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121. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: EXASTRA INVICTAS wrote: BL4CKSTAR wrote: So your suggesting that 14% Shield reduction for a 10 decrease increase in regen, which makes them.... better? Also your leaving it to choice for the Caldari to sacrifice a Complex...
- by EXASTRA INVICTAS - at 2013.06.06 13:44:00
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122. STOP the MCC sniper camping and MCC ISK farming - in Feedback/Requests [original thread]
Kergg wrote: If we could shoot into the MCC, this problem would be solved. Granted, people like Exastra wouldn't be able to hang out in there for a minute and check their stuffGÇönot as safely, anywayGÇöbut anyone sniping from the MCC wouldn't ...
- by EXASTRA INVICTAS - at 2013.06.06 13:26:00
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123. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKSTAR wrote: So your suggesting that 14% Shield reduction for a 10 decrease increase in regen, which makes them.... better? Also your leaving it to choice for the Caldari to sacrifice a Complex mod for a recharger, most people would rather ...
- by EXASTRA INVICTAS - at 2013.06.06 13:19:00
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124. STOP the MCC sniper camping and MCC ISK farming - in Feedback/Requests [original thread]
Jammer Jalapeno wrote: EXASTRA INVICTAS wrote: Oh yes I would love it if the game automatically killed me while I took 15 seconds to check the scoreboard and/or map from within the security of the MCC. Great idea, totally solves the problem...
- by EXASTRA INVICTAS - at 2013.06.06 12:43:00
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125. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Beren Hurin wrote: EXASTRA INVICTAS wrote: Adding more information to weapons and dropsuits is not a bad idea either. Labeling weapons as "Hybrid", "Laser", "Projectile", and "Explosive" in game would go a long way. Adding damage and resista...
- by EXASTRA INVICTAS - at 2013.06.06 12:40:00
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126. STOP the MCC sniper camping and MCC ISK farming - in Feedback/Requests [original thread]
Oh yes I would love it if the game automatically killed me while I took 15 seconds to check the scoreboard and/or map from within the security of the MCC. Great idea, totally solves the problem, no apparent drawbacks, POTY, golden thread. +1
- by EXASTRA INVICTAS - at 2013.06.06 12:38:00
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127. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: EXASTRA INVICTAS wrote: It's worth noting that the Caldari shield tanker, if this change were to go through, could experience something like this: 3 Extenders + 1 Recharger He'd be sacrificing one extender so his sHP would...
- by EXASTRA INVICTAS - at 2013.06.06 12:35:00
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128. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
It's worth noting that the Caldari shield tanker, if this change were to go through, could experience something like this: 3 Extenders + 1 Recharger He'd be sacrificing one extender so his sHP would drop from 474 to 408. In return, however, his ...
- by EXASTRA INVICTAS - at 2013.06.06 12:18:00
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129. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: EXASTRA INVICTAS wrote: Arkena Wyrnspire wrote: Hrm. I don't think this would work, as it would probably be an even harsher penalty than armour. Proportionally, you do recharge slower if you stack shield extenders...
- by EXASTRA INVICTAS - at 2013.06.06 12:01:00
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130. Inertia dampener - anti roadkill system - in Feedback/Requests [original thread]
Cybus Trama'dol wrote: EXASTRA INVICTAS wrote: Thanks in advance for the baseless accusation though. YVW. Its ok I can take it... I'm a big boy Gratz to you if you aren't one of the crowd, I applaud you I have skilled into "T2" LAVs ...
- by EXASTRA INVICTAS - at 2013.06.06 11:38:00
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131. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: EXASTRA INVICTAS wrote: Just gonna throw a random thought out there, but what if the downsides to shield extenders were that they actually reduced shield recharge rate as well? (can be done alongside other changes for...
- by EXASTRA INVICTAS - at 2013.06.06 11:31:00
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132. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
CCP Remnant wrote: BL4CKST4R wrote: what heavies really need is resistance to damage taken , supplemented with a limited increase in EHP. We've considered this, but the problem is that right now there is no good feedback for damage r...
- by EXASTRA INVICTAS - at 2013.06.06 11:30:00
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133. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Just gonna throw a random thought out there, but what if the downsides to shield extenders were that they actually reduced shield recharge rate as well? (can be done alongside other changes for balance) As is, in my armor tanked suits, my shields...
- by EXASTRA INVICTAS - at 2013.06.06 11:25:00
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134. Inertia dampener - anti roadkill system - in Feedback/Requests [original thread]
Cybus Trama'dol wrote: EXASTRA INVICTAS wrote: Cybus Trama'dol wrote: Cheap kills are still cheap. And kills are still kills. ooooohhhhh. Sounds like somebody has his go faster stripes on his free no skill killng kit I'd think my ...
- by EXASTRA INVICTAS - at 2013.06.06 11:12:00
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135. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
trollsroyce wrote: sammus420 wrote: Farther down the line, if CCP ever manages to make bigger battles, I would like to see the option for teams to field as many players as they want in PC. A team might have 150 clones, and put 50 people on t...
- by EXASTRA INVICTAS - at 2013.06.06 10:44:00
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136. Inertia dampener - anti roadkill system - in Feedback/Requests [original thread]
Cybus Trama'dol wrote: Cheap kills are still cheap. And kills are still kills.
- by EXASTRA INVICTAS - at 2013.06.06 10:40:00
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137. Bring sexy back - in Feedback/Requests [original thread]
I'd rather see racial manufacturer colors and differences than having, for whatever reason, all the races use the exact same color on all of their like-equipment. More variety, not less.
- by EXASTRA INVICTAS - at 2013.06.06 06:13:00
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138. [Feedback] Passive Boosters - in Feedback/Requests [original thread]
Making the booster work like a PLEX is no issue to me, but I have a feeling it's one of those things where the Devs, again, are going to say "We don't have to follow EVE!!" It'd make more sense than the current queuing system at least.
- by EXASTRA INVICTAS - at 2013.06.05 19:24:00
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139. [Feedback] Passive Boosters - in Feedback/Requests [original thread]
Bob Amarrley wrote: I dunno. I agree that the current implementation is slightly awkward, but this really just doesn't strike me as worth a single hour of coding time right now. Omegas are gone, but there have been allusions to other boosters i...
- by EXASTRA INVICTAS - at 2013.06.05 19:02:00
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140. [Feedback] Passive Boosters - in Feedback/Requests [original thread]
Geirskoegul wrote: Sounds to me like a semantic quibble that just doesn't matter. You extend and it's consumed, ok, no problem, you wanted it anyway. Whichever the queue order, the total time would be the same. Sounds to me the only actual i...
- by EXASTRA INVICTAS - at 2013.06.05 18:28:00
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