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141. What is the point of all these variations? - in Feedback/Requests [original thread]
They do have a method to their madness. The reason they keep them the same stat-wise is because they do not want this game to be P2W. Every AUR item you can buy, has an exact same ISK variation. Often times though, the AUR item requires less skill...
- by DusterBuster - at 2013.05.15 12:34:00
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142. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
I was really surprised when I compared the basic suits to the 'superior' specialized ones. It was obvious that CCP wanted to go with a T1 -> T2 style approach, but utterly failed. Not catastrophically, but something needs to be done to sort thi...
- by DusterBuster - at 2013.05.12 18:22:00
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143. DusterBuster's Proposal Presentation - in Feedback/Requests [original thread]
I updated my OP a bit, and went through the presentation and fixed a few typos. I know there are still some there, and will fix them when I come across them. I also made the second post in this thread a Update Log. I have a feeling that I am goin...
- by DusterBuster - at 2013.05.12 15:54:00
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144. DusterBuster's Proposal Presentation - in Feedback/Requests [original thread]
Hello, and welcome to the feedback thread for my proposal presentation! You can read the presentation here: https://docs.google.com/document/d/1HfLmZofiXTPE_Ib2oS_f-JFSeqe4W08X5RJS_Widj5A/edit?usp=sharing This takes you to a PDF that is saved i...
- by DusterBuster - at 2013.05.12 00:06:00
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145. DusterBuster's Proposal Presentation - in Feedback/Requests [original thread]
reserved
- by DusterBuster - at 2013.05.12 00:06:00
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146. [Suggestion] Item Bar - in Feedback/Requests [original thread]
March 29th: This thread has been updated. Cleared up the wording in the OP.
- by DusterBuster - at 2013.03.29 22:29:00
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147. [Request/Feedback] Re-Stocking Gear - in Feedback/Requests [original thread]
Yes on both accounts. Especially the second one.
- by DusterBuster - at 2013.03.19 17:33:00
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148. [Feedback] Revive Trapping - in Feedback/Requests [original thread]
Epicus Brilliuntus wrote: Maybe the option to drag to cover would be kinda cool and encourage squads stay in better form . Heavy can drag faster then logi and assault at medium and scout drags slower. Just an idea I like this idea a lot, and ...
- by DusterBuster - at 2013.03.19 17:21:00
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149. Weapon inspection/ spinning - in Feedback/Requests [original thread]
Johnny Guilt wrote: Tex Mex Aztec wrote: Johnny Guilt wrote: Ship inspection/spinning seemed pretty cool in eve when I looked it up, why not have it for DustGÇÖs weapons? It could be like borderlands 2 or the new GoW:A to give people an i...
- by DusterBuster - at 2013.03.18 23:31:00
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150. [Request] Switching Weapons/Equipment - in Feedback/Requests [original thread]
I agree with this post, this would be a simple way to solve the issue. I still don't like the wheel much though. Awhile ago I suggested there be an item bar along the bottom of the screen, that displays all of your current equipment. To select an...
- by DusterBuster - at 2013.03.18 16:42:00
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151. DusterBuster's Suggestion Series - #3 Information Display - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: The current passive scanning is a terrible idea for a teamwork oriented game. Call outs are a huge part of team-based games. When you can simply glance at an enemy player and have his position automatically revealed to ...
- by DusterBuster - at 2013.03.17 18:40:00
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152. DusterBuster's Suggestion Series - #3 Information Display - in Feedback/Requests [original thread]
Jetteh22 wrote: DusterBuster wrote: What do you think about the passive scanner only showing up to squad members, and the active scanner showing up to all team members? And do you think players should receive spot-assist points like in BF3?...
- by DusterBuster - at 2013.03.17 18:36:00
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153. DustBuster's Suggestion Series - #4 Level Design - in Feedback/Requests [original thread]
Jetteh22 wrote: DusterBuster wrote: So do you think it should be a leader-only ability? He could be the designated spawn-point, just like there is a designated fleet-booster in EVE? Gameplay wise, it would add a new dynamic, and make it mu...
- by DusterBuster - at 2013.03.17 18:06:00
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154. DustBuster's Suggestion Series - #1 Mercenary Quarters User Interface - in Feedback/Requests [original thread]
XXfootnoteXX wrote: I think this belongs here with User Interface, but it was not something you addressed. It has been a gripe of mine for some time. When setting up a drop suit, or looking at equpiment. I want to see how your skills effect th...
- by DusterBuster - at 2013.03.17 17:52:00
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155. DustBuster's Suggestion Series - #5 Microtransactions - in Feedback/Requests [original thread]
Jetteh22 wrote: I have no clue why some companies don't give bulk discounts for purchasing these special items. It just makes the most sense. Give somebody a reason to spend more money and they most likely will spend more money. Give somebody A...
- by DusterBuster - at 2013.03.17 16:36:00
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156. DustBuster's Suggestion Series - #4 Level Design - in Feedback/Requests [original thread]
Jetteh22 wrote: Well I was thinking if it was tied to a module it may be something that only the squad leader would want to have. I don't see the point in every single person in the squad having one so it would make a little sense to me that i...
- by DusterBuster - at 2013.03.17 16:32:00
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157. DusterBuster's Suggestion Series - #3 Information Display - in Feedback/Requests [original thread]
Jetteh22 wrote: I disagree with the scanning aspect you mentioned. I do think passive scanning should show up for everybody. It's a futuristic game and it just makes sense. If I see an enemy across the map, if my skill is enough for it to pop u...
- by DusterBuster - at 2013.03.17 16:14:00
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158. DustBuster's Suggestion Series - In Game Controls - in Feedback/Requests [original thread]
Jetteh22 wrote: I particularly agree with point F for squad leaders. I haven't been in control of a squad yet but a few of the ones I have been in it just seemed very daunting for the squad leader to do commands and he would keep forgetting, et...
- by DusterBuster - at 2013.03.17 16:05:00
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159. DustBuster's Suggestion Series - #1 Mercenary Quarters User Interface - in Feedback/Requests [original thread]
Eris Ernaga wrote: I think they are coming up with a full remake of the ui ^_^ reading your other threads I have heard this too, and am hopeful. Thanks for the response. Jetteh22 wrote: Agreed on all. Very well thought out. Thanks for ...
- by DusterBuster - at 2013.03.17 16:02:00
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160. DusterBuster's Suggestion Series - #3 Information Display - in Feedback/Requests [original thread]
Reserved. (Being updated right now)
- by DusterBuster - at 2013.03.17 14:59:00
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