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81. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
Meeko Fent wrote: DusterBuster wrote: Meeko Fent wrote: Yeah, Tracking Shooters usually come down to how has A. The Better Gun B. The Longest Time on target. And Since most shooters don't have "Levels" of Weapons, It makes those with P...
- by DusterBuster - at 2013.07.11 17:54:00
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82. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
Meeko Fent wrote: Yeah, Tracking Shooters usually come down to how has A. The Better Gun B. The Longest Time on target. And Since most shooters don't have "Levels" of Weapons, It makes those with Protosuits and Protoguns Practically Invicibl...
- by DusterBuster - at 2013.07.11 17:38:00
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83. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: You going to be going be talking about balancing current drop suits or talking about new ones in the dropsuit edition? Mostly about balancing current versions, but also talking slightly about new ones (but by new ones ...
- by DusterBuster - at 2013.07.11 17:37:00
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84. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
Meeko Fent wrote: Yeah, TTK is a Little bit high in DUST. But if People die faster, then they are going to want Less expensive Suits, so their Repeated deaths won't break the Bank Better put that in the Dropsuit Edition. I too feel that we ...
- by DusterBuster - at 2013.07.11 17:31:00
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85. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
Meeko Fent wrote: When I mean Alpha Damage, I mean the Damage one bullet does. Currently, the weapon with the highest Alpha strike in game is the Forge/Plasma Launcher Ah, in EVE alpha damage has to do with the first shot fired at an enemy,...
- by DusterBuster - at 2013.07.11 17:18:00
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86. What Does That Say!? (Or: DusterBuster's Revamp Project - User Interface Edi... - in Feedback/Requests [original thread]
Aizen Intiki wrote: Just went back over it, and I like you. Burn that ******* wheel. I actually said that we should have something different however for dropsuits; You click L2 to pull up the equipment, and you click R2 to use active modules, a...
- by DusterBuster - at 2013.07.11 17:02:00
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87. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: (after first 4 slides) Bullet speeds: This would actually make sniping soooo much easier. Dispersion/Recoil: A weapon that needs no skill doesn't deserve to be in an FPS! This would give weapons more of a skill factor. ...
- by DusterBuster - at 2013.07.11 17:00:00
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88. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
Still looking for more feedback on this, let me know what you think.
- by DusterBuster - at 2013.07.11 15:14:00
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89. An Open Letter to CCP - in Feedback/Requests [original thread]
While I do have complaints, this is not just pointless whining. I also have a couple of feedback threads, one for the UI and one for weapons . would like more of the community's opinions on both this thread and the two I linked.
- by DusterBuster - at 2013.07.11 15:13:00
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90. What Does That Say!? (Or: DusterBuster's Revamp Project - User Interface Edi... - in Feedback/Requests [original thread]
While I have posted a new section of my project, I am still looking for feedback on this one too. Let me know what you all think, and if you come across any typos.
- by DusterBuster - at 2013.07.11 15:09:00
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91. [Request] Rethinking the Shotgun - in Feedback/Requests [original thread]
I have been running a shotgun for awhile myself. I usually only use militia/bpo variations due to their poor reliability. I have also ran a standard Assault during chromosome, and was killed many times by shot gunners. However, almost every single...
- by DusterBuster - at 2013.07.11 14:58:00
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92. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
Meeko Fent wrote: DusterBuster wrote: Meeko Fent wrote: Me like. But the Rail Rifle should just have a really low RoF. Like the breach AR RoF. And the Gallante AI heavy weapon could be like a toned down small turret. I planned on t...
- by DusterBuster - at 2013.07.11 02:08:00
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93. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
Aizen Intiki wrote: As for your AV weapon ideas, I like them Way better than the current ones. Why thank you, most of them I just came up with on the fly. Wanted each race to have a certain feel, while still remaining balanced. Also looked at...
- by DusterBuster - at 2013.07.11 01:06:00
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94. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
Meeko Fent wrote: Me like. But the Rail Rifle should just have a really low RoF. Like the breach AR RoF. And the Gallante AI heavy weapon could be like a toned down small turret. I planned on the Rail Rifle being semi-auto, and sort of s...
- by DusterBuster - at 2013.07.11 01:05:00
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95. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
Pje251296 wrote: Really like the ideas you presented. But a few things could be added but I didn't fully read the document yet. Different optics like hybrid sights for Assault rifles, Thundergun and Sniper rifles. No full-auto pistols for sidea...
- by DusterBuster - at 2013.07.10 23:23:00
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96. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
Aizen Intiki wrote: My eyes burn from reading that lol. Anyways, I'm pretty sure that Autocannons has a faster ROF than blasters. Otherwise, good ideas. +1 Peace, Aizen Ha, thanks. Yeah, in EVE autocannons do have a faster rate of fire. ...
- by DusterBuster - at 2013.07.10 23:15:00
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97. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
I have gone through it again and already had to fix a few typos. I know there are still more, but will go through it again later. Give me any feedback you guys can think of.
- by DusterBuster - at 2013.07.10 22:21:00
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98. What Does That Say!? (Or: DusterBuster's Revamp Project - User Interface Edi... - in Feedback/Requests [original thread]
Update: I have updated the OP to add in the link to the new edition of this project! Check out BOOM HEADSHOT! , my take on how the weapons of Dust can be improved, and give me any feedback you may have.
- by DusterBuster - at 2013.07.10 20:10:00
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99. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
CLICK HERE TO VIEW THE AWESOMESAUCE! Hiya Everybody! This is the second piece (out of many) of my DUST 514 Revamp Project. This project goes over a large array of different aspects of the game that I, and many others, wish were improved. ...
- by DusterBuster - at 2013.07.10 20:06:00
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100. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
-Reserved-
- by DusterBuster - at 2013.07.10 20:06:00
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