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221. What's the Origin of Your Name? - in General Discussions [original thread]
Back in high school my buddy smoked pot with us for the first time and started giving everyone nicknames (pretty obnoxious). My middle name is McLeod so he got Mu-junk from Mu-cLeod I guess. Was originally Duck Mujunk (he had some animal theme goi...
- by Dunk Mujunk - at 2014.03.11 03:18:00
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222. Please extent the max nr of players for the challenge - in General Discussions [original thread]
A 24v24 minimum permanently would be friggin awesome.
- by Dunk Mujunk - at 2014.03.11 01:54:00
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223. in regards to the resent scam post to get peoples PSN id's - in General Discussions [original thread]
NO JOHN!!!! THEY'LL SCAM YOU!!!!
- by Dunk Mujunk - at 2014.03.11 00:44:00
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224. in regards to the resent scam post to get peoples PSN id's - in General Discussions [original thread]
Oh I can read. I can also get a PSN ID, Dust Char Name, and IP address no problem. Tell me the rest of the steps so I can make sone damn money!!!
- by Dunk Mujunk - at 2014.03.11 00:42:00
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225. in regards to the resent scam post to get peoples PSN id's - in General Discussions [original thread]
All that info is always available to anyone who wants to look it up. I......am I missing something? I thought I understood but now I don't know.
- by Dunk Mujunk - at 2014.03.11 00:37:00
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226. in regards to the resent scam post to get peoples PSN id's - in General Discussions [original thread]
Why would you be worried about people knowing your PSN ID when you apparently have no problems with people knowing you as Gaping Bunghole? You realize if people find out who this alt belongs to you will be forever know as Gaping Bunghole in New ...
- by Dunk Mujunk - at 2014.03.11 00:31:00
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227. in regards to the resent scam post to get peoples PSN id's - in General Discussions [original thread]
What? Me?
- by Dunk Mujunk - at 2014.03.11 00:22:00
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228. in regards to the resent scam post to get peoples PSN id's - in General Discussions [original thread]
Hopefully my PSN ID, DunkMujunk, is never posted on a forum somewhere. That would just be awful.
- by Dunk Mujunk - at 2014.03.11 00:20:00
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229. Why use damage mods (even pre 1.8) - in General Discussions [original thread]
Unfortunately for your argument I just recently got my complex damage mods, and yes they make a difference. I'm not talking theoretical, they make an actual difference. As i've said there is a reason why nearly everyone stacks damage mods and not ...
- by Dunk Mujunk - at 2014.03.10 23:47:00
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230. Again with the revives - in General Discussions [original thread]
DootDoot wrote: Dunk Mujunk wrote: I've read everything in this thread. BF does x y z. But this isn't BF. I'm not focused on KDR, but what you are saying only effects KDR. The ability to deny a res, however, would be great, and fairly simple...
- by Dunk Mujunk - at 2014.03.10 22:57:00
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231. Why use damage mods (even pre 1.8) - in General Discussions [original thread]
Bones McGavins wrote: But how much time are you really going to cut into TTK with 10-20% more dmage. For most encounters you are talking 1, MAYBE 2 less shots? Where as with shield mods you are buying yourself like 3-5 more shots min(aside from...
- by Dunk Mujunk - at 2014.03.10 22:33:00
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232. Why use damage mods (even pre 1.8) - in General Discussions [original thread]
Running a Min assault, may help in flanking. Definitely can't give up my 2 plates on the lows, thats the only real hp i can get on the suit.
- by Dunk Mujunk - at 2014.03.10 22:05:00
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233. a prophecy. - in General Discussions [original thread]
I may stay in Los Santos for the entirety of the event, 1 mil SP be damned lol.
- by Dunk Mujunk - at 2014.03.10 21:59:00
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234. Why use damage mods (even pre 1.8) - in General Discussions [original thread]
Ah, yes precision, thats right. Almost put one on the other week. May actually do that tonight, would be more helpful than shields.
- by Dunk Mujunk - at 2014.03.10 21:54:00
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235. Why use damage mods (even pre 1.8) - in General Discussions [original thread]
Dmg mods combine with weapon prof is a pretty stout buff to dmg, in the area of 30% buff to dmg if im remembering %s right (away from system).
- by Dunk Mujunk - at 2014.03.10 21:49:00
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236. Why use damage mods (even pre 1.8) - in General Discussions [original thread]
Shields are broke, dmg mods will win and do win. This is why everyone stacks dmg mods and no one stacks shield extenders. I run 2 enhanced (I think they are enhanced, maybe standard) shield extenders on my proto min assault for the simple fact 5 d...
- by Dunk Mujunk - at 2014.03.10 21:44:00
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237. Why do we play Dust? - in General Discussions [original thread]
Time invested, thats it. Well that and Destiny isn't out yet. Sadly for me, at this point, even if CCP pulled a rabbit out of their hat and balanced everything, fixed everything, and introduced everything (and I mean everything) I have way to ma...
- by Dunk Mujunk - at 2014.03.10 03:37:00
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238. PS4 + ccp ,yes or no? - in General Discussions [original thread]
No
- by Dunk Mujunk - at 2014.03.10 01:13:00
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239. Zero Gravity Combat Discussion - in General Discussions [original thread]
It'd be cool to have magnetic boots you could activate/de-activate, maybe with one of the d pad directions. A good running start and a strong jump+ de-activating your boots at the right time could send you screaming across the map. Since it would ...
- by Dunk Mujunk - at 2014.03.10 00:55:00
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240. Found minmatar LAV stats! - in General Discussions [original thread]
Rolf, been sick for almost a week, this thread made me laugh for the first time in as long. Thanx
- by Dunk Mujunk - at 2014.03.09 23:30:00
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