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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
52
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Posted - 2013.07.11 17:43:00 -
[31] - Quote
DusterBuster wrote:ALPHA DECRIPTER wrote:You going to be going be talking about balancing current drop suits or talking about new ones in the dropsuit edition? Mostly about balancing current versions, but also talking slightly about new ones (but by new ones I do not mean things like pilot or commando, only about rounding out the lineup so there is a light option for every race, etc.)
Yea that's what I meant by "new ones". Thnx and can't wait. |
Meeko Fent
Seituoda Taskforce Command Caldari State
248
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Posted - 2013.07.11 17:44:00 -
[32] - Quote
DusterBuster wrote:Meeko Fent wrote:Yeah, Tracking Shooters usually come down to how has
A. The Better Gun
B. The Longest Time on target.
And Since most shooters don't have "Levels" of Weapons, It makes those with Protosuits and Protoguns Practically Invicible in the Eyes of a STD User.
Lower TTK usually makes games based of who has more skill.
That's why 1337 CoD Shooter Montages are So popular in Youtube.
It is just much more based on skill then Halo.
But Halo is Super fun, all the same I may be a dreamer, but I say a perfect compromise is possible! It just needs a bit of imagination and a lot of iteration. Indeed.
Dreamer you are. |
DusterBuster
DUST University Ivy League
214
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Posted - 2013.07.11 17:54:00 -
[33] - Quote
Meeko Fent wrote:DusterBuster wrote:Meeko Fent wrote:Yeah, Tracking Shooters usually come down to how has
A. The Better Gun
B. The Longest Time on target.
And Since most shooters don't have "Levels" of Weapons, It makes those with Protosuits and Protoguns Practically Invicible in the Eyes of a STD User.
Lower TTK usually makes games based of who has more skill.
That's why 1337 CoD Shooter Montages are So popular in Youtube.
It is just much more based on skill then Halo.
But Halo is Super fun, all the same I may be a dreamer, but I say a perfect compromise is possible! It just needs a bit of imagination and a lot of iteration. Indeed.Dreamer you are. That. Video. Was. AWESOME!
Thanks for sharing.
HmmHmmHmm all the people HmmHmmHmm |
Meeko Fent
Seituoda Taskforce Command Caldari State
248
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Posted - 2013.07.11 17:56:00 -
[34] - Quote
GO MONTAGES! |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
52
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Posted - 2013.07.11 18:37:00 -
[35] - Quote
that vid gave me hope o.o |
DusterBuster
DUST University Ivy League
215
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Posted - 2013.07.11 20:48:00 -
[36] - Quote
ALPHA DECRIPTER wrote:that vid gave me hope o.o Haha, I don't mean to be rude to the guys at ccp, but that gameplay looks better than what we have now. |
Meeko Fent
Seituoda Taskforce Command Caldari State
253
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Posted - 2013.07.11 20:52:00 -
[37] - Quote
DusterBuster wrote:ALPHA DECRIPTER wrote:that vid gave me hope o.o Haha, I don't mean to be rude to the guys at ccp, but that gameplay looks better than what we have now. Meh, Its CG Bro.
And, if My latest experiment that I want CCP to do, works out, you Uni guys will always have Air Support!
If you don't know what I want CCP to do, Look in the GD for Me!
I'm on the 1st page, so... Yeah. |
DusterBuster
DUST University Ivy League
215
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Posted - 2013.07.11 21:25:00 -
[38] - Quote
Meeko Fent wrote:DusterBuster wrote:ALPHA DECRIPTER wrote:that vid gave me hope o.o Haha, I don't mean to be rude to the guys at ccp, but that gameplay looks better than what we have now. Meh, Its CG Bro. And, if My latest experiment that I want CCP to do, works out, you Uni guys will always have Air Support! If you don't know what I want CCP to do, Look in the GD for Me! I'm on the 1st page, so... Yeah. No, some of it is actual gameplay.
And yeah, I will keep an eye out for it. |
Meeko Fent
Seituoda Taskforce Command Caldari State
254
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Posted - 2013.07.11 21:31:00 -
[39] - Quote
Which bits?
I Don't remember any parts of the Vid being from to '12 Keynote... |
DusterBuster
DUST University Ivy League
215
|
Posted - 2013.07.11 22:19:00 -
[40] - Quote
Meeko Fent wrote:Which bits?
I Don't remember any parts of the Vid being from to '12 Keynote... I don't know exactly, and don't feel like looking through the entire keynote to find it. Most of that video was just trailers, but I thought I saw one part that was actual alpha gameplay.
I have been wrong before though, so who knows.
Thanks for bump. |
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DusterBuster
DUST University Ivy League
216
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Posted - 2013.07.12 21:32:00 -
[41] - Quote
Went through and checked for typos. Probably still more I missed this time around, but I will do a few more sweeps over the coming days. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
124
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Posted - 2013.07.12 22:05:00 -
[42] - Quote
DusterBuster wrote:Aizen Intiki wrote:My eyes burn from reading that lol. Anyways, I'm pretty sure that Autocannons has a faster ROF than blasters. Otherwise, good ideas. +1 Peace, Aizen Ha, thanks. Yeah, in EVE autocannons do have a faster rate of fire. I just thought that for Dust gameplay, it would make more sense for blasters to. Thanks for the feedback.
Blasters Are The fastes RoF weapons in EvE online, second come autocannons. This I know as an eve player for 3 years. |
DusterBuster
DUST University Ivy League
216
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Posted - 2013.07.12 22:10:00 -
[43] - Quote
XxGhazbaranxX wrote:DusterBuster wrote:Aizen Intiki wrote:My eyes burn from reading that lol. Anyways, I'm pretty sure that Autocannons has a faster ROF than blasters. Otherwise, good ideas. +1 Peace, Aizen Ha, thanks. Yeah, in EVE autocannons do have a faster rate of fire. I just thought that for Dust gameplay, it would make more sense for blasters to. Thanks for the feedback. Blasters Are The fastes RoF weapons in EvE online, second come autocannons. This I know as an eve player for 3 years. Huh, you know I have been playing EVE for 6 years, and I am not even sure myself. I will take your word for it. (Autocannons sound faster, as they shoot in bursts, but I have never really examined the stats, especially after all the changes that went through recently). |
DusterBuster
DUST University Ivy League
217
|
Posted - 2013.07.13 20:49:00 -
[44] - Quote
What do you guys think about my slide about tiericide? Figured when I wrote it that it would probably be the most controversial. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
58
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Posted - 2013.07.14 02:45:00 -
[45] - Quote
DusterBuster wrote: What do you guys think about my slide about tiericide? Figured when I wrote it that it would probably be the most controversial. Using attachments to modify the performance of your weapon gives yet another customization aspect to the game which I'm all for. |
RINON114
B.S.A.A. General Tso's Alliance
280
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Posted - 2013.07.14 03:36:00 -
[46] - Quote
It looks as though you've just wasted a lot of your own time to be honest. CCP aren't going to make this many huge changes just because of a well presented slideshow with a few pages of feedback. There is simply too much information and too much to digest that it all becomes a blur and gets lots.
My suggestion is to create separate presentations outlining the different segments you have but make them much more concise. I don't even know what feedback to give other than this.
I really like the ideas for modularity (although they seem a little standardised) and the different variants having specified bonuses for tac, breach and standard. |
DusterBuster
DUST University Ivy League
220
|
Posted - 2013.07.14 22:30:00 -
[47] - Quote
RINON114 wrote:It looks as though you've just wasted a lot of your own time to be honest. CCP aren't going to make this many huge changes just because of a well presented slideshow with a few pages of feedback. There is simply too much information and too much to digest that it all becomes a blur and gets lots.
My suggestion is to create separate presentations outlining the different segments you have but make them much more concise. I don't even know what feedback to give other than this.
I really like the ideas for modularity (although they seem a little standardised) and the different variants having specified bonuses for tac, breach and standard. Thanks for your feedback. Honestly, I do not really have any delusions of any of this stuff making it into the game. I of course have hopes that CCP will read this, and apply some of it, as they have built a reputation (with me at least) of listening to the EVE community, but am not betting on it. However, whether this makes it into the game or not, I am still going to continue typing it up, as I have a passion for Dust and wish to see it succeed. And when it does, I will be there 10 years down the line, and will be able to say that "I was there, and that feature is thanks to some feedback I provided".
Thanks for your feedback. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
62
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Posted - 2013.07.15 10:49:00 -
[48] - Quote
DusterBuster wrote:RINON114 wrote:It looks as though you've just wasted a lot of your own time to be honest. CCP aren't going to make this many huge changes just because of a well presented slideshow with a few pages of feedback. There is simply too much information and too much to digest that it all becomes a blur and gets lots.
My suggestion is to create separate presentations outlining the different segments you have but make them much more concise. I don't even know what feedback to give other than this.
