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321. [db] dustboard.com - in General Discussions [original thread]
Skills Need to be updated :P
- by Doyle Reese - at 2013.06.26 19:26:00
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322. Scouts Are Practically Invisible and Invincible - in General Discussions [original thread]
Kiro Justice wrote: Crash Monster wrote: Beware thinking you are invisible. A good sniper will be able to spot you most of the time whether or not you have a chevron over your head. Other than that, nice post. I particularly enjoy sniping ...
- by Doyle Reese - at 2013.06.26 19:20:00
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323. Announcement:Dev Blog: DUST 514 Recruiter Rewards Are Here - in Announcement and Events [original thread]
Reav Hannari wrote: CCP Sentinel wrote: Terra Thesis wrote: this looks fun, thanks! question, type I and type II drop suits no longer exist as of uprising; how is it possible that these are being used as rewards? You are a true studen...
- by Doyle Reese - at 2013.06.26 19:16:00
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324. Announcement:Dev Blog: DUST 514 Recruiter Rewards Are Here - in Announcement and Events [original thread]
Are all the items in that chart BPOs? Because no amounts are listed
- by Doyle Reese - at 2013.06.26 18:12:00
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325. Dust 514 Elite Pack Giveaway - in General Discussions [original thread]
How are you posting these up faster than the guy that makes these giveaways? lol
- by Doyle Reese - at 2013.06.26 18:03:00
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326. The Issue With Unreleased Gear - in General Discussions [original thread]
Yes, and UNTIL everything has been released, there should be no more respecs
- by Doyle Reese - at 2013.06.26 17:47:00
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327. Guess the Gallente scout can now armor tank a little bit more (New Armor Plates) - in General Discussions [original thread]
Scheneighnay McBob wrote: People like to discount the new plates, but it will definitely change how the game plays. From 1.2 onward: Beware the gallente. They'll be capable of using their CQC weapons AND having more armor. You'd think so, a...
- by Doyle Reese - at 2013.06.26 17:36:00
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328. 1.2 an improvement? - in General Discussions [original thread]
Nanite Injectors being effective again? A Memory leak problem being fixed that won't require a restart every so hours? Weapon ranges being extended? Projectile splash damage being fixed? A Log Out Button in NeoCom? I'd say that 1.2 is a MAJOR Imp...
- by Doyle Reese - at 2013.06.26 17:31:00
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329. FF XIV can do it, why cant Dust 514 do it.. - in Feedback/Requests [original thread]
Because Dust 514 is a game that constantly streams data back and forth between you and Tranquility, pretty much every part of the game does that.
- by Doyle Reese - at 2013.06.26 17:21:00
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330. Let's talk Drop Uplinks... - in The Council's Chamber [original thread]
just give all equipment a Scan Profile
- by Doyle Reese - at 2013.06.26 07:13:00
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331. Hole in map *IRON DELTA* - in Skirmish Gamemode [original thread]
awesome, thanks for the response!
- by Doyle Reese - at 2013.06.26 05:47:00
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332. RESPEC - in General Discussions [original thread]
lol nooo
- by Doyle Reese - at 2013.06.26 03:01:00
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333. F r a m e r a t e - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=974560#post974560 This is getting fixed soon after 1.2 if not 1.3 unless it breaks stuff
- by Doyle Reese - at 2013.06.25 22:59:00
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334. Hole in map *IRON DELTA* - in Skirmish Gamemode [original thread]
Does this mean the next client-side patch (Uprising 1.2) or the next build?
- by Doyle Reese - at 2013.06.25 22:57:00
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335. New Dev Blog - in General Discussions [original thread]
SMGs are now Light Weapons confirmed, you may commence panicking
- by Doyle Reese - at 2013.06.25 17:34:00
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336. Reactive Shield Extender - in General Discussions [original thread]
too obvious
- by Doyle Reese - at 2013.06.25 17:04:00
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337. Prototype Scout sniper loadout advice - in Rookie Training Grounds [original thread]
Minmitars make better Snipers because more high slots for damage mods
- by Doyle Reese - at 2013.06.25 16:53:00
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338. Scouts - in General Discussions [original thread]
NONONONONONONO do you realize how gimped Scouts are in this build??
- by Doyle Reese - at 2013.06.25 16:48:00
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339. Patch notes. - in General Discussions [original thread]
CCP Frame wrote: DUST Fiend wrote: CCP Frame wrote: Did someone say "Uprising 1.2 Dev Blog"? SOON Today SOON Fixed that for you. Your move Frame :P
- by Doyle Reese - at 2013.06.25 16:46:00
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340. LAV Carmageddon Possible Fix - in Technical Support/Bugs [original thread]
Merc Shields and Armor are resilient but Vehicle Shields and Armor isn't? I agree that Murder Taxis have to go, but I don't think that this is the way to fix it. Having the LAV take damage when running people over is the way I would do it
- by Doyle Reese - at 2013.06.25 16:43:00
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