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1041. BPO Trading Post-1.5 - in Feedback/Requests [original thread]
Awry Barux wrote: I own many blueprints, both militia and from packs, but they are distributed between multiple clones. Will we ever gain the ability to trade blueprints and items, such as officer weapons? If so, is there a timeline for it? A...
- by Draco Cerberus - at 2013.10.02 23:35:00
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1042. [Request] Switching Merc Quarters - in Feedback/Requests [original thread]
Maken Tosch wrote: It doesn't matter if it's easy to implement. With the way the forum is right now, players don't like it when CCP wastes their time on little things when they could have used that effort to focus on addressing the primary issu...
- by Draco Cerberus - at 2013.10.02 23:27:00
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1043. [Request] Switching Merc Quarters - in Feedback/Requests [original thread]
I've been wanting this forever, the maid in my Minmatar station seems to have taken the last 2 years off work. Maybe she quit...or did I fire her? I can't remember but I thought it looked cleaner a little over a year ago...
- by Draco Cerberus - at 2013.10.02 23:23:00
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1044. [Feedback/Request] Put bonuses on skills that are currently just "unlock X&... - in Feedback/Requests [original thread]
This is needed, and would mean that there would actually be a reason to invest SP in skills rather than just shoot for the top tier skills. What did happen in closed beta that made CCP remove those buffs from skills that unlock stuff?
- by Draco Cerberus - at 2013.10.02 23:20:00
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1045. [Request] Different size districts supporting different player-counts - in Feedback/Requests [original thread]
zibathy numbertwo wrote: KAGEHOSHI Horned Wolf wrote: Size 1: 8 v 8 Size 2: 16 v 16 Size 3: 24 v 24 inb4 huge corps cry that they will have to have 8 good players on a team instead of just zerging with 16 scrubs in proto Have you s...
- by Draco Cerberus - at 2013.10.02 23:17:00
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1046. [Request] Different size districts supporting different player-counts - in Feedback/Requests [original thread]
As part of a big corp I feel this would be welcome and provide a change of pace for some of our alternative to main TZ players. Imagine being only able to field 4-8 players during the AU TZ for a European corp, this means that those players availa...
- by Draco Cerberus - at 2013.10.02 23:15:00
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1047. ADV Gallente Scout BS - in Feedback/Requests [original thread]
The issue was commented upon during Open beta and I believe Closed beta as well, I happen to think that this allows for some versatility such as damage mods or scanning mods while still allowing for some armor or low slot mods of any type although...
- by Draco Cerberus - at 2013.10.02 22:47:00
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1048. Joined battle: my team FULL, enemy team COMPLETELY EMPTY - in Technical Support/Bugs [original thread]
This has happened to me on my other toon on this account many times on many different maps in all battle types on several different days. I thought Scotty just wanted to give us a break and sent everyone else to the asian server or something.
- by Draco Cerberus - at 2013.10.02 22:43:00
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1049. How about passive Camouflage? - in Feedback/Requests [original thread]
Can I get a Covert Ops Logi suit too?
- by Draco Cerberus - at 2013.10.02 22:35:00
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1050. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
I like the idea of running up a wall and backflipping to avoid pursuit while shooting the merc behind me in the head...why is this not a great movement option? Think of all the martial arts movies you have ever watched. Are we clones of US cannon ...
- by Draco Cerberus - at 2013.10.02 15:53:00
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1051. Respecs in regards to Basic Content - in General Discussions [original thread]
Although I have, in the past, been hard on those asking for a respec, I apologize. You have made some very good points and your logic seems sound. If there were to be another release of the basic [race][class] content I would fully support respecs...
- by Draco Cerberus - at 2013.10.02 15:45:00
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1052. What is your definition of "God Mode" on dust? - in General Discussions [original thread]
Doomsday Device There is no GOD mode in this game anymore, weapon balancing has solved this issue.
- by Draco Cerberus - at 2013.10.02 15:35:00
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1053. Add coordinades to the overwiew map - in Feedback/Requests [original thread]
+1 coordinates would indeed help
- by Draco Cerberus - at 2013.10.02 15:17:00
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1054. [Request] Coffee for the masses - in Feedback/Requests [original thread]
Ok so I don't really mean coffee but rather Neural Boosters as seen in Eve that boost stats temporarily and have symptoms when not using them. For a synopsis of Neural boosters I have provided you with the Eve Wiki - Neural Boosters link.
- by Draco Cerberus - at 2013.10.02 15:06:00
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1055. [Request] More stats on the fitting screen - in Feedback/Requests [original thread]
Yes please. Also, if it is not doing it already, modify the stats for damage etc based on the suit fitting and skills.
- by Draco Cerberus - at 2013.10.02 14:58:00
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1056. [Request] Profile broadcaster: sends false scan readings (red dots & chevrons) - in Feedback/Requests [original thread]
I like decoys, but they should be able to be defeated by an adequate scan precision much like a profile damp can defeat a scanner.
- by Draco Cerberus - at 2013.10.02 14:54:00
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1057. [Request] Character avatars: Frame size, specialization colors, and tier colors,... - in Feedback/Requests [original thread]
+1 move the Eve Avatar creator in with the your favorite fitting brought in for added realism
- by Draco Cerberus - at 2013.10.02 14:51:00
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1058. Training - in Feedback/Requests [original thread]
I honestly don't see how this was missed in the planning process. Revisit my previous post for a look at the possibilities.
- by Draco Cerberus - at 2013.10.02 14:38:00
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1059. Training - in Feedback/Requests [original thread]
I am on board for the training area but not a clone/suit/isk cost. The training area should be a NPE friendly area including a fitting room to test *ANY* weapon or vehicle on any socket set. Call it simulation. Allow contacts/squads/corp members t...
- by Draco Cerberus - at 2013.10.02 14:22:00
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1060. Can the minimatar and amarr get their own vehicles in the next update, also abou... - in Feedback/Requests [original thread]
Sorry to bear bad news for you but vehicles were pushed back. They aren't ready yet. Rumors indicate 1.6-2.0.
- by Draco Cerberus - at 2013.10.02 14:18:00
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