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Thread Statistics | Show CCP posts - 0 post(s) |
DusterBuster
DUST University Ivy League
203
|
Posted - 2013.07.10 01:55:00 -
[31] - Quote
ALPHA DECRIPTER wrote:Ok read the whole thing and the New HUD design .... PURFECT! Gee, thanks a lot mister!
Think it may be time for me to get some sleep. Anyway, thanks for the support. |
DusterBuster
DUST University Ivy League
205
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Posted - 2013.07.10 20:10:00 -
[32] - Quote
Update: I have updated the OP to add in the link to the new edition of this project!
Check out BOOM HEADSHOT!, my take on how the weapons of Dust can be improved, and give me any feedback you may have. |
DusterBuster
DUST University Ivy League
216
|
Posted - 2013.07.11 15:09:00 -
[33] - Quote
While I have posted a new section of my project, I am still looking for feedback on this one too. Let me know what you all think, and if you come across any typos. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
164
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Posted - 2013.07.11 15:24:00 -
[34] - Quote
Just went back over it, and I like you. Burn that ******* wheel. I actually said that we should have something different however for dropsuits; You click L2 to pull up the equipment, and you click R2 to use active modules, and you click Triangle to cycle through your weapons and grenades. But for vehicles, yea it makes sense to have.
Peace, Aizen |
DusterBuster
DUST University Ivy League
216
|
Posted - 2013.07.11 17:02:00 -
[35] - Quote
Aizen Intiki wrote:Just went back over it, and I like you. Burn that ******* wheel. I actually said that we should have something different however for dropsuits; You click L2 to pull up the equipment, and you click R2 to use active modules, and you click Triangle to cycle through your weapons and grenades. But for vehicles, yea it makes sense to have. Peace, Aizen Pretty much anything would be better than the current wheel!
The reason I like the bar is because it allows all of the info to always be on screen, so I can instantly see how many pieces of equipment that I have left. That, and having a unified HUD between both vehicles and infantry make it easier to adapt between the two.
Thanks for your feedback! |
DusterBuster
DUST University Ivy League
216
|
Posted - 2013.07.12 21:33:00 -
[36] - Quote
A quick bump. Did look through this one, but it is pretty much in its final stage now. Let me know if you come across any other typos. |
DusterBuster
DUST University Ivy League
221
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Posted - 2013.07.19 21:49:00 -
[37] - Quote
Currently have 3 (!) editions of this project in the pipeline - Dropsuits, Vehicles, and Tutorials. No ETA, but I would expect them to be out within the next week or two.
Thanks for all of the feedback everyone, and I am still listening to any new stuff you bring up. |
DusterBuster
DUST University Ivy League
232
|
Posted - 2013.07.21 23:10:00 -
[38] - Quote
The Vehicle Edition to my Revamp Project has been released. Please go check it out and give me any feedback you have.
However, this topic is still very much alive, and I am accepting anything you have to say. So, if you haven't already, please go through and read it, and give me any suggestions or criticism you may have.
Thank you. |
Gaelon Thrace
DUST University Ivy League
58
|
Posted - 2013.07.22 03:23:00 -
[39] - Quote
Regarding the HUD. |
DusterBuster
DUST University Ivy League
238
|
Posted - 2013.07.22 13:59:00 -
[40] - Quote
Thanks for the reply, a lot of good suggestion in there. In an earlier version of this post, I actually suggested that the ammo icons should look like those in Syndicate also. However, I figured that it would probably be a tad bit more work, and they should just get the HUD to where it needs to be before trying to pretty it up. Thanks for the response. |
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
128
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Posted - 2013.07.22 15:07:00 -
[41] - Quote
Think I'm gonna start referring people to your projects whenever I see a related topic. Having the community work as one big think tank would be nice. |
DusterBuster
DUST University Ivy League
240
|
Posted - 2013.07.22 16:30:00 -
[42] - Quote
ALPHA DECRIPTER wrote:Think I'm gonna start referring people to your projects whenever I see a related topic. Having the community work as one big think tank would be nice. Can't argue with that. |
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