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21. ARs, and why you have a problem with them. - in Feedback/Requests [original thread]
Buster Friently wrote: Alena Ventrallis wrote: I see a lot of complaining about AR's being overused, and many jokes about this game being AR 514 and the like. So I'm going to explain why ARs are so used by the game. First, familiarity. All ...
- by Dynnen Vvardenfell - at 2013.07.18 21:48:00
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22. Explosions and how they effect tactical combat - in Feedback/Requests [original thread]
In lots of PC matches lately there has been a lot of explosive spam. From the new Mass Driver ranges and Fused Locus grenades to single and dual flaylock pistols...its been a real interesting few weeks. There are some major problems that I have wi...
- by Dynnen Vvardenfell - at 2013.07.18 21:12:00
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23. Departure from Hellstorm - Public Release - in General Discussions [original thread]
Cyn Bruin wrote: Whats up danny? :) Speaking for myself... never. To many other good games out there. PS2 comes to mind, developed by... Sony. Go figure. PS2 is good? Lol, you must be playing Vanu on Mattherson ;)
- by Dynnen Vvardenfell - at 2013.07.17 06:41:00
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24. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Great postings. I read the initial postings and didnt read the 29 pages after. So I have to ask was there any theorycrafting in the subsequent postings that took the shields of the armor tanker into account? If this is done then the discrepancy is...
- by Dynnen Vvardenfell - at 2013.07.17 01:41:00
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25. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
1) 'Anti-Armor' personnel also have short-medium range carbines and other battlefield roles, so anti-armor is more available. 2) Jeeps don't take more than a rocket before they are useless 3) Jeeps don't move as fast in other shooters. 4) In BF3 ...
- by Dynnen Vvardenfell - at 2013.07.17 00:50:00
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26. To DEVELOPERS and anyone who would like to give there input of my idea. - in General Discussions [original thread]
Travis Nara wrote: Okay, so I was thinking about different things that could be implemented into the game. One of my first and main ideas was there are vehicles in the game, but what if you make animals that had guns on them. Like a cheetah or ...
- by Dynnen Vvardenfell - at 2013.07.17 00:42:00
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27. I quit. - in General Discussions [original thread]
Manly Vehicle Operator wrote: Yeah, you can have my stuff. I just witnessed a tank without a hitbox roll around in a PC match unkillable unable to do anything but watch him slowly kill my tank. This gave me the epiphany that this game isn't hon...
- by Dynnen Vvardenfell - at 2013.07.17 00:39:00
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28. CCP, if you have any doubt about fused - in General Discussions [original thread]
Knight SoIaire wrote: Want to find out if you're a Cal Logi or not, but you're dodging the question, so you most likely are. You've obviously never used a Shotgun this build, aiming is completely off, and hitboxes are ****, its not as 'ez' a...
- by Dynnen Vvardenfell - at 2013.07.17 00:20:00
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29. No Honor Among Men...187? - in The War Room [original thread]
I threw some at the start of the match at the C4 traps and a shot-gun guy. Hit the C4 missed the shotgunner, lol. Spent the rest of the time dancing with heavies/tanks/snipers at D and B =P But that was the only 4 I had in assets so they are gone
- by Dynnen Vvardenfell - at 2013.07.17 00:16:00
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30. CCP, if you have any doubt about fused - in General Discussions [original thread]
Knight SoIaire wrote: Dynnen Vvardenfell wrote: Knight SoIaire wrote: Oh, I see. 187. got in because they're also ignorant saps. Shotgun is ez mode? Give me a break, even in CQC an AR could do a better job, what are you skilled into? ...
- by Dynnen Vvardenfell - at 2013.07.14 03:39:00
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31. CCP, if you have any doubt about fused - in General Discussions [original thread]
Knight SoIaire wrote: Oh, I see. 187. got in because they're also ignorant saps. Shotgun is ez mode? Give me a break, even in CQC an AR could do a better job, what are you skilled into? Yes. Aim at the shoulder that is furthest ahead in ...
- by Dynnen Vvardenfell - at 2013.07.14 01:28:00
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32. CCP, if you have any doubt about fused - in General Discussions [original thread]
Knight SoIaire wrote: All the AAR told me is that you're crying because Teamplayers got one more kill with a Fused Nade. In the end, Teamplayers are the better corp (Sorry Hellstorm), they dont all focus on AR + Cal Logi, they have the best ...
- by Dynnen Vvardenfell - at 2013.07.14 00:09:00
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33. CCP, if you have any doubt about fused - in General Discussions [original thread]
Knight SoIaire wrote: Hop off his ****. The "I only did it because he did it!" arguement you're using is like something you'd hear from a three year old. Also, dont group Contact Nades with MDs, MDs require skill, Fused Nades dont. Just ...
- by Dynnen Vvardenfell - at 2013.07.13 19:24:00
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34. CCP, if you have any doubt about fused - in General Discussions [original thread]
Xero The Mishima wrote: DJINN leukoplast wrote: Xero The Mishima wrote: DJINN leukoplast wrote: Xero The Mishima wrote: Lol really? I think we have 4 guys maybe tops that use Flaylock. Most of our guys had to use contact nades be...
- by Dynnen Vvardenfell - at 2013.07.13 18:07:00
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35. CCP, if you have any doubt about fused - in General Discussions [original thread]
I love how everyone gives him **** about using contact grenades. Especially after he only switched to them once he died from contact grenades/mass driver rounds and people around him were dying to the same + proto FLPs. Rofl, gtfo Hows that pot a...
- by Dynnen Vvardenfell - at 2013.07.13 16:11:00
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36. Flaylocks, Massdrivers, And OP Med Shield tanked suits. - in General Discussions [original thread]
TechMechMeds wrote: Yeah sounds about right, flaylock is a beast in cqc but that's it, we may as well say snipers are op, plasma cannons are op, shotguns are op, remotes are op, the list goes on, things are effective at what they're designed fo...
- by Dynnen Vvardenfell - at 2013.07.13 02:05:00
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37. Flaylocks, Massdrivers, And OP Med Shield tanked suits. - in General Discussions [original thread]
On the FLP its a bit ridiculous IMO that its splash damage is damn near its direct damage. On the MD (Freedom to be specific) its explosion range is a bit hard to handle. I think they could use with some 'balancing' to get them on par with other w...
- by Dynnen Vvardenfell - at 2013.07.13 01:57:00
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38. Give Gallente suits 5hp/s - in General Discussions [original thread]
Mobius Wyvern wrote: Cat Merc wrote: Give Gallente suits inherent 5hp/s regen. And no, I don't mean in a skill, I mean like the minnie suits that get 1hp/s. We don't need to make low level armor tanking even worse than it is compared to prot...
- by Dynnen Vvardenfell - at 2013.07.07 18:32:00
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39. LLAV Guilt - in General Discussions [original thread]
Lol, yea. Or the heavy survives and the LAV blows up around him. I hope they do something to them soon, either what I said or something else. They are annoying as hell.
- by Dynnen Vvardenfell - at 2013.06.19 06:20:00
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40. LLAV Guilt - in General Discussions [original thread]
Simple fix: Whenever a LAV of any kind runs into a player the LAV takes damage equivalent to the shields and armor the player has. That way people can still try to run people over, but theres a cost.
- by Dynnen Vvardenfell - at 2013.06.19 06:11:00
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