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101. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
Krasymptimo wrote: Quote: This is slightly larger than a Small Missle Turret and the same blast radius as a Breach Mass Driver and grenades, and let me tell you, this would hardly amount to anything. I know network latency, hit detection, a...
- by EXASTRA INVICTAS - at 2013.06.07 14:40:00
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102. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Shady IceCream Truck wrote: practically every weapon, and game mechanic is broken and you wanna focus on a "new player experience" ? How bout lets adress the real issues in an honest manner? Iron wolf guy, I dont see you over on the MD thread...
- by EXASTRA INVICTAS - at 2013.06.07 14:25:00
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103. [Feedback] CCP, before you nerf death taxis - in Feedback/Requests [original thread]
Esper Shadows wrote: EXASTRA, I see where you're coming from bro. I'm not dedicated AV so I can't speak for them. But I do run my noob Anti-armor fit on occasion - just not so often because the free BPO LAVs get blown up so fast anyway, that th...
- by EXASTRA INVICTAS - at 2013.06.07 14:23:00
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104. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi guys, We've been monitoring the TAR since the change. So far it is still one of the most used weapons with one of the highest kill counts. However it's no longer in a class of its own which is a good thing. We will keep ...
- by EXASTRA INVICTAS - at 2013.06.07 09:13:00
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105. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
We need DUST oriented racial videos. Only slight changes to dialogue are necessary, focusing more on the dropships than the spaceships, with relevant DUST related video feeds of course. For example, the Gallente video while talking about how they ...
- by EXASTRA INVICTAS - at 2013.06.07 09:07:00
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106. [Feedback] CCP, before you nerf death taxis - in Feedback/Requests [original thread]
Esper Shadows wrote: EXASTRA INVICTAS wrote: I am one of the supporters of removing free LAVs from the game (some people say it's not fair because Merc pack guys got free special edition ones but that's bought by aurum in the same way a Dra...
- by EXASTRA INVICTAS - at 2013.06.07 08:41:00
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107. More melee! - in Feedback/Requests [original thread]
Komodo Jones wrote: I've made my gaming career on pulling stupid wacky stunts, problem is this game doesn't really offer much in the way of the specializing in silliness or any options to go rambo, which is great because of the sense of realism...
- by EXASTRA INVICTAS - at 2013.06.07 07:56:00
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108. [Feedback] Armor Sound Effects - in Feedback/Requests [original thread]
In a vehicle, such as an HAV, while operating a manned turret, the armor hardener/repper sound effects are REALLY annoying. They sound like a bug flying by your ear every few seconds. Not a priority, just something to consider.
- by EXASTRA INVICTAS - at 2013.06.07 07:01:00
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109. A request for all the down time thats been happening lately - in Feedback/Requests [original thread]
No. That is not a suitable reward at all.
- by EXASTRA INVICTAS - at 2013.06.07 06:55:00
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110. [Feedback] CCP, before you nerf death taxis - in Feedback/Requests [original thread]
As a vehicle specialist, I too am concerned with the current spot LAVs are in. I have a couple of non-WP related points to add to LAV changes that could help make us LAV drivers more of an asset. With everyone getting free LAVs for transport and...
- by EXASTRA INVICTAS - at 2013.06.07 06:52:00
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111. [request] Contact Flux Grenades - in Feedback/Requests [original thread]
I don't use Flux grenades, but I was always under the impression they were all contact explosives? I've never seen one bounce, just "whoooooooooosh" as soon as it lands. So people are just cooking them before they throw? If so, I support the addi...
- by EXASTRA INVICTAS - at 2013.06.07 04:16:00
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112. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
Krasymptimo wrote: Fair points made, and a great idea for using L1 to switch to Mortar mode Also, towards the gears of war method, I guess it will add in communication so team mates have to say whether he was short or too far I've actually ...
- by EXASTRA INVICTAS - at 2013.06.07 04:10:00
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113. [Intel] on planet area before battle - in Feedback/Requests [original thread]
Geth Massredux wrote: Intel on the current battle area we are about to fight on. I know CCP has been asking the players about information ingame such as the info given when you are killed. So im suggesting Intel on the planet we are about to fi...
- by EXASTRA INVICTAS - at 2013.06.07 04:08:00
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114. Remove the Redline and MCC - in Feedback/Requests [original thread]
Geth Massredux wrote: Im all for removing the redline, because it will fix so many problems- aka redline sniping, But when players walk off the edge of the map, in the void, then what... - Geth Redline sniping is fixed by sniping them ba...
- by EXASTRA INVICTAS - at 2013.06.07 04:03:00
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115. [request] firing delay after revive by nanoinjector - in Feedback/Requests [original thread]
I came in expecting a "Wahhh I got shot by a guy who should have been dead" type thread, was pleasantly surprised (and amused) That said, I've never personally experienced this and have a doubt that I ever would... I'd prefer to keep the ability ...
- by EXASTRA INVICTAS - at 2013.06.07 04:01:00
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116. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
Targeting can be done in a similar method to Gears of War. That was actually really easy to use: Gears Mortar
- by EXASTRA INVICTAS - at 2013.06.06 20:58:00
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117. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: EXASTRA INVICTAS, I think you're explaining this idea quite well. It's a nice idea, and I'd say go for it, but I worry that it'd be too harsh and also it wouldn't fit with shields. They're for burst tanking more than any...
- by EXASTRA INVICTAS - at 2013.06.06 20:16:00
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118. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: EXASTRA INVICTAS wrote: Absolutely not. Armor and Structure only regenerate with an armor/structure repair module equipped (and unlike in DUST, the module requires capacitor management to utilize, it isn't free passive armor...
- by EXASTRA INVICTAS - at 2013.06.06 14:17:00
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119. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Absolutely not. Armor and Structure only regenerate with an armor/structure repair module equipped (and unlike in DUST, the module requires capacitor management to utilize, it isn't free passive armor regen). Basically this offers you the choice ...
- by EXASTRA INVICTAS - at 2013.06.06 14:08:00
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120. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: Well the biggest drawback is almost double the cost in CPU but 1 PG cheaper than armor, and the low HP added. That's why I say that ferroplates NEED to be higher because yet again, shield tanking will have lesser drawbacks. Y...
- by EXASTRA INVICTAS - at 2013.06.06 13:57:00
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