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361. respect - in Feedback/Requests [original thread]
It's not respect it's respec. Go to the thread here , it has details on what you should include in your ticket and a link to the site where you submit the request. Just so you know, you might not be eligible for a respec, not sure what the req...
- by Ecshon Autorez - at 2013.05.24 22:18:00
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362. [Request] L1/R1 and L2/R2 swap. - in Feedback/Requests [original thread]
Makes sense to be able to do this given the amount of customization we already have (I mean, has anyone else ever seen a game that lets you change the X and Y sensitivities independently?). I personally wouldn't use this, but I think there's a goo...
- by Ecshon Autorez - at 2013.05.24 22:04:00
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363. Random Floating Tile of Dropship Death - in Technical Support/Bugs [original thread]
Hmmm.. A while back I saw a Dev post how he left in a box-like thing in one of the maps because he didn't think people would be able to get to it or even to a spot so they could see it, so he didn't feel it was necessary to take the time to remo...
- by Ecshon Autorez - at 2013.05.24 21:55:00
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364. [Bug} caught in destroyed turrets - in Technical Support/Bugs [original thread]
Sometimes when a turret is destroyed the posts at each corner that went into the ground stay there. When this happens if you walk through the spot where the turret was you get caught every step or two.
- by Ecshon Autorez - at 2013.05.24 19:02:00
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365. Spelling errors in skill descriptions - in Technical Support/Bugs [original thread]
Armor Repair Systems desription says: +5% to armor repair module efficacy per level. The underlined word should be spelt "efficiency". If anyone else notices spelling errors in skill descriptions, post them in here so that Devs can find them a...
- by Ecshon Autorez - at 2013.05.24 02:39:00
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366. Repair tool improvements - in Feedback/Requests [original thread]
Just remembered something checked it and it might be a problem: Some of the repair tools allow you to have more than one target. This could complicate displaying the info becauseit would need to display BOTH of the targets info, which might cl...
- by Ecshon Autorez - at 2013.05.24 02:10:00
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367. AV melee-range equipment - in Feedback/Requests [original thread]
Xender17 wrote: I take your a anti-vehicle politician... Explain how someone would be forced out of their vehicle if you hacked it. Sure they could stop access to it. But you would have to get inside to control the tank... There is a hatch and ...
- by Ecshon Autorez - at 2013.05.23 21:15:00
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368. AV melee-range equipment - in Feedback/Requests [original thread]
Well so far I've got one counter down for the drivers. An active module that when activated it emits a (non-lethal/lethal? gimme some input on that aspect, I think it might be able to screw around with their vision like in S8:P if a Pulse Cannon ...
- by Ecshon Autorez - at 2013.05.23 19:14:00
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369. AV melee-range equipment - in Feedback/Requests [original thread]
Pseudogenesis wrote: I'm still holding out for AV Nova Knives meet Ecshon Autorez wrote: A Plasma Cutter for AV similar to the BF3 repair tool (it is sci-fi after all) To any AVers or drivers who read this, if you have any ideas for eveni...
- by Ecshon Autorez - at 2013.05.23 04:17:00
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370. Repair tool targets not getting live info updates - in Technical Support/Bugs [original thread]
When you repair someone with the repair tool, their info remains on the bottom left of the screen like it does when aiming at them. The only difference in this case is that the information freezes, not giving live updates about armor, shields, dis...
- by Ecshon Autorez - at 2013.05.23 02:53:00
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371. AV melee-range equipment - in Feedback/Requests [original thread]
@CharCharOdell Why don't you help out with coming up with things that could be implemented to help counter this, as Nova knife said: they don't have any means to counter it right now.
- by Ecshon Autorez - at 2013.05.23 02:44:00
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372. seperate fitting assets - in Feedback/Requests [original thread]
Nova Knife wrote: I'd honestly prefer they just revert to the old method of Select restock --> Select "20" under quantity --> Everything that has less than 20 quantity is purchased until you have 20 in your assets, anything with more th...
- by Ecshon Autorez - at 2013.05.23 02:40:00
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373. AV melee-range equipment - in Feedback/Requests [original thread]
Nova Knife wrote: I guess I'm not really sold on the "If you get close and can stay close for X seconds, you get Y" as being something that improves the gameplay at all. Maybe it's just the suggestions tied to it. Instant destruction without so...
- by Ecshon Autorez - at 2013.05.23 02:30:00
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374. Requesting a Map Scale - in Feedback/Requests [original thread]
You're the OP.... did you really forget about this thread?
- by Ecshon Autorez - at 2013.05.23 02:06:00
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375. Could a CPM member provide some input on these threads? - in The Council's Chamber [original thread]
AV melee-range equipment seperate fitting assets Repair tool improvements Requesting a Map Scale And if any of you are feeling particularly brave: (Be warned! I hit the character limit.) New Dropsuit Class Bonuses(./?) *COMPLETE*
- by Ecshon Autorez - at 2013.05.23 00:40:00
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376. seperate fitting assets - in Feedback/Requests [original thread]
Darken-Sol wrote: Just go to edit instead of restock. From there you can restock as many of each individual item as you want. Try doing that for 5 or more seperate fittings everytime you restock, it'll get annoying. This is much more streamlined.
- by Ecshon Autorez - at 2013.05.23 00:04:00
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377. Requesting a Map Scale - in Feedback/Requests [original thread]
bump
- by Ecshon Autorez - at 2013.05.22 23:43:00
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378. seperate fitting assets - in Feedback/Requests [original thread]
Thought of another way to deal with multiple fittings having overlap items. Be allowed to set a threshold on fittings, once you reach the amount of fittings that you set the threshold as, it will automatically restock to another set number unless...
- by Ecshon Autorez - at 2013.05.22 23:38:00
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379. Please remove the only 30 Fittings allowed restriction. - in Feedback/Requests [original thread]
O.O the second you said Kaze Eyrou wrote: "Folders" I immediatly thought: Have a (max?) amount of folders (10?) with say... a 50 fitting cap each, you select which folder you want to fight with while in the War Barge or MQ (in case you join ...
- by Ecshon Autorez - at 2013.05.22 23:34:00
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380. AV melee-range equipment - in Feedback/Requests [original thread]
Nova Knife wrote: Seriously. You have no idea the amount of pwn you can inflict on a vehicle with a cluster of remote explosives, following by some AV nade spam. (Or maybe you do?) In regards to the above: I just plcaed two REs directly ben...
- by Ecshon Autorez - at 2013.05.22 21:21:00
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