I really like the ideas for modularity (although they seem a little standardised) and the different variants having specified bonuses for tac, breach and standard. Thanks for your feedback. Honestly, I do not really have any delusions of any of this stuff making it into the game. I of course have hopes that CCP will read this, and apply some of it, as they have built a reputation (with me at least) of listening to the EVE community, but am not betting on it. However, whether this makes it into the game or not, I am still going to continue typing it up, as I have a passion for Dust and wish to see it succeed. And when it does, I will be there 10 years down the line, and will be able to say that "I was there, and that feature is thanks to some feedback I provided". Thanks for your feedback.
*sniffle* that... that wuz beautiful man |
DusterBuster
DUST University Ivy League
221
|
Posted - 2013.07.19 12:17:00 -
[49] - Quote
ALPHA DECRIPTER wrote:DusterBuster wrote:RINON114 wrote:It looks as though you've just wasted a lot of your own time to be honest. CCP aren't going to make this many huge changes just because of a well presented slideshow with a few pages of feedback. There is simply too much information and too much to digest that it all becomes a blur and gets lots.
My suggestion is to create separate presentations outlining the different segments you have but make them much more concise. I don't even know what feedback to give other than this.
I really like the ideas for modularity (although they seem a little standardised) and the different variants having specified bonuses for tac, breach and standard. Thanks for your feedback. Honestly, I do not really have any delusions of any of this stuff making it into the game. I of course have hopes that CCP will read this, and apply some of it, as they have built a reputation (with me at least) of listening to the EVE community, but am not betting on it. However, whether this makes it into the game or not, I am still going to continue typing it up, as I have a passion for Dust and wish to see it succeed. And when it does, I will be there 10 years down the line, and will be able to say that "I was there, and that feature is thanks to some feedback I provided". Thanks for your feedback. *sniffle* that... that wuz beautiful man Haha, thanks. |
DusterBuster
DUST University Ivy League
221
|
Posted - 2013.07.19 21:51:00 -
[50] - Quote
I currently have 3 (!) editions of this project in the pipeline - Dropsuits, Vehicles, and Tutorials. No ETA, but I would expect them to be out within the next week or two.
Thanks for all of the feedback everyone, and I am still listening to any new stuff you bring up. |
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Pje251296
KILL ORDERS
56
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Posted - 2013.07.19 22:44:00 -
[51] - Quote
Looking back at the Sniper rifles, why has the Calardi sniper a bolt-action rifle and not a semi-auto if it fires at a high rate for the sniper rifles? Perhaps a Barrett 50 cal variant? Also for Gallente shotgun you said "Highest rate of fire" twice. |
DusterBuster
DUST University Ivy League
221
|
Posted - 2013.07.19 23:08:00 -
[52] - Quote
Pje251296 wrote:Looking back at the Sniper rifles, why has the Calardi sniper a bolt-action rifle and not a semi-auto if it fires at a high rate for the sniper rifles? Perhaps a Barrett 50 cal variant? Also for Gallente shotgun you said "Highest rate of fire" twice.
I think when I was writing it, I was thinking that the Caldari are more worried about efficiency, and would therefore use the simpler technology. However, upon further inspection, it seems that it would make more sense for it to be a semi-auto, so I changed it.
And, I fixed the shotgun typo.
Thanks for pointing that out to me. |
Terry Webber
Turalyon Plus
259
|
Posted - 2013.07.20 01:58:00 -
[53] - Quote
Good slideshow, DusterBuster, I liked a lot of the ideas. But I was a little confused when you mentioned the mass driver. Are you suggesting that it should be removed or did I read it wrong? |
DusterBuster
DUST University Ivy League
221
|
Posted - 2013.07.20 02:10:00 -
[54] - Quote
Terry Webber wrote:Good slideshow, DusterBuster, I liked a lot of the ideas. But I was a little confused when you mentioned the mass driver. Are you suggesting that it should be removed or did I read it wrong?
Not removed no, just changed a little bit. Firstly, it would become the specialty weapon for the minmatar (and in this slideshow I gave it a name change). Secondly, it's mechanics would be altered to fit in with other rocket weapons ( which can bounce around corners, and can hold a larger magazine, but do less damage than the caldari missile counterparts.)
I believe that the mass driver can be a great addition to dust gameplay. At this point in time though, it is too much of a cookie-cutter grenade launcher, and it needs to be given some eve flavor .
Thanks for your feedback. |
Terry Webber
Turalyon Plus
260
|
Posted - 2013.07.20 02:16:00 -
[55] - Quote
DusterBuster wrote:Terry Webber wrote:Good slideshow, DusterBuster, I liked a lot of the ideas. But I was a little confused when you mentioned the mass driver. Are you suggesting that it should be removed or did I read it wrong? Not removed no, just changed a little bit. Firstly, it would become the specialty weapon for the minmatar (and in this slideshow I gave it a name change). Secondly, it's mechanics would be altered to fit in with other rocket weapons ( which can bounce around corners, and can hold a larger magazine, but do less damage than the caldari missile counterparts.) I believe that the mass driver can be a great addition to dust gameplay. At this point in time though, it is too much of a cookie-cutter grenade launcher, and it needs to be given some eve flavor . Thanks for your feedback. Will the projectile still go through the air in an arc? |
DusterBuster
DUST University Ivy League
221
|
Posted - 2013.07.20 02:20:00 -
[56] - Quote
Terry Webber wrote:DusterBuster wrote:Terry Webber wrote:Good slideshow, DusterBuster, I liked a lot of the ideas. But I was a little confused when you mentioned the mass driver. Are you suggesting that it should be removed or did I read it wrong? Not removed no, just changed a little bit. Firstly, it would become the specialty weapon for the minmatar (and in this slideshow I gave it a name change). Secondly, it's mechanics would be altered to fit in with other rocket weapons ( which can bounce around corners, and can hold a larger magazine, but do less damage than the caldari missile counterparts.) I believe that the mass driver can be a great addition to dust gameplay. At this point in time though, it is too much of a cookie-cutter grenade launcher, and it needs to be given some eve flavor . Thanks for your feedback. Will the projectile still go through the air in an arc? Yeah, it's specialty is to force people out of cover, so it will travel in an arc (to be able to fire over barricades), and have the ability to shoot around corners. |
Terry Webber
Turalyon Plus
261
|
Posted - 2013.07.20 02:27:00 -
[57] - Quote
DusterBuster wrote:Terry Webber wrote:DusterBuster wrote:Terry Webber wrote:Good slideshow, DusterBuster, I liked a lot of the ideas. But I was a little confused when you mentioned the mass driver. Are you suggesting that it should be removed or did I read it wrong? Not removed no, just changed a little bit. Firstly, it would become the specialty weapon for the minmatar (and in this slideshow I gave it a name change). Secondly, it's mechanics would be altered to fit in with other rocket weapons ( which can bounce around corners, and can hold a larger magazine, but do less damage than the caldari missile counterparts.) I believe that the mass driver can be a great addition to dust gameplay. At this point in time though, it is too much of a cookie-cutter grenade launcher, and it needs to be given some eve flavor . Thanks for your feedback. Will the projectile still go through the air in an arc? Yeah, it's specialty is to force people out of cover, so it will travel in an arc (to be able to fire over barricades), and have the ability to shoot around corners. Thanks for clearing that up.
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Ragnarok Genesis
ROGUE SPADES EoN.
6
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Posted - 2013.07.20 03:26:00 -
[58] - Quote
DusterBuster for the amount of work you yourself put into this, CCP would be fools to not even read what you put together.
I think they will read your post and what you worked on, I would hope they would at least recognize the hard work and passion you put into it, as you deserve to be at least recognized for your efforts.
I wonGÇÖt say GÇ£what ifGÇ¥, as CCP should read what you worked so hard to put together for them.
CCP please donGÇÖt let down someone who cares about and trusts you, as DusterBuster deserves better.
For what it's worth, I recognize your work and thank you for trying to make Dust 514 a better game.
|
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
85
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Posted - 2013.07.20 06:50:00 -
[59] - Quote
Ragnarok Genesis wrote:DusterBuster for the amount of work you yourself put into this, CCP would be fools to not even read what you put together.
I think they will read your post and what you worked on, I would hope they would at least recognize the hard work and passion you put into it, as you deserve to be at least recognized for your efforts.
I wonGÇÖt say GÇ£what ifGÇ¥, as CCP should read what you worked so hard to put together for them.
CCP please donGÇÖt let down someone who cares about and trusts you, as DusterBuster deserves better.
For what it's worth, I recognize your work and thank you for trying to make Dust 514 a better game.
No more needs to be said T_T |
Gaelon Thrace
DUST University Ivy League
56
|
Posted - 2013.07.20 10:53:00 -
[60] - Quote
A++ I haven't read past the graph mostly because I'm tired and things started to get a bit blurry, but everything up to that point looks great. Everything you described honestly should have been in the game at launch . I give CCP some slack for Dust being their first fps, the ground they broke with the Dust/Eve connection, and their future vision for the game, but I think it would really behoove them to read at least the slide on aiming and give your input some serious thought over the course of the next couple of updates. We're suppose to be getting aiming fixes in the next update. If they turn out to be crap I'll probably be back here bumping this thread. |
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