Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. [Feedback] Passive Boosters - in Feedback/Requests [original thread]
Driftward wrote: low genius wrote: different boosters have different multipliers. ^^^Ummmm, read the OP? And if you did, how is that comment helpful? Which by the way I agree with. Use up the old one completely and then activate the new...
- by EXASTRA INVICTAS - at 2013.06.05 16:27:00
|
142. [Feedback] Passive Boosters - in Feedback/Requests [original thread]
I'm not sure if this has already been mentioned because the forum search is broken for me (I can't even find my own posts?) but here goes: I decided to buy a passive booster or two to help make up for the 1.5million SP I lost with that glitch tha...
- by EXASTRA INVICTAS - at 2013.06.05 16:02:00
|
143. Falchion missile range bonus is useless - in Feedback/Requests [original thread]
Blaster optimal range bonus (Gallente Enforcer) is relatively useless as well. Ever stood in front of the Blaster turret at any normal range and just watched the bullets buzz past you? Because I have. I do agree that a missile accuracy bonus may ...
- by EXASTRA INVICTAS - at 2013.06.04 13:45:00
|
144. [feedback] Plasma Cannon - in Feedback/Requests [original thread]
Mobius Wyvern wrote: One shot is fine, but it needs to have less arc, more range, a faster projectile, and do the damage that Swarms do now, to allow for Swarms to finally be nerfed. Guided weapons should always do less damage than unguided w...
- by EXASTRA INVICTAS - at 2013.06.04 13:27:00
|
145. [feedback] Plasma Cannon - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: I found the blast radius and damage of blast radius fine with 2 complex damage mods on an advanced amarr medium frame. The reload and 1 fire clip was also fine with me. It replaced my locus grenades and then I finished sh...
- by EXASTRA INVICTAS - at 2013.06.04 13:12:00
|
146. [feedback] Plasma Cannon - in Feedback/Requests [original thread]
RINON114 wrote: EXASTRA INVICTAS wrote: My vote goes to removing the firing arc and increasing the damage and also increasing the projectile speed (change the skill from charge up timer reduction to projectile velocity bonus) and you have yo...
- by EXASTRA INVICTAS - at 2013.06.04 12:04:00
|
147. [feedback] Plasma Cannon - in Feedback/Requests [original thread]
My vote goes to removing the firing arc and increasing the damage and also increasing the projectile speed (change the skill from charge up timer reduction to projectile velocity bonus) and you have yourself an honestly mean AV weapon that still f...
- by EXASTRA INVICTAS - at 2013.06.04 11:36:00
|
148. Suggestions to make the game more newbie friendly without penalizing the veterans - in Feedback/Requests [original thread]
Dame Heavy wrote: New players are not going to be abused for 150 hours just to have a *fair* chance of playing. It's just not going to happen, and people will limited free time won't put up with it either. (buying loads of gear with real $$ ju...
- by EXASTRA INVICTAS - at 2013.06.03 19:14:00
|
149. NOVA KNIVES OP? - in Feedback/Requests [original thread]
MCEINSTEIN08 wrote: Yes I shouldn't let someone get close enough to kill me with a knife. Thread debunked, moving on.
- by EXASTRA INVICTAS - at 2013.06.03 19:02:00
|
150. 101 Bullets Uprising Edition. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: EXASTRA INVICTAS wrote: Physics Grenades are inconsistent. Sometimes upon hitting a wall they will merely "stick" and then drop straight down. Other times they will bounce right back at the thrower. Other times t...
- by EXASTRA INVICTAS - at 2013.06.02 15:01:00
|
151. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Make passive shield regen slower, add shield transfer arrays. Fix modules accordingly, giving armor a pure HP advantage (still) unless shield extenders get a noteworthy penalty.
- by EXASTRA INVICTAS - at 2013.06.01 19:17:00
|
152. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
I believe the planned "remedy" for this is to have players use lower level gear for non mercenary work. Your funding EVE corporation (whoever is conracting you to do mercenary stuff) can, should, and will fund your gear without batting an eyelash....
- by EXASTRA INVICTAS - at 2013.06.01 19:08:00
|
153. Assault Rifles - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Weapon customisation is soon (tm). Pardon the interruption, but can I get source on that? I'm interested.
- by EXASTRA INVICTAS - at 2013.06.01 17:29:00
|
154. [Request] Dust API Code - in Feedback/Requests [original thread]
API needs to be released, and we need DUSTmon and DFT or DUST integration into Pyfa.
- by EXASTRA INVICTAS - at 2013.06.01 17:13:00
|
155. Spawning directly into vehicles - in Feedback/Requests [original thread]
Geirskoegul wrote: TheAmazing FlyingPig wrote: Alan-Ibn-Xuan Al-Alasabe wrote: Cosgar's Alt wrote: Closest you can get to this is a portable CRU module in a vehicle. The mCRU is something else. That's for spawning other troops int...
- by EXASTRA INVICTAS - at 2013.06.01 16:58:00
|
156. Spawning directly into vehicles - in Feedback/Requests [original thread]
I agree that this would be pretty cool. Relegate the RDV deployment to being at the rear lines at all times, unless a MAG style game mode (where attackers continually progress all the way to the objective) is created, in which case it would be oka...
- by EXASTRA INVICTAS - at 2013.06.01 16:38:00
|
157. [Feedback] Certificates - in Feedback/Requests [original thread]
Okay so TTH just released a "no-good-at-FPS review " of DUST 514. After reading it, one glaring problem comes to mind: For those of us who play EVE, DUST's skill system is incredibly simple and we can navigate it effortlessly. For people who wer...
- by EXASTRA INVICTAS - at 2013.06.01 16:29:00
|
158. Flares or tracking? - in Feedback/Requests [original thread]
Dropships need flares. Swarm launchers locking on target is fine, and I'm sure most would prefer it to manually guided missiles. A manual guide variant, however would be interesting.
- by EXASTRA INVICTAS - at 2013.06.01 12:22:00
|
159. [request/feedback] LAV is underpowered now - in Feedback/Requests [original thread]
+1
- by EXASTRA INVICTAS - at 2013.06.01 11:46:00
|
160. [Request] Allow players to view the front of there merc within merc quarters and... - in Feedback/Requests [original thread]
Skywalker83 wrote: +1 like the mirror idea to. And whats the deal with the couch in my quarters that I can't sit down on. Come on I have had a hard days work of killing off clones I want to sit down and take a break. We capsuleers get to sit ...
- by EXASTRA INVICTAS - at 2013.06.01 11:27:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 |
First page | Previous page | Next page | Last page |