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101. (request) specialisation class skills - in Feedback/Requests [original thread]
They would need to remake the weaponry skill tree in the EVE online's image. this would also help the new player experience as it would not take so long to get a decent skill level in infantry weapons. one skill would; -Improve reload speed for a...
- by Dunce Masterson - at 2014.04.26 10:48:00
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102. swarm and forge needs to be buff. - in Feedback/Requests [original thread]
Dunce Masterson wrote: TheEnd762 wrote: Just remove all hardeners and reppers. just remove all swarms and remotes/proxies and vehicle shield modules with a X5 refund of vehicle SP spent in those skills and you got a deal. and while we ar...
- by Dunce Masterson - at 2014.04.26 10:22:00
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103. swarm and forge needs to be buff. - in Feedback/Requests [original thread]
TheEnd762 wrote: Just remove all hardeners and reppers. just remove all swarms and remotes/proxies and you got a deal. Edit: to the original poster. Who lerneded you English? and your view of the game at the moment is so small has if you h...
- by Dunce Masterson - at 2014.04.26 10:14:00
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104. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
+1 Well done! I agree with every you have written on this post. I would like to see the bonuses moved to the suits like the bonuses are on the ships in EVE online and have a 3rd bonus added for example: Basic suit bonus: X% per level Assault s...
- by Dunce Masterson - at 2014.04.26 10:10:00
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105. [Request] Heavy Machine Guns lower damage at medium-long distances - in Feedback/Requests [original thread]
yet another player who dosnt even know what EVE online is lol@op. In EVE online projectile weapons mainly autocannons the HMG, combat rifle for example have the best falloff range so what your asking is for the devs to do a 180 from 1.8 and go ba...
- by Dunce Masterson - at 2014.04.26 09:41:00
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106. Announcement:Uprising 1.8 Known Issues (cont.) - in Technical Support/Bugs [original thread]
What about the none Amarr basic heavy frame PG/CPU not going up per tier? When are you people going to update the medium frames PG/CPU and module slot configurations? This time around you can prove me wrong of my opinion that you like to troll p...
- by Dunce Masterson - at 2014.04.23 02:02:00
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107. FIX THE RAILTURRET - in Technical Support/Bugs [original thread]
Mortishai Belmont wrote: First, they have not fixed even a small percentage of everything. Secondly, the Rails on tanks are ridiculasly over powered and need to be burnt. now that they don't own the entire map from the SAFTY of the redli...
- by Dunce Masterson - at 2014.04.23 01:46:00
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108. buff the swarm lauchers - in Feedback/Requests [original thread]
I don't get many tank kills with my forge gun and I never use swarm launchers yet I get tank kills.
- by Dunce Masterson - at 2014.04.21 21:18:00
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109. buff the swarm lauchers - in Feedback/Requests [original thread]
I kill tanks by my self without calling in tanks to deal with the other tanks, keep in mind that swarm launchers are light weapons and tanks are heavy vehicles so yeah the forge gun is going to be more effective. If you do not like the results of...
- by Dunce Masterson - at 2014.04.21 19:37:00
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110. replacing pub matches with contract modes. - in Feedback/Requests [original thread]
your system is flawed and incomplete has the top players are determined by war points alone giving the logistics the best chances of getting all the officer weapons why should they get all the good HMG's AR's side arms and sniper rifles when that'...
- by Dunce Masterson - at 2014.04.21 15:02:00
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111. TANKS! - Single Small Turret Placement on a HAV - in Feedback/Requests [original thread]
I want a Aircraft that makes you immune to the redline so that I can pick up redline tanks and snipers with a tractor beam and drop them into the battle so that they have to actually participate in the match.
- by Dunce Masterson - at 2014.04.21 14:49:00
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112. TANKS! - Single Small Turret Placement on a HAV - in Feedback/Requests [original thread]
+1 yes
- by Dunce Masterson - at 2014.04.21 14:44:00
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113. buff the swarm lauchers - in Feedback/Requests [original thread]
should I call a WAaaambulance for you? Has one of those players who uses a ADS and a armor tank I can tell you swarms are fine now in 1.8 accept for the invisible swarm bug (not rendering all the time) you should try to work has a team with your...
- by Dunce Masterson - at 2014.04.21 14:42:00
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114. Down with the weekly SP cap - in Feedback/Requests [original thread]
SgtMajSquish MLBJ wrote: Dunce Masterson wrote: +1 I really like this idea it would give new players to reach a point in the game where they can compete and not have to wait months to be at their friends level if they have enough time to gr...
- by Dunce Masterson - at 2014.04.21 07:07:00
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115. Buffing the assault role - in Feedback/Requests [original thread]
DEZKA DIABLO wrote: You wanna buff assaults, do it by actually buffing them not screwing over anyone else. Fast shield regens, weapon fitting reductions, a grenade and a flux nade slot, better precision , things like this not scrapping everyone...
- by Dunce Masterson - at 2014.04.21 06:39:00
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116. Change the Sentinel bonuses - in Feedback/Requests [original thread]
Aero Yassavi wrote: Dunce Masterson wrote: Amarr sentinel +3% armor resistance to projectile weapons / +2% armor resistance to hybrid rail weapons per level. Gallente +3% shield resistance to hybrid rail / +2% armor resistance to projectile...
- by Dunce Masterson - at 2014.04.21 01:55:00
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117. I feel like we need more to keep this game alive - in Feedback/Requests [original thread]
I would be nice if the players could queue for specific levels of game play such as basic & militia, Advanced and prototype. now the only restrictions on these modes would be your weapons/turrets grenades and drop suits/vehicles any suit &...
- by Dunce Masterson - at 2014.04.21 01:48:00
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118. Down with the weekly SP cap - in Feedback/Requests [original thread]
+1 I really like this idea it would give new players to reach a point in the game where they can compete and not have to wait months to be at their friends level if they have enough time to grind out they sp.
- by Dunce Masterson - at 2014.04.21 01:42:00
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119. EVERYONE stop asking for more and more items. - in Feedback/Requests [original thread]
Buster Friently wrote: KILLER EI ITE16 wrote: We need to get new players to stay that should should be #1 on the list We need to up the skills points players start out with(Just a suggestion i say 1.5 mil sp's) We have to change pub matche...
- by Dunce Masterson - at 2014.04.18 22:08:00
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120. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
It is to bad the tab doesn't function or your ideas could be presented in a easier layout. I am all for a % based module system like what you proposed but maybe not has high this would also make complex HP modules less effective on scouts witch i...
- by Dunce Masterson - at 2014.04.17 05:06:00
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