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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
72
|
Posted - 2014.01.18 14:59:00 -
[1] - Quote
Blaster Turrets
Vehicle mounted Assault Rifles on top of 5k + HP vehicles that move as fast as LAVS with periods of invulnerability
Solution
-Remove Large Blaster Turrets and replace them with Vehicle Mounted Plasma Cannons, make them similar to Railgun Turrets but they have low range but high splash damage which means Gallente Tech wise they will have to get close to other enemy vehicles but when they do they have high damage
-They will still be able to kill infantry just like Missile Turrets and Railguns but they wont be the ridiculously effective infantry slayers that they are currently .. No HAV should ever be anti infantry ... that should be the future role of MAV's who should be slower than LAVS, faster than Tanks but stronger than Lavs defensively but weaker than HAVS
-Keep small blaster Turrets .. if a HAV wants to be more effective against infantry then they should have to fit a small blaster turret and have a gunner in their Tank with them to do so AKA Tanks should require teamwork to take out infantry just as infantry require teamwork to take out tanks .. it should take 1 tank to take out 1 tank and 1 infantryman to take out 1 infantry man but it should also take multiple people in a Tank to effectively take out infantry just like it takes multiple infantry in AV to take out a Tank
I'm expecting a Tanker to say 'But they are anti infantry Turrets and so should be effective v infantry' .. AV is anti Vehicle and should be effective against Tanks .. The only way blaster Turrets can be allowed to remain in the game is if AV is returned to pre 1.7 levels .. Blaster Turrets are as strong now as Swarms were pre 1.7
CCP fix blaster Turrets first and THEN deal with AV v Tank balance |
Harpyja
Molon Labe. Public Disorder.
1120
|
Posted - 2014.01.18 15:03:00 -
[2] - Quote
My missile tank has never lost a fight to a blaster tank, just saying.
I don't quite understand the problem if blaster tanks are easily wiped out by other tanks .
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Scheneighnay McBob
Learning Coalition College
3610
|
Posted - 2014.01.18 15:04:00 -
[3] - Quote
Large blasters are the least of the problems with HAVs.
The cannon is a good idea, though.
We used to have a time machine
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Takahiro Kashuken
Red Star. EoN.
2241
|
Posted - 2014.01.18 15:05:00 -
[4] - Quote
lolno
Remove FG because they kill tanks too much
Intelligence is OP
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The Attorney General
1780
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Posted - 2014.01.18 15:13:00 -
[5] - Quote
Blaster turrets got nerfed in 1.7.
Mr. Hybrid Vayu.
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
72
|
Posted - 2014.01.18 15:14:00 -
[6] - Quote
Harpyja wrote:My missile tank has never lost a fight to a blaster tank, just saying.
I don't quite understand the problem if blaster tanks are easily wiped out by other tanks .
You have completely missed the point and Pics or it didn't happen
This is absolutely nothing to do with Tank v Tank balance .. this is all about Tank v Infantry hence the Title .. Problem with Tank/Infantry balance
Please stay on topic |
Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
72
|
Posted - 2014.01.18 15:19:00 -
[7] - Quote
The Attorney General wrote:Blaster turrets got nerfed in 1.7.
Sorry but I just don;t see it .. they are way more effective now than they ever were pre 1.7 due to the rendering fixes etc, whatever nerf they supposedly did has been completely dumbed down due to the issues that they fixed
Missiles v Infantry .. Fine
Railguns v Infantry .. Fine
Blaster Turrets v Infantry .. OP and massively unbalanced
replace Blaster Turrets with Plasma Cannons .. problem solved
I'm not asking for a nerf .. they shouldn't even exist ... they should be Plasma Cannon Large Turrets for HAVS and small blaster Turrets only |
ER-Bullitt
Molon Labe. Public Disorder.
781
|
Posted - 2014.01.18 15:24:00 -
[8] - Quote
I'm torn... glad tanks aren't fodder for my FG anymore.. but then again there are those ambush matches where we are getting the upper hand, then the enemy team calls in 4-5 tanks. And the only answer is to counter with tanks as well.
