Pages: 1 2 3 4 5 6 7 8 9 10 20 |
361. Core Godlock pistol! - in General Discussions [original thread]
I may not have invented the art of the dual wielding Flaylock, but I did perfect it.
- by Dust Project 514 - at 2013.06.20 06:40:00
|
362. Core Godlock pistol! - in General Discussions [original thread]
XeroTheBigBoss wrote: gbh08 wrote: XeroTheBigBoss wrote: Godlock pistol FTW! Have you even specced into proto flaylock to try it? Lol, um yes it's EASY mode. It shoots a rapid 600dmg a second. Militia Scrambler Pistol does ov...
- by Dust Project 514 - at 2013.06.20 06:39:00
|
363. Heavies, if you ever feel alone and underpowered - in General Discussions [original thread]
I'm sorry, Fatties. I don't mean to constantly blow your legs aparts with my Flaylocks, when you're by yourselves and not seeing me. (n+íGùòGÇ+Gùòn+í)
- by Dust Project 514 - at 2013.06.20 05:02:00
|
364. Today I had a very strange thing happen to me - in General Discussions [original thread]
Kitten Empress wrote: Sgt Buttscratch wrote: means he missed you a few times first(damaging himself too much), the mental image of that is just funny as **** tho. Unlikely, I didn't hear it touch the ground. Maybe it get one shotted by ...
- by Dust Project 514 - at 2013.06.20 04:59:00
|
365. Understanding SideArms - in General Discussions [original thread]
Pros and Cons: SMGs (Mini Assault Rifle) + High DPS + Medium Range + Large clip + Easy to use - Loose aiming I personaly don't care for this gun, but it has gotten me out of a few 1 on 1s. I have also been on the recieving end of it and it's n...
- by Dust Project 514 - at 2013.06.20 04:24:00
|
366. The real problem with Contact Grenades - in General Discussions [original thread]
DustMercsBlog wrote: CCP must do a better job rewarding player skill. still too many weapons that have splash damage close to full damage. give players an incentive to hit the target rather than shooting at their feet. You have no idea how d...
- by Dust Project 514 - at 2013.06.20 02:04:00
|
367. Why do people keep asking for a reset? - in General Discussions [original thread]
Because mistakes were made. And they want a second/third chance.
- by Dust Project 514 - at 2013.06.20 01:28:00
|
368. Supply depots.... - in General Discussions [original thread]
Supply depots can repair vehicles? (O_O)
- by Dust Project 514 - at 2013.06.15 17:12:00
|
369. Soon just doesn't cut it anymore! - in General Discussions [original thread]
Why is it that some gamers feel so entitled, that they can tell pubs/devs what to do with games, as if they are the ones funding what happens with the games?
- by Dust Project 514 - at 2013.06.15 17:08:00
|
370. lock on missile turret varient. - in General Discussions [original thread]
EnglishSnake wrote: Dust Project 514 wrote: No. Learn to aim. ( '-_-) Tell that to the swarm launcher users lol Can these lock on missiles target infantry? Can they also fire invisable and also turn 180deg instantly and also go around ...
- by Dust Project 514 - at 2013.06.13 18:07:00
|
371. Has PC failed? - in General Discussions [original thread]
I don't play it because what use does a minmatar scout have when there is only one objective to focus on? So it has failed for me.
- by Dust Project 514 - at 2013.06.13 17:41:00
|
372. lock on missile turret varient. - in General Discussions [original thread]
No. Learn to aim. ( '-_-)
- by Dust Project 514 - at 2013.06.13 17:39:00
|
373. Is the Dust dev team like, super understaffed or something? - in General Discussions [original thread]
You get what you pay for...
- by Dust Project 514 - at 2013.06.13 02:35:00
|
374. Post here if you get PSN disconnects and your internet is fine - in General Discussions [original thread]
You get what you pay for. Relax, It's not a big deal. It will be back up.
- by Dust Project 514 - at 2013.06.12 00:14:00
|
375. Shield & Armour - in General Discussions [original thread]
Cosgar wrote: Dust Project 514 wrote: Cosgar wrote: I've been saying larger hitbox and scan signature. Also, flux grenades and scrambler rifles should affect recharge delay. Yes lets give Minmatar scouts even less of a chance to surviv...
- by Dust Project 514 - at 2013.06.11 21:05:00
|
376. Shield & Armour - in General Discussions [original thread]
Cosgar wrote: I've been saying larger hitbox and scan signature. Also, flux grenades and scrambler rifles should affect recharge delay. Yes lets give Minmatar scouts even less of a chance to survive, than they all ready have.
- by Dust Project 514 - at 2013.06.11 20:56:00
|
377. Why is dust losing players? :tinfoil: - in General Discussions [original thread]
Are you saying that the reason why this game doesn't have a consistantly high number of players is because some of the players ACTUALLY HAVE LIVES!!?? Blasphemy!
- by Dust Project 514 - at 2013.06.11 17:28:00
|
378. Attention Dust514 Playerbase: PS+ Subsciption is required for PS4 Dust514 - in General Discussions [original thread]
Allah's Snackbar wrote: You're assuming that Dust will make it to PS4. Dust is dead if it doesn't. There won't be enough people playing this game to support CCP finances by the time PS4 starts kicking up a player base. If the rumor is true,...
- by Dust Project 514 - at 2013.06.11 15:33:00
|
379. Who cares about PS4 - in General Discussions [original thread]
There are rumors that PS4 PSN MIGHT have a pay to play online model and if that is true, then there will NOT be any free to play games on it, unless F2P games are an exception or the rumors are false. Sony did not mention it in the conference.
- by Dust Project 514 - at 2013.06.11 15:17:00
|
380. Dust on ps4 and E3? - in General Discussions [original thread]
If Planetside 2 goes to PS4, I can't see how Dust will compete with it.
- by Dust Project 514 - at 2013.06.10 00:32:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |