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negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
26
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Posted - 2013.06.26 14:56:00 -
[1] - Quote
From the announcement of the new armor plates that doesn't take speed away from the users can be put to good use of Gallente scouts. I think it either the ferroscale plate or the reactive plates the give some armor bonus but doesn't cut speed. In the past the gallente scout couldn't boost it armor, because of the issue of speed loss and speed is one of the important thing for a scout. Either saying that the plates will only give an armor bonus between 20-50, but due to the number of low slots a gallente scout have they can fit two or three of these to increase it survival.
Do you think the new plates will change how the game plays. |
itsmellslikefish
DIOS X. II
40
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Posted - 2013.06.26 15:00:00 -
[2] - Quote
Was there any word on weather those new plates were going to be aur items? |
Aisha Ctarl
The Generals EoN.
321
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Posted - 2013.06.26 15:00:00 -
[3] - Quote
I'm looking forward to the new armor mods more than anything else.
My Amarr medium will be far more versatile now, especially with plates that have no speed penalty and have a constant rep rate with the need of armor reppers. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
242
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Posted - 2013.06.26 15:07:00 -
[4] - Quote
Its more a boost to every suit except gallente assault. We are forced to use at least basic plates, now everyone will be able to use armour without fear of being slow like we are. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1078
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Posted - 2013.06.26 15:08:00 -
[5] - Quote
itsmellslikefish wrote:Was there any word on weather those new plates were going to be aur items? They have stated before their intentions of always having isk versions. I am sure there will be both.
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Niuvo
The Phoenix Federation
41
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Posted - 2013.06.26 15:09:00 -
[6] - Quote
I hope those are Armor Plates lv. 3, so I can have them. |
pierce Hawkeye
843 Boot Camp
2
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Posted - 2013.06.26 15:17:00 -
[7] - Quote
i'm a little upset that the scouts can wear armor without any down side but i myself am a bit of hipacrit and will buy them for my logi "sever" mimmitar suit so i can get to a need location faster to rep or rez my buds. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
84
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Posted - 2013.06.26 15:46:00 -
[8] - Quote
pierce Hawkeye wrote:i'm a little upset that the scouts can wear armor without any down side but i myself am a bit of hipacrit and will buy them for my logi "sever" mimmitar suit so i can get to a need location faster to rep or rez my buds. Without downside? Wrong. Without being crippled? Yes.
Still competing in low slots for utility, notably biotics which riff off the Scout's primary strength. Also no base regenerative ability. Scouts have wonderful in-built shield recovery. No armour repping. If you're going armour with scouts you still need reppers as well as plates. This reduces your capacity for biotics yet further. You're still slower than a shield user due to competition for low slots , your recovery is far inferior, hell, your EHP probably comes out lower too. |
Shotty GoBang
Pro Hic Immortalis
93
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Posted - 2013.06.26 15:51:00 -
[9] - Quote
negative49er wrote: Do you think the new plates will change how the game plays.
Doubtful.
As a Gallente Scout, speed is my only defense. KinCats are a must (one at minimum, two preferred). Add armor repair, and I'm left with an absolute maximum of two available low slots. A small boost to armor may affect a scout's likelihood of being OHK'd, but it certainly won't afford the Scout a game-changing advantage in combat.
In my humble opinion, the scout is too far handicapped for an equipment/module fix. The scout suit will remain "baby assault" until significant adjustments are made to its base properties.
- Shotty GoBang |
N1ck Comeau
Pro Hic Immortalis
517
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Posted - 2013.06.26 15:53:00 -
[10] - Quote
negative49er wrote:
Do you think the new plates will change how the game plays.
Very possible. I really liked the scout when i played as it, being almost unhittable was my style, More armour around 300 and the new plates with a base armour rep will be really nice for scouts.
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Scheneighnay McBob
Bojo's School of the Trades
1773
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Posted - 2013.06.26 16:48:00 -
[11] - Quote
People like to discount the new plates, but it will definitely change how the game plays.
From 1.2 onward: Beware the gallente. They'll be capable of using their CQC weapons AND having more armor. |
Cass Barr
Red Star. EoN.
375
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Posted - 2013.06.26 17:31:00 -
[12] - Quote
Scheneighnay McBob wrote:People like to discount the new plates, but it will definitely change how the game plays.
From 1.2 onward: Beware the gallente. They'll be capable of using their CQC weapons AND having more armor.
If the plates go in with the stats they had in the trailer, the only Gallente suit these will have an (positive) effect on is the scout. |
Doyle Reese
OSG Planetary Operations Covert Intervention
182
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Posted - 2013.06.26 17:36:00 -
[13] - Quote
Scheneighnay McBob wrote:People like to discount the new plates, but it will definitely change how the game plays.
From 1.2 onward: Beware the gallente. They'll be capable of using their CQC weapons AND having more armor.
You'd think so, and then you eat a Fused Locus Grenade (or any Locus Grenade) to the face, ...and Mass Drivers, ...and Flaylock Pistols, ...and don't forget SMGs |
Doc Noah
Algintal Core Gallente Federation
149
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Posted - 2013.06.26 17:47:00 -
[14] - Quote
Armor tanking on scout seems rather redundant when your goal isnt to absorb damage but avoid them.
Shield tanking seems like the best match for scouts since you have really fast default shield regen and shield recharge while being able to stack on speed mods without penalties to your shield mods. Try to armor tank and stack speed mods and you'll find yourself lacking in one or the other.
I really dont see the benefit of armor tanking with scout other than surviving 2-3 more bullets that are easier to get hit by since you sacrificed speed mods. |
Cass Barr
Red Star. EoN.
376
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Posted - 2013.06.26 17:54:00 -
[15] - Quote
Doc Noah wrote:Armor tanking on scout seems rather redundant when your goal isnt to absorb damage but avoid them.
Shield tanking seems like the best match for scouts since you have really fast default shield regen and shield recharge while being able to stack on speed mods without penalties to your shield mods. Try to armor tank and stack speed mods and you'll find yourself lacking in one or the other.
I really dont see the benefit of armor tanking with scout other than surviving 2-3 more bullets that are easier to get hit by since you sacrificed speed mods.
Hard to disagree, shield tanking is the better option for every suit. However Gallente scouts only have 2 (Adv suit) or 1 (Proto) high slots, so it's not exactly an option for them. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2116
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Posted - 2013.06.26 18:01:00 -
[16] - Quote
Shotty GoBang wrote:negative49er wrote: Do you think the new plates will change how the game plays.
Doubtful. As a Gallente Scout, speed is my only defense. KinCats are a must (one at minimum, two preferred). Add armor repair, and I'm left with an absolute maximum of two available low slots. A small boost to armor may affect a scout's likelihood of being OHK'd, but it certainly won't afford the Scout a game-changing advantage in combat. In my humble opinion, the scout is too far handicapped for an equipment/module fix. The scout suit will remain "baby assault" until significant adjustments are made to its base properties. - Shotty GoBang They should bring back replication strafe speed for scouts... |
Blerf Naster
Goonfeet Special Planetary Emergency Response Group
6
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Posted - 2013.06.26 18:45:00 -
[17] - Quote
Doyle Reese wrote:Scheneighnay McBob wrote:People like to discount the new plates, but it will definitely change how the game plays.
From 1.2 onward: Beware the gallente. They'll be capable of using their CQC weapons AND having more armor. You'd think so, and then you eat a Fused Locus Grenade (or any Locus Grenade) to the face (or feet :P), ...and Mass Drivers, ...and Flaylock Pistols, ...and don't forget SMGs Yeah, this. The Ferroscales might help when I'm going up against a bunch of AR users or whatever. However, given that explosive weapons are already the most dangerous thing to me as a Gallente Scout, a low slot devoted to boosting armor may not give me any more survivability when MD/Flaylock/Fused Locus users are around. Speed has utility in both situations, so my low slots are probably going to stay like they are. |
Matticus Monk
Ordus Trismegistus
92
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Posted - 2013.06.26 18:53:00 -
[18] - Quote
I agree with those that said this should not have a big impact on scouts.
I'd see the main benefits towards additional survivability to all other classes that need to rely on HP to survive, but can't afford to loose any more movement speed. Particularly logis....
Even a buffer of 20-50 armor without a movement penalty would be significant to any other class. I'd see this as particularly useful for added buffer for the Gallente Logi, who is more armor focused and has so many low slots but also a low speed. Also perhaps for the Amarr, Caldari, Min logi.... with their built in reps and their already slow speed, additional armor buffer can be the difference between loosing an expensive suit or getting away to repair or make it to your team.
I wouldn't use these on my scouts, as the low slots are at a premuim for speed/stamina mods (and/or a rep to keep the suit viable since i'm typically far from any logi support)
With 2 slots low slots on every scout suit except Gallente Proto, I can't afford to waste a low slot for an extra 20-50 armor. Better to use a kin/cat and get my sprint speed up to 8.5 or above and GTFO of dodge. Or go max range enhancements and avoid battles.
Scouts survive (or the most part) using speed and situational awareness.... extra armor doesn't help that.
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
3
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Posted - 2013.06.29 20:13:00 -
[19] - Quote
nah ferroscales will not change anything, whats the point if basic armor plates will give you 65 hp while complex ferroscales will give you 60 hp, ok there is the penalty stuff, 3% movement penalty, but consider the isk and SP investment to get the complex ferroscales |
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