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1241. Problem of heavys and large missile - in General Discussions [original thread]
Adelia Lafayette wrote: Dovallis Martan JenusKoll wrote: thomas mak wrote: today when I am playing my XT-201 missile, I saw a heavy stay on the road and don't move, so I shot gave him 1 missile as give, and, I hit on his head but I can't ...
- by Dovallis Martan JenusKoll - at 2014.01.19 16:41:00
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1242. Will Railguns ever be fixed? - in General Discussions [original thread]
Doc DDD wrote: Only thing I am concerned about is if the rail alpha damage or rate of fire is nerfed now, and in a couple years the proto hulls are released, there won't be a counter to some blaster builds being god mode. These are now proto tu...
- by Dovallis Martan JenusKoll - at 2014.01.19 15:24:00
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1243. Something better than cloak(WALL OF TEXT) - in General Discussions [original thread]
Lucifalic wrote: is this team fortress 2? In TF2 maps are too small to use the disguise effectively, as well as it's expected in every match, while as here it might not be so. Punching a solitary bullet into everyone you pass would take up...
- by Dovallis Martan JenusKoll - at 2014.01.19 15:09:00
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1244. Problem of heavys and large missile - in General Discussions [original thread]
thomas mak wrote: today when I am playing my XT-201 missile, I saw a heavy stay on the road and don't move, so I shot gave him 1 missile as give, and, I hit on his head but I can't even broke his sheild, so I found that: heavy are too op that I...
- by Dovallis Martan JenusKoll - at 2014.01.19 15:01:00
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1245. It is pretty obvious what the problem with Tank/Infantry balance is ... - in General Discussions [original thread]
Zerus Ni'Kator wrote: HiddenBrother wrote: How to fix: Remove anything that can kill infantry. Replace weappons with styrofoam bats. Problem fixed; no more dead infantry. Yet I suggested introducing plasma Cannons with direct fire like ...
- by Dovallis Martan JenusKoll - at 2014.01.19 12:45:00
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1246. "Without rail turrets assault dropships would go unchecked!" - in General Discussions [original thread]
NK Scout wrote: Eurydice Itzhak wrote: TechMechMeds wrote: I understand the issue but its a railgun, the slu g would travel about 3 miles before drop off so stop being ridiculous. An ROF nerf would be better or lower the shots before over...
- by Dovallis Martan JenusKoll - at 2014.01.19 11:54:00
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1247. Not much tank talk - in General Discussions [original thread]
Michael Arck wrote: Nothing is new under the sun. They did the same thing with ARs. Once the sheen of a new toy wears off, and tankers who are not skilled gets killed off more, things return somewhat back to normal. It's amazing though, becau...
- by Dovallis Martan JenusKoll - at 2014.01.19 09:16:00
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1248. About the whole being hit around corners thing...... - in General Discussions [original thread]
Sinboto Simmons wrote: You ever get those moments when you're well within cover but end up being killed by a rifle user with AA on? Yeah........that sucks devs. Aa doesn't shoot into small spaces for you, instead it increases the amount of t...
- by Dovallis Martan JenusKoll - at 2014.01.19 09:10:00
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1249. Cant we try and fix Snipers? - in General Discussions [original thread]
BL4CKST4R wrote: Get a Thales sniper rifle with 3 damage mods. Then consider posting this again. Thales no longer procure in the wild. Are you an idiot, or just trying to look like one?
- by Dovallis Martan JenusKoll - at 2014.01.19 06:42:00
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1250. Will Railguns ever be fixed? - in General Discussions [original thread]
Patrick57 wrote: Because I'm tired of being two shot out of the air before I can even react. Why accuse railguns of anything? This is clearly a case of the transport dropships not having enough HP.
- by Dovallis Martan JenusKoll - at 2014.01.19 06:38:00
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1251. It is pretty obvious what the problem with Tank/Infantry balance is ... - in General Discussions [original thread]
Harpyja wrote: My missile tank has never lost a fight to a blaster tank, just saying. I don't quite understand the problem if blaster tanks are easily wiped out by other tanks . Basically he's whining that bullets designed to penetrate anot...
- by Dovallis Martan JenusKoll - at 2014.01.18 16:03:00
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1252. Replacing the Red line. - in General Discussions [original thread]
Bethhy wrote: Bethhy wrote: Redlines Should be Giant Projected Shield Barriers from the Warbarges, done in a very New Eden way. So if your behind the redline you cant fire your gun through the shield, Or if your the 'Red-lin'er" you cant fir...
- by Dovallis Martan JenusKoll - at 2014.01.18 15:55:00
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1253. Replacing the Red line. - in General Discussions [original thread]
The only thing I can think of would to build an enclosed area that is safe to it's team only with designated exits (if you've played TF2 you see these in every map), but then you wouldn't be able to call in vehicles, unless the base had a vehicle ...
- by Dovallis Martan JenusKoll - at 2014.01.18 15:16:00
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1254. Vehicle Recall has no reason to exist anymore. - in General Discussions [original thread]
DUST Fiend wrote: Duran Lex wrote: Arx Ardashir wrote: That's not true. What about those who wish to put their vehicle away because they're gonna hoof it? That's their decision, as was calling in the vehicle to begin with. So RDVs...
- by Dovallis Martan JenusKoll - at 2014.01.18 04:29:00
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1255. Dropship is too weak - in General Discussions [original thread]
Bojo The Mighty wrote: Vell0cet wrote: I could see boosting their agility a touch, but that would be the only change I would support. That's the only change we need When you hunt fowl, you don't use a rifle, you use a shotgun because the ...
- by Dovallis Martan JenusKoll - at 2014.01.18 04:20:00
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1256. How I invision cloaks will be like. - in General Discussions [original thread]
Medic 1879 wrote: I envision it more as invisible nova knife wielding minmatar scouts lurking around points waiting for easy kills, I see this leading the the obvious counter to invisible low health enemies - grenades, grenades everywhere. When...
- by Dovallis Martan JenusKoll - at 2014.01.18 04:07:00
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1257. Passive Scanning Discussion: "Screen" Scanning - in General Discussions [original thread]
Joel II X wrote: Passive scans are horrible. I cannot see a tank that's right to my left. Can you even damp a tank? It happens to Infantry, too, but they get the benefit of the doubt since I only have 2 in precision and 0 in range (3 in gal sc...
- by Dovallis Martan JenusKoll - at 2014.01.17 07:10:00
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1258. Dropship is too weak - in General Discussions [original thread]
You forgot the irrational blimp mechanics of the ships..
- by Dovallis Martan JenusKoll - at 2014.01.17 06:47:00
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1259. What's your opinion of Aura? - in General Discussions [original thread]
Uhm.. http://youtu.be/vhwSsIOTOS0 This is the only thing I think of when I read AURA in an online game.
- by Dovallis Martan JenusKoll - at 2014.01.17 06:32:00
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1260. Glitch and Bug - in General Discussions [original thread]
Big miku wrote: Let's talk about bugs and glitches. My personal favorite is when your tank turret decides that it won't shoot and you have to get in and out of your tank to fix it, this one likes to happen to me when I'm just about to engage a...
- by Dovallis Martan JenusKoll - at 2014.01.17 06:29:00
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