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221. [Bug]Circuitry skill bonus to CPU not being added correctly - in Technical Support/Bugs [original thread]
Something's not working quite right with it. 5% per level it states. Now iv always assumed that each 5 is added seperately rather 20% at level 4. For eg 180+5% 189+5% 198.45+5% 208.37+5% = 218.79 But apparently it = 215 Even if its not multipl...
- by Drommy Hood - at 2013.01.24 15:58:00
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222. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
Democracy at its finest
- by Drommy Hood - at 2013.01.23 12:10:00
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223. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
fred orpaul wrote: I have the the most awesome corpmates EVER. not necessarily on topic, but definitely astute
- by Drommy Hood - at 2013.01.23 11:45:00
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224. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
xAckie wrote: +1 breakin People have got think beyond the here and now - as if you are going to miss being given some magical sp . In 2 months time sp on your character will only be about diversification. Just think about how much sp you will ...
- by Drommy Hood - at 2013.01.23 11:20:00
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225. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Breakin Stuff wrote: Drommy Hood wrote: To add to that idea slightly...... Here is your tinfoil hat: You will need it. Hokay newbies, scrubs, neckbeards and various hygeinically challenged denizens of New Eden, listen up! SP advanta...
- by Drommy Hood - at 2013.01.23 10:54:00
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226. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Drommy Hood wrote: no cap at all i think would cause problems. I think the weekly cap worked well. it allowed for everyone to get the most out of it. those that can play an hour everyday, those that can play all day on a day off. Those that ha...
- by Drommy Hood - at 2013.01.23 09:48:00
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227. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
no cap at all i think would cause problems. I think the weekly cap worked well. it allowed for everyone to get the most out of it. those that can play an hour everyday, those that can play all day on a day off. Those that have more time than othe...
- by Drommy Hood - at 2013.01.23 09:35:00
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228. Open beta and daily SP cap - in Feedback/Requests [original thread]
I hope not, I was kinda going for worst case scenario rather than average or best. But I'd imagine a lot of the younger players might have that response
- by Drommy Hood - at 2013.01.21 10:25:00
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229. Open beta and daily SP cap - in Feedback/Requests [original thread]
Hey guys, I know we all hate the daily SP cap, but daily or weekly I think there needs to be either a warning that alerts you when you reach it AND explains it. Or it needs to be a tutorial tip on a loading screen, or it needs to actually be part...
- by Drommy Hood - at 2013.01.21 09:57:00
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230. Discussion: Does the Daily Skill Point Cap Hurt the "Working Man"? - in General Discussions [original thread]
That describes my gaming week to a tee. I can get on, on my day off. I can have a good session, but only half of it counts. Wish they'd go back to weekly :-(
- by Drommy Hood - at 2013.01.20 23:36:00
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231. once open beta hits..could we get some indication of who was a closed member and... - in General Discussions [original thread]
Foley Jones wrote: BroKeN X wrote: What a flaming turd loser!! " I want something that says I've been here sense day 1" blah blah blah.... Nice to meet you too ;) Flaming turd seems pretty lame, I think he ment like a gold star or some...
- by Drommy Hood - at 2013.01.20 21:22:00
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232. New Dropship Rules of Engagement - in General Discussions [original thread]
If I see a dropship or a tank, I swap suit and Hunt it. Both can equally change the face of the battlefield, the drop ship by dropping troops behind lines, and thanks by brute force breaking through them. Both deserve to be destroyed as swiftly a...
- by Drommy Hood - at 2013.01.20 20:35:00
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233. In Game mail - in Technical Support/Bugs [original thread]
I'm having same problem. Shows 3 new, have 1 old
- by Drommy Hood - at 2013.01.20 12:38:00
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234. Scout suits - in General Discussions [original thread]
Ooooo hotbox, I meant hitbox obviously (stupid iPhone thinks it can read minds). Also just to clarify I'm taking about using a shotgun fitting with scout/assault
- by Drommy Hood - at 2013.01.20 10:12:00
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235. Scout suits - in General Discussions [original thread]
Scout suits seem pointless at the moment. The benefits of having extra slots, LOTS more power and CPU aswell as more Hp using the assault, FAR outweighs the tiny % in speed increase. Last patch you where pretty tough to hit, but the hotbox seems...
- by Drommy Hood - at 2013.01.20 10:07:00
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236. Heavies drew the nerf straw - in Feedback/Requests [original thread]
It will be totally hand when the bad has lifted and you can actually record and throw stuff on YouTube to back up an argument rather than just opinions flying round
- by Drommy Hood - at 2013.01.20 09:58:00
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237. Heavies drew the nerf straw - in Feedback/Requests [original thread]
Bendtner92 wrote: DUST Fiend wrote: Oh I agree, the range is definitely a bit too high. Also, the standard HMG needs to overheat just a tad faster. I wouldn't be opposed to a slight spool up before you start shooting, then I could walk aroun...
- by Drommy Hood - at 2013.01.20 09:52:00
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238. Heavies drew the nerf straw - in Feedback/Requests [original thread]
Dr Debo Galaxy wrote: we should just give it a week and then the scouts will be op then the melee attack will be op, then this then that. If everything is overpowered nothing is. Everything is OP except assault. Cos the mass populace can'...
- by Drommy Hood - at 2013.01.20 09:48:00
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239. Confessions of a Heavy - in General Discussions [original thread]
Entrei Blackstorm wrote: DUST Fiend wrote: I feel dirty. P.S. Please slightly increase heat build up on standard HMGs, slightly reduce max range, add a short spin timer before actually firing (real short), and please for the love of anythi...
- by Drommy Hood - at 2013.01.20 09:32:00
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240. quiet scout nerf? - in General Discussions [original thread]
I think that the hit box got bigger or the bt detection got better. Used tm be able to zig zag up on someone and splat. Before the wipe it was just splat on my part if I tried to enter a fire fight. There still good though, if you play smart you c...
- by Drommy Hood - at 2013.01.20 09:26:00
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