Running the gauntlet with a forge gun against 1 tank unskilled pilot = destruction in most cases against 1 tank skilled pilot = area denial Against 2 tanks = try to survive behind cover while praying someone else is carrying AV Against 3 tanks or more = GG.. pray someone on our team is calling in a tank or two or three
I was told by a squadmate to stop chasing tanks and don't shoot them when their hardeners are active, while running heavy/FG. I responded, so what is the proper tactic? His response "wait for their hardeners to come down"... really? That seems to be spewed a lot lately "LOL noobs don't shoot tanks when their hardeners are active".
When is a tanks hardeners NOT active in this build? I can understand if there was 1 tank on the field, to wait and pounce when the time is right. When I come upon a tank that is not glowing, I shoot it.. then it pops hardeners. When I come upon a tank that is glowing, I should wait... 10-20 seconds? By the time the glowing stops the tank has either sped away, found and killed me, his infantry has found and killed me, or I get lucky and he is unskilled and I maybe get the destruction 2-3 shots later.
Would it be unreasonable to request that hardeners be addressed? Either reducing their active time to open the window for damage to be dealt to them? Or not allow multiple hardeners to be activated at the same time?
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Billi Gene
443
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Posted - 2014.01.18 15:27:00 -
[9] - Quote
we just need signature radius and weapon resolution stats in the game ala EvE
imagine a ping pong ball.... now standing back a bit.. shoot a sawn off shot gun at it!!!
how many pellets hit the ping pong?
signature radius is the size of the ping pong.
Weapon resolution is the size or spread of the shot gun
infantry weaps have smaller resolution, AV and small turrets larger resolution and large turrets and installations have a very big resolution... building into the game ...
aaw heck it'd never work :P... guess what happens in space stays in space :P
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
73
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Posted - 2014.01.18 15:32:00 -
[10] - Quote
Takahiro Kashuken wrote:lolno
Remove FG because they kill tanks too much
Replacing Blaster Turrets with Plasma Cannon Turrets and keeping small blaster turrets to kill infantry is what i'm proposing
I already know that your an unreasonable ignoramus trying to defend a clearly OP crutch .. I'm seeking balance .. your seeking to defend your God mode
So be it, You'll lose in the end and instead of coming to an agreement that suits everyone you;ll get overnerfed and the pendulum will swing back into AV > Tanks .. then you'll QQ like pre 1.7 and the cycle will continue so how about you get off that high horse of yours and come down to the table and have a discussion so we can fix this blatant problem or .. kindly .. **** off |
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Takahiro Kashuken
Red Star. EoN.
2241
|
Posted - 2014.01.18 15:34:00 -
[11] - Quote
Zerus Ni'Kator wrote:Takahiro Kashuken wrote:lolno
Remove FG because they kill tanks too much Replacing Blaster Turrets with Plasma Cannon Turrets and keeping small blaster turrets to kill infantry is what i'm proposing I already know that your an unreasonable ignoramus trying to defend a clearly OP crutch .. I'm seeking balance .. your seeking to defend your God mode So be it, You'll lose in the end and instead of coming to an agreement that suits everyone you;ll get overnerfed and the pendulum will swing back into AV > Tanks .. then you'll QQ like pre 1.7 and the cycle will continue so how about you get off that high horse of yours and come down to the table and have a discussion so we can fix this blatant problem or .. kindly .. **** off
There is no problem
Infantry are QQ over the fact that there bag of bones suit doesnt protect them from a tank lol
Intelligence is OP
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
74
|
Posted - 2014.01.18 15:39:00 -
[12] - Quote
Takahiro Kashuken wrote:Zerus Ni'Kator wrote:Takahiro Kashuken wrote:lolno
Remove FG because they kill tanks too much Replacing Blaster Turrets with Plasma Cannon Turrets and keeping small blaster turrets to kill infantry is what i'm proposing I already know that your an unreasonable ignoramus trying to defend a clearly OP crutch .. I'm seeking balance .. your seeking to defend your God mode So be it, You'll lose in the end and instead of coming to an agreement that suits everyone you;ll get overnerfed and the pendulum will swing back into AV > Tanks .. then you'll QQ like pre 1.7 and the cycle will continue so how about you get off that high horse of yours and come down to the table and have a discussion so we can fix this blatant problem or .. kindly .. **** off There is no problem Infantry are QQ over the fact that there bag of bones suit doesnt protect them from a tank lol
Honestly ..
You are seriously telling me that you see nothing wrong with the current balance between Tanks and infantry ...
Are you for ******* real ?
Hides posts to save myself the ignominy of speaking to someone with such a low level of intelligence and awarenesss |
Aizen Intiki
Hell's Gate Inc League of Infamy
707
|
Posted - 2014.01.18 15:41:00 -
[13] - Quote
lolno, just stop. I can kill infantry with a rail gun or missile just as easily as I can with a blaster, and people has seen me do so, so you can cut that **** out. And making them PLC's ain't the solution. It's simple: learn how to dodge, and stay out of the open. If you wanna cross the map, hop in a vehicle, as it's safer, and quicker. Otherwise, don't ***** when you get ganked by a blaster. Also, due to missiles and rails being OP, the blaster is the absolute worst choice for fighting vehicles.
'Notices that OP is in a BD corp'
Oh, you're just a silly little bluedot. Nobody cares about your opinion.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
78
|
Posted - 2014.01.18 15:49:00 -
[14] - Quote
Aizen Intiki wrote:lolno, just stop. I can kill infantry with a rail gun or missile just as easily as I can with a blaster, and people has seen me do so, so you can cut that **** out. And making them PLC's ain't the solution. It's simple: learn how to dodge, and stay out of the open. If you wanna cross the map, hop in a vehicle, as it's safer, and quicker. Otherwise, don't ***** when you get ganked by a blaster. Also, due to missiles and rails being OP, the blaster is the absolute worst choice for fighting vehicles.
'Notices that OP is in a BD corp'
Oh, you're just a silly little bluedot. Nobody cares about your opinion.
<- Alt
Never said anything about being killed by Tanks ... Run in a 6 man squad as a logi with 3 Dedicated Proto FG's and 2 other Proto Logi's ...
<- Dropship Pilot who transports squad around the map getting into different locations to blow up every single enemy vehicle and installation on the map
If blasters are so useless v other vehicles why are you defending them as the large turret on a tank and not replacing them with the Plasma cannon which is in all actuality the Gallenteans actual form of AV ?
Seems to me that your using Tanks as a Big metal assault Suits with a big Assault Rifle on the Hull
Sigh
Still awaiting a response from a Tanker who actually knows what he/she is talking about rather than the crutch defending morons we have on here atm
PS Never heard of your corp in the 13 months I've been playing ... I've heard of this alts starter corp though .. when a starter corp s more well known than your own corp theres a serious problem and seeing as you didn't seem to notice that it's a starter corp speaks volumes |
Takahiro Kashuken
Red Star. EoN.
2241
|
Posted - 2014.01.18 15:57:00 -
[15] - Quote
Zerus Ni'Kator wrote:Takahiro Kashuken wrote:Zerus Ni'Kator wrote:Takahiro Kashuken wrote:lolno
Remove FG because they kill tanks too much Replacing Blaster Turrets with Plasma Cannon Turrets and keeping small blaster turrets to kill infantry is what i'm proposing I already know that your an unreasonable ignoramus trying to defend a clearly OP crutch .. I'm seeking balance .. your seeking to defend your God mode So be it, You'll lose in the end and instead of coming to an agreement that suits everyone you;ll get overnerfed and the pendulum will swing back into AV > Tanks .. then you'll QQ like pre 1.7 and the cycle will continue so how about you get off that high horse of yours and come down to the table and have a discussion so we can fix this blatant problem or .. kindly .. **** off There is no problem Infantry are QQ over the fact that there bag of bones suit doesnt protect them from a tank lol Honestly .. You are seriously telling me that you see nothing wrong with the current balance between Tanks and infantry ... Are you for ******* real ? Hides posts to save myself the ignominy of speaking to someone with such a low level of intelligence and awarenesss
Keep hiding posts then
Nothing is wrong, blaster is made to be anti infantry to keep anti vehicle players in check
If i go 30-0 in a suit its fine but if i do it in a tank its OP? lol
Intelligence is OP
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
470
|
Posted - 2014.01.18 16:03:00 -
[16] - Quote
Harpyja wrote:My missile tank has never lost a fight to a blaster tank, just saying.
I don't quite understand the problem if blaster tanks are easily wiped out by other tanks .
Basically he's whining that bullets designed to penetrate another tank's armor can penetrate his precious PRO suits as well. Militia and ADV suit users don't typically have any problem with tanks because they just blow them up and go on their way, those that RELY on the PRO suits start getting upset when they loose a few, and the largest object on the field that they can conveniently place blame on, which just happens to be tanks and not the ground troops around the tank preventing buddies from getting clear shots and decimating the tank.
If you can read this, it means you are reading.
Unless you are skimming
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Aizen Intiki
Hell's Gate Inc League of Infamy
707
|
Posted - 2014.01.18 16:07:00 -
[17] - Quote
Zerus Ni'Kator wrote:Aizen Intiki wrote:lolno, just stop. I can kill infantry with a rail gun or missile just as easily as I can with a blaster, and people has seen me do so, so you can cut that **** out. And making them PLC's ain't the solution. It's simple: learn how to dodge, and stay out of the open. If you wanna cross the map, hop in a vehicle, as it's safer, and quicker. Otherwise, don't ***** when you get ganked by a blaster. Also, due to missiles and rails being OP, the blaster is the absolute worst choice for fighting vehicles.
'Notices that OP is in a BD corp'
Oh, you're just a silly little bluedot. Nobody cares about your opinion. <- Alt Never said anything about being killed by Tanks ... Run in a 6 man squad as a logi with 3 Dedicated Proto FG's and 2 other Proto Logi's ... <- Dropship Pilot who transports squad around the map getting into different locations to blow up every single enemy vehicle and installation on the map If blasters are so useless v other vehicles why are you defending them as the large turret on a tank and not replacing them with the Plasma cannon which is in all actuality the Gallenteans actual form of AV ? Seems to me that your using Tanks as a Big metal assault Suits with a big Assault Rifle on the Hull Sigh Still awaiting a response from a Tanker who actually knows what he/she is talking about rather than the crutch defending morons we have on here atm PS Never heard of your corp in the 13 months I've been playing ... I've heard of this alts starter corp though .. when a starter corp s more well known than your own corp theres a serious problem and seeing as you didn't seem to notice that it's a starter corp speaks volumes
1: My appoligies, who are you then?
2: Why? Because I love my blasters, and I love when I pull off a kill on enemy HAV's with them. Like I said, they're only UP vs. vehicles because the other 2 is OP. Once those gets balanced, it'll be much better. Also, making it a PLC would fix nothing, actually it'll be far worse than now.
3: Still waiting for a much better solution than "remove/nerf balanced **** because it kills me". Something like this in terms of a actual solution. As simply buffing, nerfing, and removing **** won't work here.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Jason Pearson
3989
|
Posted - 2014.01.18 16:23:00 -
[18] - Quote
Zerus Ni'Kator wrote:unreasonable ignoramus
Ooh big words, yay.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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The Attorney General
1780
|
Posted - 2014.01.18 16:32:00 -
[19] - Quote
I'd be ok if blaster range got nerfed, as I feel it is too far, but damage is where it should be.
Mr. Hybrid Vayu.
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BL4CKST4R
WarRavens League of Infamy
1590
|
Posted - 2014.01.18 16:38:00 -
[20] - Quote
I think the Blaster turret should be changed to an auto cannon, low ROF explosive rounds similar to what is fired from an APC in BF4. It can still kill infantry but the low ROF would be easy to dodge that its main purpose would be to shred tanks to pieces within their ranges. |
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Kigurosaka Laaksonen
DUST University Ivy League
151
|
Posted - 2014.01.18 16:38:00 -
[21] - Quote
I saw the title and thought maybe someone else in this community got it. You don't get it.
The problem with infantry/tank balance is that we're missing about half the infantry and vehicles.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Scout Registry
Nos Nothi
649
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Posted - 2014.01.18 16:41:00 -
[22] - Quote
Zerus Ni'Kator wrote:Blaster Turrets Vehicle mounted Assault Rifles on top of 5k + HP vehicles that move as fast as LAVS with periods of invulnerability
^ This part, I believe to be entirely accurate. +1 for apt description.
@ CPM, Remnant, Wolfman ... Thank You
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Jason Pearson
3989
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Posted - 2014.01.18 16:43:00 -
[23] - Quote
BL4CKST4R wrote:I think the Blaster turret should be changed to an auto cannon, low ROF explosive rounds similar to what is fired from an APC in BF4. It can still kill infantry but the low ROF would be easy to dodge that its main purpose would be to shred tanks to pieces within their ranges.
But that's not the point of the blaster turret, soz.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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Nothing Certain
Villore Sec Ops Gallente Federation
29
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Posted - 2014.01.18 16:55:00 -
[24] - Quote
Takahiro Kashuken wrote:Zerus Ni'Kator wrote:Takahiro Kashuken wrote:Zerus Ni'Kator wrote:Takahiro Kashuken wrote:lolno
Remove FG because they kill tanks too much Replacing Blaster Turrets with Plasma Cannon Turrets and keeping small blaster turrets to kill infantry is what i'm proposing I already know that your an unreasonable ignoramus trying to defend a clearly OP crutch .. I'm seeking balance .. your seeking to defend your God mode So be it, You'll lose in the end and instead of coming to an agreement that suits everyone you;ll get overnerfed and the pendulum will swing back into AV > Tanks .. then you'll QQ like pre 1.7 and the cycle will continue so how about you get off that high horse of yours and come down to the table and have a discussion so we can fix this blatant problem or .. kindly .. **** off There is no problem Infantry are QQ over the fact that there bag of bones suit doesnt protect them from a tank lol Honestly .. You are seriously telling me that you see nothing wrong with the current balance between Tanks and infantry ... Are you for ******* real ? Hides posts to save myself the ignominy of speaking to someone with such a low level of intelligence and awarenesss Keep hiding posts then Nothing is wrong, blaster is made to be anti infantry to keep anti vehicle players in check If i go 30-0 in a suit its fine but if i do it in a tank its OP? lol
No, it's when you can go 1-10 in. Suit but 10-1 in a tank that the problem starts. Good AV should be able to counter good tankers, bad AV should be able to counter bad tankers, that is not the situation.
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knight of 6
SVER True Blood Public Disorder.
1153
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Posted - 2014.01.18 17:15:00 -
[25] - Quote
Zerus Ni'Kator wrote:Blaster Turrets
Vehicle mounted Assault Rifles on top of 5k + HP vehicles that move as fast as LAVS with periods of invulnerability
Solution
-Remove Large Blaster Turrets and replace them with Vehicle Mounted Plasma Cannons, make them similar to Railgun Turrets but they have low range but high splash damage which means Gallente Tech wise they will have to get close to other enemy vehicles but when they do they have high damage
-They will still be able to kill infantry just like Missile Turrets and Railguns but they wont be the ridiculously effective infantry slayers that they are currently .. No HAV should ever be anti infantry ... that should be the future role of MAV's who should be slower than LAVS, faster than Tanks but stronger than Lavs defensively but weaker than HAVS
-Keep small blaster Turrets .. if a HAV wants to be more effective against infantry then they should have to fit a small blaster turret and have a gunner in their Tank with them to do so AKA Tanks should require teamwork to take out infantry just as infantry require teamwork to take out tanks .. it should take 1 tank to take out 1 tank and 1 infantryman to take out 1 infantry man but it should also take multiple people in a Tank to effectively take out infantry just like it takes multiple infantry in AV to take out a Tank
I'm expecting a Tanker to say 'But they are anti infantry Turrets and so should be effective v infantry' .. AV is anti Vehicle and should be effective against Tanks .. The only way blaster Turrets can be allowed to remain in the game is if AV is returned to pre 1.7 levels .. Blaster Turrets are as strong now as Swarms were pre 1.7
CCP fix blaster Turrets first and THEN deal with AV v Tank balance this seems like a lot of work...
