CRONOS.
112
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.10.07 21:13:00 -
[2] - Quote
Agreed that slopes could be better. At least, the ones that aren't so steep shouldn't be so difficult, but then again if they were all easy to climb it might invalidate some of the more defensive positions in the game.
That said, I agree that some tweaks in the terrain are needed.
Oh, and yes, the massive amounts of damage we take to our shields from some rather small falls is dumb, and should be changed. |
![Mira Adari Mira Adari](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Mira Adari
Villore Sec Ops Gallente Federation
79
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.10.07 21:13:00 -
[3] - Quote
Yeah...fall damage currently is determined by air time. The longer you don't have your feet on the ground, the 'faster' you are for the game, even if you are hovering above a slope. When you then reach ground again, you take tremendous amount of damage or even die. I sometimes encounter spots where I never reach ground again. I am stuck, but can still turn. When I look through my scope, it is swaying like crazy and I hear the wind in my ears...the only way to unstuck is to suicide. |
![Abron Garr Abron Garr](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Abron Garr
Amarr Templars Amarr Empire
256
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.10.08 00:19:00 -
[4] - Quote
Also sick of getting "stuck" in certain areas simply because of a change in gradient. When that happens you have no choice but to suicide because you can't move or jump your way out. |
![Fivetimes Infinity Fivetimes Infinity](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Fivetimes Infinity
Immobile Infantry
1086
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.10.08 00:35:00 -
[5] - Quote
Yep, slopes are horrible to navigate. If it isn't slipping down slopes and wasting a bunch of time, it's getting trapped in bad geometry with the falling sound playing and having to suicide to get free. It's all pretty terrible. They need to clean up the otherwise passable parts or something to make them less likely to get you stuck trying to go up them, at least. |
![Avenger 245 Avenger 245](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Avenger 245
Crux Special Tasks Group Gallente Federation
477
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.10.08 14:38:00 -
[6] - Quote
there should be a climb mechanic that lets us better get up slopes, maybe it could eat up a bit of stamina |
![Whispercrow Whispercrow](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_female_128.jpg)
Whispercrow
Seituoda Taskforce Command Caldari State
102
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.10.08 15:20:00 -
[7] - Quote
You mean the ability to "Climb", as if one had hands? Yes, that would be nice. |
![Gcember Gcember](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Gcember
Villore Sec Ops Gallente Federation
123
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.10.08 16:20:00 -
[8] - Quote
That would be a great addition and yes it should ofcourse take some stamina to do it. However it has to be on hills and not on walls as we cannot have bunches of spiderman guys along the walls ;) Well, my point is, only on hills and montains, not on houses or built things like pipes etc. |
![Ecshon Autorez Ecshon Autorez](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
2
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.10.08 20:01:00 -
[9] - Quote
Perhaps they could put in a new skill to fix this? "Passive Inertia Dampeners" that decrease the amount of fall (and mabey impact?) damage recieved. Not sure if i like or dislike the idea of be able to climb. |
![SGT Garrisson SGT Garrisson](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
SGT Garrisson
On The Brink
60
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.10.08 21:18:00 -
[10] - Quote
ive had a similar issue with hills near buildings and getting stuck in the air and falling
ive found tho if u open the map and close it the game puts u back on the ground but depending how long u took in doing that depends on how much fall dmg u recieve |
|
![Text Grant Text Grant](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Text Grant
Planetary Response Organisation Test Friends Please Ignore
4
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.10.26 05:42:00 -
[11] - Quote
I found that someone falling is very hard to shoot. I was trying to snipe the guy but no matter where I aimed he just kept falling. Has anyone tried this with a close combat weapon? |
![Miss Practice Miss Practice](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Miss Practice
30
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.10.26 06:09:00 -
[12] - Quote
known issue: https://forums.dust514.com/default.aspx?g=posts&t=34746&find=unread |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |