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381. God awful lag - in General Discussions [original thread]
I cannot even begin to imagine trying to knife in these conditions lol
- by Dunk Mujunk - at 2013.12.07 19:31:00
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382. God awful lag - in General Discussions [original thread]
So things have been a bit jacked up lag wise for me over the past few days. Just now I was hacking a letter, thumbs off the joysticks, and just before completing the hack I was teleported about 20 meters to the right (losing the hack). This was af...
- by Dunk Mujunk - at 2013.12.07 19:06:00
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383. As a new player, this game is brutally unwelcoming. I also think it lacks soul. - in General Discussions [original thread]
Nah, you're not doing anything wrong Vilstan. You are getting what I always liked to call "garbage time" points. Hacking anything, no matter what it is, if you think you are clear, switching to your Anti-Armor starter fit to blow up lone red turre...
- by Dunk Mujunk - at 2013.12.07 17:43:00
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384. Active Scanners Make a Mockery of Scouts - in General Discussions [original thread]
Yea, the Min Assault has become all but worthless in the past few months. I'm only around 12mil lifetime SP, but every last bit has been spent on improving skills and cores that apply to my role. Maybe I need more SP to break through to the next l...
- by Dunk Mujunk - at 2013.12.07 07:14:00
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385. odd thing about module stacking - in General Discussions [original thread]
I heard a conspirarcy theory recently, saying all land owned by the United States was sold to the IMF (think it was IMF, international monitary fund or something like that) after WW2 by Truman, and technically America is a corporation, not a count...
- by Dunk Mujunk - at 2013.12.06 02:34:00
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386. Tanks in real... - in General Discussions [original thread]
In my opinion the real world example that would best work within Dust would be the fact that out in the open, yes, RL tanks are pretty godly, but in close confines such as a city, and when facing an entrenched and well prepared enemy, they are a l...
- by Dunk Mujunk - at 2013.12.05 22:09:00
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387. 1.7 WILL BE TERRIBLE! - in General Discussions [original thread]
CCP will be introducing roller skates in 1.8. Speeder Bikes will actually be a tandem bicycle, with the passanger operating the bell.
- by Dunk Mujunk - at 2013.12.05 16:52:00
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388. Why EVE and DUST are not better linked - in General Discussions [original thread]
Levi McDaniel wrote: pc 2.0 warbarge i'm not entirely confident about EVE players who want to fly one into lowsec only to have it blown up, nor do most dust players have eve players with the skills to fly one. I don't think this is true at a...
- by Dunk Mujunk - at 2013.12.05 07:41:00
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389. These three patch notes are so underrated - in General Discussions [original thread]
CCP wrote: Added intel kill assist rewards for vehicle scanners Awwww yea
- by Dunk Mujunk - at 2013.12.05 04:33:00
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390. What if this was all a plot by CCP? - in General Discussions [original thread]
Not sure it really matters. Shields and armor are both nearly worthless at the moment, no matter the weapon. I was hoping for somehing to address the TTK, but it doesn't seem like that happened. I doubt the changes to rifle ranges will effect TTK ...
- by Dunk Mujunk - at 2013.12.05 02:00:00
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391. Friendly fire. With blueberries. - in General Discussions [original thread]
Fair enough. Guess we will find out soon (no tm).
- by Dunk Mujunk - at 2013.12.04 04:25:00
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392. Friendly fire. With blueberries. - in General Discussions [original thread]
Jadd Hatchen wrote: Not if you are higher than level 1 standing with that faction. Please try to read and understand how the whole process works before you thin the worst of it. No ned to be a d*ck about it. You gonna go after everyone el...
- by Dunk Mujunk - at 2013.12.03 20:05:00
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393. Friendly fire. With blueberries. - in General Discussions [original thread]
Sigberct Amni wrote: After a set number of TK's, you get booted from the match. You can't play FW until next downtime if that happens. It's based on standing 'levels' for example, at standings level four, it takes two TK's in one match to boot ...
- by Dunk Mujunk - at 2013.12.03 20:02:00
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394. Friendly fire. With blueberries. - in General Discussions [original thread]
Kane Fyea wrote: I believe you can only team kill once before you get kicked out until downtime (For an alt at least) So one stray grenade, or one blue dot jumping in front of my crosshairs and i'm out of FW for the day?
- by Dunk Mujunk - at 2013.12.03 19:57:00
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395. Friendly fire. With blueberries. - in General Discussions [original thread]
Not really. How many team killing alts will pepper FW? I think a bunch. We will see.
- by Dunk Mujunk - at 2013.12.03 19:38:00
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396. Friendly fire. With blueberries. - in General Discussions [original thread]
Valid concerns. Calisk brings up a good point with the q sync, but 8 man squads would make this all much less stressfull.
- by Dunk Mujunk - at 2013.12.03 19:35:00
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397. How many Forge gunners does it take to kill a tank? - in General Discussions [original thread]
I was hoping for pure, true fighter aircraft. A thread from a bit ago involving some CPM tags (I think CPM) gave me the feeling fighters would be glorified dropships (my greatest fear), so now I day dream about bomber aircraft. The APC would be a...
- by Dunk Mujunk - at 2013.12.03 01:55:00
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398. How many Forge gunners does it take to kill a tank? - in General Discussions [original thread]
I will say what is probably a big part of why many tanks now a days seem so untouchable (in RL) is tactics. Unless it's an all out tank vs tank battle out in the open (such as 73 Easting, the last such battle to my knowledge), you will always see ...
- by Dunk Mujunk - at 2013.12.03 01:39:00
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399. How many Forge gunners does it take to kill a tank? - in General Discussions [original thread]
Yea, in game stuff is definitely a different story. People should probably not be able to solo a tank (as long as the tank is high level), but I also think needing a team of 3 well fitted clones to fight tooth and nail to take out 1 tank is a bit ...
- by Dunk Mujunk - at 2013.12.03 01:21:00
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400. How many Forge gunners does it take to kill a tank? - in General Discussions [original thread]
It depends on your definition of destroyed. For me (in any sense, not just in game) destroyed means it cannot fight. Of course a tank cannot be reduced to rubble by a single infantryman in the way that a jet is reduced to rubble by smashing into t...
- by Dunk Mujunk - at 2013.12.03 01:08:00
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