lower rof, increase direct impact damage and a very small splash buff. new Rof fixed.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
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HiddenBrother
Days of Ruin
32
|
Posted - 2014.01.18 17:47:00 -
[26] - Quote
How to fix:
Remove anything that can kill infantry.
Replace weappons with styrofoam bats. Problem fixed; no more dead infantry.
Ruin.
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
79
|
Posted - 2014.01.18 17:56:00 -
[27] - Quote
Dovallis Martan JenusKoll wrote:Harpyja wrote:My missile tank has never lost a fight to a blaster tank, just saying.
I don't quite understand the problem if blaster tanks are easily wiped out by other tanks . Basically he's whining that bullets designed to penetrate another tank's armor can penetrate his precious PRO suits as well. Militia and ADV suit users don't typically have any problem with tanks because they just blow them up and go on their way, those that RELY on the PRO suits start getting upset when they loose a few, and the largest object on the field that they can conveniently place blame on, which just happens to be tanks and not the ground troops around the tank preventing buddies from getting clear shots and decimating the tank.
Sigh
I'm going to message you in game and you can show me this magic STD/Miltia AV that allows you to take out all Tanks with such ease
In regards to the other points you made .. Shrugs shoulders .. believe whatever you want it has no relevance to the OP and it keeps inline with the general tone of your post which is 'made up nonsense' |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1376
|
Posted - 2014.01.18 18:01:00 -
[28] - Quote
Harpyja wrote:My missile tank has never lost a fight to a blaster tank, just saying.
I don't quite understand the problem if blaster tanks are easily wiped out by other tanks . Blaster Turrets>>>>>>>>>>>>>>> Infantry Other Turrets(>/=)Blaster Turrets
They perform too well...
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
80
|
Posted - 2014.01.18 18:03:00 -
[29] - Quote
HiddenBrother wrote:How to fix:
Remove anything that can kill infantry.
Replace weappons with styrofoam bats. Problem fixed; no more dead infantry.
Yet I suggested introducing plasma Cannons with direct fire like railguns but less range and more splash damage .. and to keep small blaster turrets so Tanks require teamwork to take out infantry just as AV requires teamwork to kill Tanks
I really am wasting my time aren't I ..
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Spkr4theDead
Red Star. EoN.
1672
|
Posted - 2014.01.19 12:22:00 -
[30] - Quote
Zerus Ni'Kator wrote:Takahiro Kashuken wrote:Zerus Ni'Kator wrote:Takahiro Kashuken wrote:lolno
Remove FG because they kill tanks too much Replacing Blaster Turrets with Plasma Cannon Turrets and keeping small blaster turrets to kill infantry is what i'm proposing I already know that your an unreasonable ignoramus trying to defend a clearly OP crutch .. I'm seeking balance .. your seeking to defend your God mode So be it, You'll lose in the end and instead of coming to an agreement that suits everyone you;ll get overnerfed and the pendulum will swing back into AV > Tanks .. then you'll QQ like pre 1.7 and the cycle will continue so how about you get off that high horse of yours and come down to the table and have a discussion so we can fix this blatant problem or .. kindly .. **** off There is no problem Infantry are QQ over the fact that there bag of bones suit doesnt protect them from a tank lol Honestly .. You are seriously telling me that you see nothing wrong with the current balance between Tanks and infantry ... Are you for ******* real ? Hides posts to save myself the ignominy of speaking to someone with such a low level of intelligence and awarenesss The balance is fine. If you don't want to deal with vehicles, go to Call of Duty.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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